{"id":1928053,"date":"2026-05-10T17:53:34","date_gmt":"2026-05-10T14:53:34","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1928053"},"modified":"2026-05-10T17:53:34","modified_gmt":"2026-05-10T14:53:34","slug":"guerrilla-games-co-founder-developing-european-game-engine-to-rival-unreal-and-unity","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1928053","title":{"rendered":"Guerrilla Games co-founder developing European game engine to rival Unreal and Unity"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Guerrilla Games co-founder developing European game engine to rival Unreal and Unity<\/h1>\n<p class=\"strapline\">&#8220;No one is currently making an engine that is fully European-hosted, built by Europeans, and complies with European guidelines.&#8221;<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/Screenshot-2026-05-10-at-18.49.55.png?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"A computer screen of coding next to a European Union flag\" loading=\"eager\" data-uri=\"Screenshot-2026-05-10-at-18.49.55.png\" data-lightbox width=\"570\" height=\"319\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Eurogamer<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Vikki Blake avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/1533038852.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\"><\/p>\n<p>  <img alt=\"Vikki Blake avatar\" data-autosize=\"crop_lossy\" data-uri=\"1533038852.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/vikki-blake\">Vikki Blake<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Contributor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-05-10T17:53:34+00:00\">May 10, 2026<\/time>              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/guerrilla-games-co-founder-developing-european-game-engine-to-rival-unreal-and-unity?view=comments\" rel=\"nofollow\"><br \/>\n          7 comments<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>Guerrilla Games co-founder and former Epic tech director Arjan Brussee is working to build a new game engine as an &#8220;European alternative&#8221; to US-centric engines like Unreal and Unity.<\/p>\n<p>Speaking to <a href=\"https:\/\/www.bnr.nl\/nieuws\/tech-innovatie\/10600523\/guerrilla-oprichter-en-voormalig-epic-directeur-komt-met-volledig-europese-game-engine\">De Technoloog<\/a>, Brussee \u2013 who also co-founded Boss Key with Cliff Bleszinski \u2013 said &#8220;The Immensive Engine&#8221; will provide more choice to studios looking for development engine options outside the US.<\/p>\n<p>&#8220;No one is currently making an engine that is fully European-hosted, built by Europeans, and complies with European rules and guidelines,&#8221; he said, as transcribed by <a href=\"https:\/\/www.videogameschronicle.com\/news\/guerilla-games-co-founder-and-epic-veteran-building-a-european-alternative-to-unreal-engine\/\">VGC<\/a>.<\/p>\n<p>&#8220;Creating usable 3D worlds is becoming increasingly important, certainly for purposes other than just gaming.&#8221;<\/p>\n<p>Brussee is also integrating AI from the ground up, pointing out that engines like Epic&#8217;s Unreal were &#8220;made for and by people who have to click through a menu with a mouse. If you want to change something, it has to be done for the entire engine&#8221;.<\/p>\n<p>&#8220;The rise of AI means that we need to approach the development of this kind of crucial software differently. As an old hand with a vision of how things should work, I see opportunities there.<\/p>\n<p>&#8220;If you are smart and know how to put a good framework of AI agents to work, you can do the work of ten or fifteen people.&#8221;<\/p>\n<p>Though the use of AI remains divisive with players, game companies \u2013 including <a href=\"https:\/\/www.eurogamer.net\/pubg-and-inzoi-publisher-krafton-declares-itself-an-ai-first-company-placing-ai-at-the-centre-of-problem-solving\">Krafton<\/a>, <a href=\"https:\/\/www.eurogamer.net\/after-chasing-nfts-and-the-metaverse-square-enix-wants-generative-ai-to-do-70-of-its-qa-by-2027\">Square Enix<\/a>, <a href=\"https:\/\/www.eurogamer.net\/ai-is-the-very-core-of-our-business-says-ea-ceo\">EA<\/a>, and more \u2013 have <a href=\"https:\/\/www.eurogamer.net\/over-half-of-japanese-game-companies-are-using-ai-in-development-states-report-from-tokyo-games-show-organiser\">invested heavily in the new tech<\/a>.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>Guerrilla Games co-founder and former Epic tech director Arjan Brussee is working to build a new game engine as an &#8220;European alternative&#8221; to US-centric engines like Unreal and Unity.<\/p>\n<p>Speaking to <a href=\"https:\/\/www.bnr.nl\/nieuws\/tech-innovatie\/10600523\/guerrilla-oprichter-en-voormalig-epic-directeur-komt-met-volledig-europese-game-engine\">De Technoloog<\/a>, Brussee \u2013 who also co-founded Boss Key with Cliff Bleszinski \u2013 said &#8220;The Immensive Engine&#8221; will provide more choice to studios looking for development engine options outside the US.<\/p>\n<p>&#8220;No one is currently making an engine that is fully European-hosted, built by Europeans, and complies with European rules and guidelines,&#8221; he said, as transcribed by <a href=\"https:\/\/www.videogameschronicle.com\/news\/guerilla-games-co-founder-and-epic-veteran-building-a-european-alternative-to-unreal-engine\/\">VGC<\/a>.<\/p>\n<p>&#8220;Creating usable 3D worlds is becoming increasingly important, certainly for purposes other than just gaming.&#8221;<\/p>\n<p>Brussee is also integrating AI from the ground up, pointing out that engines like Epic&#8217;s Unreal were &#8220;made for and by people who have to click through a menu with a mouse. If you want to change something, it has to be done for the entire engine&#8221;.<\/p>\n<p>&#8220;The rise of AI means that we need to approach the development of this kind of crucial software differently. As an old hand with a vision of how things should work, I see opportunities there.<\/p>\n<p>&#8220;If you are smart and know how to put a good framework of AI agents to work, you can do the work of ten or fifteen people.&#8221;<\/p>\n<p>Though the use of AI remains divisive with players, game companies \u2013 including <a href=\"https:\/\/www.eurogamer.net\/pubg-and-inzoi-publisher-krafton-declares-itself-an-ai-first-company-placing-ai-at-the-centre-of-problem-solving\">Krafton<\/a>, <a href=\"https:\/\/www.eurogamer.net\/after-chasing-nfts-and-the-metaverse-square-enix-wants-generative-ai-to-do-70-of-its-qa-by-2027\">Square Enix<\/a>, <a href=\"https:\/\/www.eurogamer.net\/ai-is-the-very-core-of-our-business-says-ea-ceo\">EA<\/a>, and more \u2013 have <a href=\"https:\/\/www.eurogamer.net\/over-half-of-japanese-game-companies-are-using-ai-in-development-states-report-from-tokyo-games-show-organiser\">invested heavily in the new tech<\/a>.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Guerrilla Games co-founder developing European game engine to rival Unreal and Unity &#8220;No one is currently making an engine that is fully European-hosted, built by Europeans, and complies with European guidelines.&#8221; Image credit: Eurogamer News by Vikki Blake Contributor Published on May 10, 2026 7 comments Guerrilla Games co-founder and former Epic tech [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-1928053","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1928053","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1928053"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1928053\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1928053"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1928053"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1928053"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}