{"id":1931356,"date":"2026-05-12T15:44:37","date_gmt":"2026-05-12T12:44:37","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1931356"},"modified":"2026-05-12T15:44:37","modified_gmt":"2026-05-12T12:44:37","slug":"former-tekken-lead-katsuhiro-harada-sets-up-own-company-vs-studio","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1931356","title":{"rendered":"Former Tekken Lead Katsuhiro Harada Sets Up Own Company, VS Studio"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-28683165 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Former <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/tekken-8\">Tekken<\/a> director, Katsuhiro Harada, has established his own game development company, VS Studio.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Drawing on his 31 years of experience at Bandai Namco, Harada has teamed up with SNK Corporation \u2014 the developer\/publisher best known for its Neo Geo system and fighting games like The King of Fighters, Fatal Fury, and Samurai Showdown \u2014 to found a studio that is &#8220;beyond tradition, crafted to perfection.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The &#8220;VS&#8221; part of the newly formed studio&#8217;s identity has &#8220;various meanings,&#8221; reflecting the roots in <strong>V<\/strong>ideo game<strong> S<\/strong>oftware design \u2014 games, in other words \u2014 as well as &#8220;versus&#8221; in the sense of taking on a challenge. According to Harada, it also holds multiple other meanings symbolizing innovation and competition, too, including Visionary Standard, Volition Shift, and Vanguard Spirit.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;We will combine technology, sensibility, and world-class expertise to pursue the ultimate,&#8221; Harada, who will lead the company as both representative director and CEO, said. &#8220;From a free, open, and spacious environment, we will generate new ideas and create memorable games. We established this studio to bring this vision to life.&#8221;<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The 10 Best Fighting Games<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"Fighting games have a special place in both the past and present of gaming. It\u2019s a genre that requires quick thinking, twitch reflexes, and vast amounts of knowledge of both yourself and your opponent\u2019s options to play at a high level. It can often seem intimidating. But some of the most recognizable series in pop culture, such as Street Fighter and Mortal Kombat, belong to that same genre. \n&lt;br&gt;\n&lt;br&gt;\nSo for our deliberations in assembling this list, we\u2019ve laid out some special criteria: we\u2019ve excluded platform fighters such as the Smash Bros series as that\u2019s important enough to be a list on its own; we only have one game representing each series, and while legacy can play a big part, they must offer robust mechanics and still be fun to play today. Here\u2019s our list of the top 10 fighting games.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;10. Mortal Kombat (2011)&lt;\/h3&gt;\nMortal Kombat 9 marked a turning point in the history of MK. It was a reboot \u2013 not just of its story, but of everything that defined Mortal Kombat over the years. Puzzle Kombat, Motor Kombat, and weird Create-a-Fatalities were all gone in lieu of a back-to-basics approach that focused on the actual kombat above all else.\nIt turned out to be the best possible decision for the series, because Mortal Kombat 9 brought the legendary fighting series back from the brink, thanks to its excellent story mode, copious amounts of fanservice, and redone mechanics that laid the foundation for subsequent games to follow.\n&lt;br&gt;\n&lt;br&gt;\nIt certainly was not the most balanced fighting game in the world, but that was part of its charm, and its imperfections are actually one of the reasons why many fans still prefer MK9 to this day.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 11 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;9. Skullgirls&lt;\/h3&gt;\nEven just a passing glance at Skullgirls in motion will tell you that this isn\u2019t your average indie fighting game. But there\u2019s more to Skullgirls than just its looks. Skullgirls has one of the most flexible fighting game systems ever made. Every character has a ton of different combo routes, and you can play as a solo character with increased health and damage, a balanced duo team, or fill up your squad with three characters that are weaker, but offer the advantage of extra assists and combo extensions. Add in memorable character design, art style, and music on top of silky smooth gameplay, and it\u2019s no wonder Skullgirls still thrives 10 years later.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;8. Virtua Fighter 5 Ultimate Showdown&lt;\/h3&gt;\nVirtua Fighter 5 Final Showdown was the final arcade and console iteration of Sega\u2019s premier 3D fighter, until Ultimate Showdown rebuilt the game on Yakuza\u2019s Dragon Engine for modern consoles. Often credited with greatly influencing or even creating the 3D fighter genre, Virtua Fighter is foundational to video games. The likes of Yu Suzuki (creator of Shenmue and Space Harrier) and Toshihiro Nagoshi (longtime head of the Yakuza series) helped craft a series focused on grounded martial arts, vast movement, attack, and counter options, and characters that became instantly iconic.