{"id":1925160,"date":"2026-05-08T16:16:16","date_gmt":"2026-05-08T13:16:16","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1925160"},"modified":"2026-05-08T16:16:16","modified_gmt":"2026-05-08T13:16:16","slug":"looks-like-playstation-2-will-remain-best-selling-console-of-all-time-as-nintendo-switch-sales-drop-off","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1925160","title":{"rendered":"Looks Like PlayStation 2 Will Remain Best-Selling Console of All Time, as Nintendo Switch Sales Drop Off"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-28683165 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Nintendo has forecasted just 2 million more sales for its aging <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/tech\/nintendo-switch\">Switch 1<\/a> console over the coming financial year, leaving it still several million short of PlayStation 2&#8217;s record-breaking total.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">PS2, first released in Japan on March 4, 2000, followed by North America on October 26, 2000, and Europe on November 24, 2000, officially remains <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/best-selling-video-game-consoles-nintendo-playstation-ps5-xbox\">the best-selling console of all time<\/a>, with Sony&#8217;s count placing it at 160 million units sold. Switch 1, meanwhile, now stands at 155.92 million lifetime sales, with its annual total increasing at an ever-slower pace each year.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In its latest financial results, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/nintendo-expects-switch-2-sales-to-decline-year-on-year-but-still-pace-ahead-of-switch-1\">Nintendo revealed it had sold 3.86 million Switch 1 consoles during the past financial year<\/a>. Switch 1 console sales have been falling every year since 2021, and this latest total marks a further decrease of 64% on the 10.80 million units that Nintendo shifted in 2024. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">All of this places Switch 1 currently at 4.08 million consoles shy of the PS2, and still 2.08 million short even in a year&#8217;s time. Could Switch still beat PS2 in 2028? While technically possible, the console will then be well over a decade old and Switch 2 will have been launched for several years. <\/p>\n<figure class=\"jsx-313219616\"><a href=\"https:\/\/assets-prd.ignimgs.com\/2026\/05\/08\/screenshot-2026-05-08-150915-1778249377565.png\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/a><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Switch 1 sales have been falling since FY2021, with Switch 2 also now established. Image credit: Nintendo.<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Nintendo, however, has shown no sign of discontinuing its aging hardware \u2014 perhaps with that PS2 lifetime sales figure in mind. Indeed, it&#8217;s hard to shake the feeling there&#8217;s some rivalry going on over that top spot. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Remember that Sony only upped its official PS2 sales tally a couple of years ago, when then-PlayStation boss Jim Ryan declared the 24-year-old console had actually sold 160 million during a <a href=\"https:\/\/blog.playstation.com\/2024\/03\/29\/official-playstation-podcast-episode-481-heres-to-you-jim\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">podcast appearance<\/a>. Prior to that, the machine had long been listed as only managing 155 million sales \u2014 a target Switch 1 looked close to eclipsing (and which it has indeed now surpassed).<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Looking at the past year&#8217;s hardware sales in detail, a third of the Switch 1 consoles that Nintendo sold were in Japan. Roughly the same amount was sold across both North and South America combined, with the same amount again across Europe and the rest of the world.<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Best Selling Video Game Consoles<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;31. TurboGrafx-16\/PC Engine \u2013 8.5 million*&lt;\/h3&gt;\n&lt;b&gt;Initial release date:&lt;\/b&gt; October 30, 1987 (JP)&lt;br&gt;\n&lt;b&gt;Production status:&lt;\/b&gt; Ended&lt;br&gt;\n&lt;b&gt;Best Games:&lt;\/b&gt; Castlevania: Rondo of Blood, Soldier Blade, Street Fighter II\n*While the TurboGrafx-16 was a failure in the west, Japan's PC Engine saw early success before the market shifted was dominated by Nintendo's Super Famicom. According to official data shared in Famitsu Magazine, the PC Engine sold 5.84 million units in Japan and ended its run with 2.5 million units in the US. Not counting the CD-ROM add-on, we estimate that its various incarnations topped out at 8.5 million units sold when it was discontinued in 1994.