\n&lt;br&gt;\n&lt;br&gt;\nVirtua Fighter 5 represents the peak of this design, with gameplay that still feels true to its roots, yet distinct from any other fighter out there, and improves on the series\u2019 online features. And although some single-player offerings have been removed from earlier versions of Virtua Fighter 5, Ultimate Showdown is the easiest way to play the latest entry on modern hardware. With incredibly high ceilings for execution, such as moves that require input windows as small as one sixtieth of a second, and characters that are fun to just mash buttons on, Virtua Fighter 5 Ultimate Showdown is a must-play for fans of 3D fighters and the genre as a whole.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;7. Killer Instinct (Xbox One)&lt;\/h3&gt;\n2013\u2019s Killer Instinct proved the series was more than the Mortal Kombat imitator some claimed it to be. It was one of the first mainstream fighting games to integrate rollback netcode and its online play is still among the smoothest around. Its Dojo mode is the best teaching tool the genre has ever seen - it doesn\u2019t just teach you how to play Killer Instinct; it teaches you how to play fighting games, full stop, and is required reading for anyone trying to learn the genre. What\u2019s more, Killer Instinct is packed with great single-player content, and no matter how you play, it looks great and has a killer soundtrack by Mick Gordon. \n&lt;br&gt;\n&lt;br&gt;\nBut whether you\u2019re yelling along with the announcer while pulling off an Ultra Combo, landing a perfectly timed Combo or Counter Breaker, or just learning a new character in training mode, Killer Instinct feels great to play and has the technical depth any great fighter needs while remaining unique. Now if only Microsoft would release a sequel\u2026\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;6. Ultimate Marvel vs. Capcom 3&lt;\/h3&gt;\nUltimate Marvel vs Capcom 3 is set apart by its character balance (or lack thereof) and team construction. Many of the characters are broken in a way that only Marvel can get away with, and being able to put three of these characters together, each with one of three assist options, in varying orders, creates a sandbox of possibilities.\n&lt;br&gt;\n&lt;br&gt;\nYou can be in complete control as you perfectly execute an infinite combo one game and question your life decisions as you\u2019re stuck blocking Soul Fists nonstop without having a chance to move the next game. You can start a game off with a mixup leading to a death combo, mixup your opponent's next character into another death combo, and make one execution error on their third character just watch your whole team die to a lvl.3 X-Factor comeback. It\u2019s brutal and unforgiving, but that feeling of being all-powerful is worth it. It\u2019s fast, flashy, and the combo system is ridiculous. It will garner your attention and take you for a ride.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The studio is headquartered in Shinagawa-ku, Tokyo. It&#8217;s not yet clear what kind of game Harada is making, but with a storied history in fighting games, we can probably guess.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Having been involved in game development for many years, I&#8217;ve constantly considered how I want to spend my time as a developer and what kind of environment allows developers to perform at their best. VS Studio is one answer to that question,&#8221; Harada added.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;By bringing together technology and knowledge, and working with passionate colleagues, we aim to deliver the best gaming experiences to users worldwide. VS Studio aspires to be a studio that continues to take on such challenges, and we are looking for new team members who share our vision. Please look forward to the future of VS Studio.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/tekken-development-chief-katsuhiro-harada-announces-bandai-namco-exit-after-30-years\"><u>Harada announced he would be leaving Bandai Namco<\/u><\/a> back in December, having spoken publicly about his difficult relationship with both the Tekken franchise and IP holder, Bandai Namco. Tekken 8 had caused a great deal of friction between players and the development team, and Harada stepped in multiple times on social media to address fan concern, including the time he <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/tekken-8-chief-katsuhiro-harada-says-hes-going-to-rethink-his-role-following-dlc-stage-backlash\"><u>addressed a row over the sale of premium stage DLC<\/u><\/a>.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Prior to that, he was similarly candid about <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/tekken-chief-katsuhiro-harada-gets-remarkably-candid-discussing-why-soul-calibur-disappeared\"><u>why Soul Calibur disappeared<\/u><\/a>, and has spoken about <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/tekken-boss-katsuhiro-harada-actually-tried-to-get-colonel-sanders-as-a-guest-character-but-kfc-turned-him-down\"><u>trying and failing to get KFC mascot Colonel Sanders in Tekken<\/u><\/a>.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#8217;s biggest gaming sites and publications. She&#8217;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at <\/em><a href=\"https:\/\/bsky.app\/profile\/vixx.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><em>BlueSky<\/em><\/a><em>.<\/em><\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Former <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/tekken-8\">Tekken<\/a> director, Katsuhiro Harada, has established his own game development company, VS Studio.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Drawing on his 31 years of experience at Bandai Namco, Harada has teamed up with SNK Corporation \u2014 the developer\/publisher best known for its Neo Geo system and fighting games like The King of Fighters, Fatal Fury, and Samurai Showdown \u2014 to found a studio that is &#8220;beyond tradition, crafted to perfection.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The &#8220;VS&#8221; part of the newly formed studio&#8217;s identity has &#8220;various meanings,&#8221; reflecting the roots in <strong>V<\/strong>ideo game<strong> S<\/strong>oftware design \u2014 games, in other words \u2014 as well as &#8220;versus&#8221; in the sense of taking on a challenge. According to Harada, it also holds multiple other meanings symbolizing innovation and competition, too, including Visionary Standard, Volition Shift, and Vanguard Spirit.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;We will combine technology, sensibility, and world-class expertise to pursue the ultimate,&#8221; Harada, who will lead the company as both representative director and CEO, said. &#8220;From a free, open, and spacious environment, we will generate new ideas and create memorable games. We established this studio to bring this vision to life.&#8221;<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The 10 Best Fighting Games<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"Fighting games have a special place in both the past and present of gaming. It\u2019s a genre that requires quick thinking, twitch reflexes, and vast amounts of knowledge of both yourself and your opponent\u2019s options to play at a high level. It can often seem intimidating. But some of the most recognizable series in pop culture, such as Street Fighter and Mortal Kombat, belong to that same genre. \n&lt;br&gt;\n&lt;br&gt;\nSo for our deliberations in assembling this list, we\u2019ve laid out some special criteria: we\u2019ve excluded platform fighters such as the Smash Bros series as that\u2019s important enough to be a list on its own; we only have one game representing each series, and while legacy can play a big part, they must offer robust mechanics and still be fun to play today. Here\u2019s our list of the top 10 fighting games.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;10. Mortal Kombat (2011)&lt;\/h3&gt;\nMortal Kombat 9 marked a turning point in the history of MK. It was a reboot \u2013 not just of its story, but of everything that defined Mortal Kombat over the years. Puzzle Kombat, Motor Kombat, and weird Create-a-Fatalities were all gone in lieu of a back-to-basics approach that focused on the actual kombat above all else.\nIt turned out to be the best possible decision for the series, because Mortal Kombat 9 brought the legendary fighting series back from the brink, thanks to its excellent story mode, copious amounts of fanservice, and redone mechanics that laid the foundation for subsequent games to follow.\n&lt;br&gt;\n&lt;br&gt;\nIt certainly was not the most balanced fighting game in the world, but that was part of its charm, and its imperfections are actually one of the reasons why many fans still prefer MK9 to this day.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 11 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;9. Skullgirls&lt;\/h3&gt;\nEven just a passing glance at Skullgirls in motion will tell you that this isn\u2019t your average indie fighting game. But there\u2019s more to Skullgirls than just its looks. Skullgirls has one of the most flexible fighting game systems ever made. Every character has a ton of different combo routes, and you can play as a solo character with increased health and damage, a balanced duo team, or fill up your squad with three characters that are weaker, but offer the advantage of extra assists and combo extensions. Add in memorable character design, art style, and music on top of silky smooth gameplay, and it\u2019s no wonder Skullgirls still thrives 10 years later.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;8. Virtua Fighter 5 Ultimate Showdown&lt;\/h3&gt;\nVirtua Fighter 5 Final Showdown was the final arcade and console iteration of Sega\u2019s premier 3D fighter, until Ultimate Showdown rebuilt the game on Yakuza\u2019s Dragon Engine for modern consoles. Often credited with greatly influencing or even creating the 3D fighter genre, Virtua Fighter is foundational to video games. The likes of Yu Suzuki (creator of Shenmue and Space Harrier) and Toshihiro Nagoshi (longtime head of the Yakuza series) helped craft a series focused on grounded martial arts, vast movement, attack, and counter options, and characters that became instantly iconic.\n&lt;br&gt;\n&lt;br&gt;\nVirtua Fighter 5 represents the peak of this design, with gameplay that still feels true to its roots, yet distinct from any other fighter out there, and improves on the series\u2019 online features. And although some single-player offerings have been removed from earlier versions of Virtua Fighter 5, Ultimate Showdown is the easiest way to play the latest entry on modern hardware. With incredibly high ceilings for execution, such as moves that require input windows as small as one sixtieth of a second, and characters that are fun to just mash buttons on, Virtua Fighter 5 Ultimate Showdown is a must-play for fans of 3D fighters and the genre as a whole.