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;30. Sega Dreamcast \u2013 9.13 million*&lt;\/h3&gt;\n&lt;b&gt;Initial release date:&lt;\/b&gt; November 27, 1998 (JP)&lt;br&gt;\n&lt;b&gt;Production status:&lt;\/b&gt; Ended&lt;br&gt;\n&lt;b&gt;Best Games:&lt;\/b&gt; Soulcalibur, Skies of Arcadia, Power Stone 2&lt;br&gt;&lt;br&gt;\n*According to Sega\u2019s 2001 annual report, lifetime sales for the console had hit 8.2 million by March 31, 2001 \u2014\u00a0the day Sega ended Dreamcast production. In the first half of the following fiscal year, the company reported it had sold an additional 130,000 units in Japan and 530,000 in the U.S, bringing the sales total up to 8.86 million. Remaining inventory for those two territories at the time, according to that same report, totaled 270,000 units. We know, thanks to Sega\u2019s 2002 annual report, it eventually sold through all of that remaining inventory, bringing our sales total up to 9.13 million.&lt;br&gt;&lt;br&gt;\nNow, the only figures missing are sales and inventory in Europe and Asia (outside of Japan) after March 31, 2001. However, we can seemingly discount Europe, as remaining European inventory was sold to Bigben Interactive around the time production ended. It\u2019s unknown how many units were left in Asia, though it\u2019s likely a fairly insignificant number considering it was the lowest performing of those four markets. As such, we\u2019re sticking with the known total of 9.13 million.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 31 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;29. Sega Saturn \u2013 9.26 million*&lt;\/h3&gt;\n&lt;b&gt;Initial release date:&lt;\/b&gt; November 22, 1994 (JP)&lt;br&gt;\n&lt;b&gt;Production status:&lt;\/b&gt; Ended&lt;br&gt;\n&lt;b&gt;Best Games:&lt;\/b&gt; Panzer Dragoon Saga, Virtua Fighter 2, Guardian Heroes.&lt;br&gt;&lt;br&gt;\n*As of March 31, 1998, Saturn had sold 8.8 million units when it was discontinued in the U.S. That was the last official update from Sega, though the console would continue to be sold in Japan for another two years. 9.26 million is the final estimate given by research firm CESA. While we don\u2019t have any official numbers to bridge that gap between 8.8 and 9.26 million, CESA\u2019s Dreamcast estimate proved accurate (according to our math), and so we\u2019re going to accept its Saturn total as the best available guess.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;28. Wii U \u2013 13.56 million&lt;\/h3&gt;\n&lt;b&gt;Initial release date:&lt;\/b&gt; November 18, 2012 (NA)&lt;br&gt;\n&lt;b&gt;Production status:&lt;\/b&gt; Ended&lt;br&gt;\n&lt;b&gt;Best Games:&lt;\/b&gt; The Legend of Zelda: Breath of the Wild, Super Mario Maker, Mario Kart 8&lt;br&gt;&lt;br&gt;\nWith 13.56 million units sold, according to official sales data, Wii U is Nintendo\u2019s worst-selling console of all time by a wide margin. However, as former Nintendo of America president Reggie Fils-Aim\u00e9 told CNN, the lessons learned from Wii U were crucial in propelling the Switch to success.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;27. Sega Game Gear \u2013 13.9 million*&lt;\/h3&gt;\n&lt;b&gt;Initial release date:&lt;\/b&gt; October 6, 1990 (JP)&lt;br&gt;\n&lt;b&gt;Production status:&lt;\/b&gt; Ended&lt;br&gt;\n&lt;b&gt;Best Games:&lt;\/b&gt; Ninja Gaiden, Mega Man, Dynamite Heddy&lt;br&gt;&lt;br&gt;\n*There are several Game Gear sales totals floating around the web: 10.62 million (from a data compilation on NeoGAF), 12 million (from late Sega executive Joe Miller), and \u201cabout\u201d 14 million (from former Sega president Hideki Sato). Considering those three sources, we\u2019ve opted to go with the company\u2019s former president, assuming \u201cabout\u201d means slightly less than 14 million.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;26. PlayStation Vita \u2013 14 million*&lt;\/h3&gt;\n&lt;b&gt;Initial release date:&lt;\/b&gt; December 17, 2011 (JP)&lt;br&gt;\n&lt;b&gt;Production status:&lt;\/b&gt; Ended&lt;br&gt;\n&lt;b&gt;Best Games:&lt;\/b&gt; Persona 4 Golden, Super Stardust Delta, Velocity 2X&lt;br&gt;&lt;br&gt;\n*Despite a dedicated Vita fanbase, Sony\u2019s follow-up to the PSP failed to gain a similar foothold in the handheld market, falling well short of its predecessor's sales total. Sony stopped reporting sales figures for Vita fairly early on in its lifecycle, though estimates \u2014 from news outlets and industry analysts\u00a0\u2014 put the total somewhere between 10 and 15 million. Gamesindustry.biz reported Vita \u201csold south of&quot; 15 million units, yet ended its run \u201cmarginally ahead\u201d of Wii U, leading us to our rough estimate of 14 million.