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;7. Killer Instinct (Xbox One)&lt;\/h3&gt;\n2013\u2019s Killer Instinct proved the series was more than the Mortal Kombat imitator some claimed it to be. It was one of the first mainstream fighting games to integrate rollback netcode and its online play is still among the smoothest around. Its Dojo mode is the best teaching tool the genre has ever seen - it doesn\u2019t just teach you how to play Killer Instinct; it teaches you how to play fighting games, full stop, and is required reading for anyone trying to learn the genre. What\u2019s more, Killer Instinct is packed with great single-player content, and no matter how you play, it looks great and has a killer soundtrack by Mick Gordon. \n&lt;br&gt;\n&lt;br&gt;\nBut whether you\u2019re yelling along with the announcer while pulling off an Ultra Combo, landing a perfectly timed Combo or Counter Breaker, or just learning a new character in training mode, Killer Instinct feels great to play and has the technical depth any great fighter needs while remaining unique. Now if only Microsoft would release a sequel\u2026\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;6. Ultimate Marvel vs. Capcom 3&lt;\/h3&gt;\nUltimate Marvel vs Capcom 3 is set apart by its character balance (or lack thereof) and team construction. Many of the characters are broken in a way that only Marvel can get away with, and being able to put three of these characters together, each with one of three assist options, in varying orders, creates a sandbox of possibilities.\n&lt;br&gt;\n&lt;br&gt;\nYou can be in complete control as you perfectly execute an infinite combo one game and question your life decisions as you\u2019re stuck blocking Soul Fists nonstop without having a chance to move the next game. You can start a game off with a mixup leading to a death combo, mixup your opponent's next character into another death combo, and make one execution error on their third character just watch your whole team die to a lvl.3 X-Factor comeback. It\u2019s brutal and unforgiving, but that feeling of being all-powerful is worth it. It\u2019s fast, flashy, and the combo system is ridiculous. It will garner your attention and take you for a ride.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The studio is headquartered in Shinagawa-ku, Tokyo. It&#8217;s not yet clear what kind of game Harada is making, but with a storied history in fighting games, we can probably guess.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Having been involved in game development for many years, I&#8217;ve constantly considered how I want to spend my time as a developer and what kind of environment allows developers to perform at their best. VS Studio is one answer to that question,&#8221; Harada added.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;By bringing together technology and knowledge, and working with passionate colleagues, we aim to deliver the best gaming experiences to users worldwide. VS Studio aspires to be a studio that continues to take on such challenges, and we are looking for new team members who share our vision. Please look forward to the future of VS Studio.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/tekken-development-chief-katsuhiro-harada-announces-bandai-namco-exit-after-30-years\"><u>Harada announced he would be leaving Bandai Namco<\/u><\/a> back in December, having spoken publicly about his difficult relationship with both the Tekken franchise and IP holder, Bandai Namco. Tekken 8 had caused a great deal of friction between players and the development team, and Harada stepped in multiple times on social media to address fan concern, including the time he <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/tekken-8-chief-katsuhiro-harada-says-hes-going-to-rethink-his-role-following-dlc-stage-backlash\"><u>addressed a row over the sale of premium stage DLC<\/u><\/a>.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Prior to that, he was similarly candid about <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/tekken-chief-katsuhiro-harada-gets-remarkably-candid-discussing-why-soul-calibur-disappeared\"><u>why Soul Calibur disappeared<\/u><\/a>, and has spoken about <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/tekken-boss-katsuhiro-harada-actually-tried-to-get-colonel-sanders-as-a-guest-character-but-kfc-turned-him-down\"><u>trying and failing to get KFC mascot Colonel Sanders in Tekken<\/u><\/a>.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#8217;s biggest gaming sites and publications. She&#8217;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at <\/em><a href=\"https:\/\/bsky.app\/profile\/vixx.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><em>BlueSky<\/em><\/a><em>.<\/em><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Former Tekken director, Katsuhiro Harada, has established his own game development company, VS Studio. Drawing on his 31 years of experience at Bandai Namco, Harada has teamed up with SNK Corporation \u2014 the developer\/publisher best known for its Neo Geo system and fighting games like The King of Fighters, Fatal Fury, and Samurai Showdown \u2014 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-1931356","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1931356","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1931356"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1931356\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1931356"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1931356"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1931356"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}