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It&#8217;s clear that Japan remains a hugely important territory for Nintendo \u2014 as well as being the company&#8217;s homeland, it is also a market which strongly favors handheld (or hybrid) consoles. But <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/nintendo-announces-switch-2-price-rise-in-light-of-changes-in-market-conditions-issues-apology\">today&#8217;s financial results also brought word of price rises<\/a> \u2014 including for Switch 1, specifically in Japan. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">While Switch 2 console costs are set to be raised globally, Nintendo stated that it would also be increasing the price of Switch 1 in its home country. This, coupled with the fact that Switch 2 is now well-established in the region, makes the aging console&#8217;s sales future even less certain \u2014 even in a country where it remains hugely popular.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As for PlayStation, if Switch doesn&#8217;t beat PS2, Sony&#8217;s retro console may remain the best-selling gaming hardware for some time. PS5 sales are currently trending behind PS4 at the same point in its lifecycle, Sony admitted today, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/sony-says-it-hasnt-decided-when-to-launch-ps6-nor-how-much-it-will-cost-with-memory-shortages-set-to-continue\">amid a gloomy global picture where <\/a><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/sony-says-it-hasnt-decided-when-to-launch-ps6-nor-how-much-it-will-cost-with-memory-shortages-set-to-continue\">console costs are only continuing to increase<\/a>.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Tom Phillips is IGN&#8217;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky <\/em><a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">@tomphillipseg.bsky.social<\/a><\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Nintendo has forecasted just 2 million more sales for its aging <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/tech\/nintendo-switch\">Switch 1<\/a> console over the coming financial year, leaving it still several million short of PlayStation 2&#8217;s record-breaking total.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">PS2, first released in Japan on March 4, 2000, followed by North America on October 26, 2000, and Europe on November 24, 2000, officially remains <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/best-selling-video-game-consoles-nintendo-playstation-ps5-xbox\">the best-selling console of all time<\/a>, with Sony&#8217;s count placing it at 160 million units sold. Switch 1, meanwhile, now stands at 155.92 million lifetime sales, with its annual total increasing at an ever-slower pace each year.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In its latest financial results, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/nintendo-expects-switch-2-sales-to-decline-year-on-year-but-still-pace-ahead-of-switch-1\">Nintendo revealed it had sold 3.86 million Switch 1 consoles during the past financial year<\/a>. Switch 1 console sales have been falling every year since 2021, and this latest total marks a further decrease of 64% on the 10.80 million units that Nintendo shifted in 2024. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">All of this places Switch 1 currently at 4.08 million consoles shy of the PS2, and still 2.08 million short even in a year&#8217;s time. Could Switch still beat PS2 in 2028? While technically possible, the console will then be well over a decade old and Switch 2 will have been launched for several years. <\/p>\n<figure class=\"jsx-313219616\"><a href=\"https:\/\/assets-prd.ignimgs.com\/2026\/05\/08\/screenshot-2026-05-08-150915-1778249377565.png\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/a><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Switch 1 sales have been falling since FY2021, with Switch 2 also now established. Image credit: Nintendo.<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Nintendo, however, has shown no sign of discontinuing its aging hardware \u2014 perhaps with that PS2 lifetime sales figure in mind. Indeed, it&#8217;s hard to shake the feeling there&#8217;s some rivalry going on over that top spot. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Remember that Sony only upped its official PS2 sales tally a couple of years ago, when then-PlayStation boss Jim Ryan declared the 24-year-old console had actually sold 160 million during a <a href=\"https:\/\/blog.playstation.com\/2024\/03\/29\/official-playstation-podcast-episode-481-heres-to-you-jim\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">podcast appearance<\/a>. Prior to that, the machine had long been listed as only managing 155 million sales \u2014 a target Switch 1 looked close to eclipsing (and which it has indeed now surpassed).<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Looking at the past year&#8217;s hardware sales in detail, a third of the Switch 1 consoles that Nintendo sold were in Japan. Roughly the same amount was sold across both North and South America combined, with the same amount again across Europe and the rest of the world.<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Best Selling Video Game Consoles<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;31. TurboGrafx-16\/PC Engine \u2013 8.5 million*&lt;\/h3&gt;\n&lt;b&gt;Initial release date:&lt;\/b&gt; October 30, 1987 (JP)&lt;br&gt;\n&lt;b&gt;Production status:&lt;\/b&gt; Ended&lt;br&gt;\n&lt;b&gt;Best Games:&lt;\/b&gt; Castlevania: Rondo of Blood, Soldier Blade, Street Fighter II\n*While the TurboGrafx-16 was a failure in the west, Japan's PC Engine saw early success before the market shifted was dominated by Nintendo's Super Famicom. According to official data shared in Famitsu Magazine, the PC Engine sold 5.84 million units in Japan and ended its run with 2.5 million units in the US. Not counting the CD-ROM add-on, we estimate that its various incarnations topped out at 8.5 million units sold when it was discontinued in 1994.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;30. Sega Dreamcast \u2013 9.13 million*&lt;\/h3&gt;\n&lt;b&gt;Initial release date:&lt;\/b&gt; November 27, 1998 (JP)&lt;br&gt;\n&lt;b&gt;Production status:&lt;\/b&gt; Ended&lt;br&gt;\n&lt;b&gt;Best Games:&lt;\/b&gt; Soulcalibur, Skies of Arcadia, Power Stone 2&lt;br&gt;&lt;br&gt;\n*According to Sega\u2019s 2001 annual report, lifetime sales for the console had hit 8.2 million by March 31, 2001 \u2014\u00a0the day Sega ended Dreamcast production. In the first half of the following fiscal year, the company reported it had sold an additional 130,000 units in Japan and 530,000 in the U.S, bringing the sales total up to 8.86 million. Remaining inventory for those two territories at the time, according to that same report, totaled 270,000 units. We know, thanks to Sega\u2019s 2002 annual report, it eventually sold through all of that remaining inventory, bringing our sales total up to 9.13 million.&lt;br&gt;&lt;br&gt;\nNow, the only figures missing are sales and inventory in Europe and Asia (outside of Japan) after March 31, 2001. However, we can seemingly discount Europe, as remaining European inventory was sold to Bigben Interactive around the time production ended. It\u2019s unknown how many units were left in Asia, though it\u2019s likely a fairly insignificant number considering it was the lowest performing of those four markets. As such, we\u2019re sticking with the known total of 9.13 million.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 31 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;29. Sega Saturn \u2013 9.26 million*&lt;\/h3&gt;\n&lt;b&gt;Initial release date:&lt;\/b&gt; November 22, 1994 (JP)&lt;br&gt;\n&lt;b&gt;Production status:&lt;\/b&gt; Ended&lt;br&gt;\n&lt;b&gt;Best Games:&lt;\/b&gt; Panzer Dragoon Saga, Virtua Fighter 2, Guardian Heroes.&lt;br&gt;&lt;br&gt;\n*As of March 31, 1998, Saturn had sold 8.8 million units when it was discontinued in the U.S. That was the last official update from Sega, though the console would continue to be sold in Japan for another two years. 9.26 million is the final estimate given by research firm CESA. While we don\u2019t have any official numbers to bridge that gap between 8.8 and 9.26 million, CESA\u2019s Dreamcast estimate proved accurate (according to our math), and so we\u2019re going to accept its Saturn total as the best available guess.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;28. Wii U \u2013 13.56 million&lt;\/h3&gt;\n&lt;b&gt;Initial release date:&lt;\/b&gt; November 18, 2012 (NA)&lt;br&gt;\n&lt;b&gt;Production status:&lt;\/b&gt; Ended&lt;br&gt;\n&lt;b&gt;Best Games:&lt;\/b&gt; The Legend of Zelda: Breath of the Wild, Super Mario Maker, Mario Kart 8&lt;br&gt;&lt;br&gt;\nWith 13.56 million units sold, according to official sales data, Wii U is Nintendo\u2019s worst-selling console of all time by a wide margin. However, as former Nintendo of America president Reggie Fils-Aim\u00e9 told CNN, the lessons learned from Wii U were crucial in propelling the Switch to success.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;27. Sega Game Gear \u2013 13.9 million*&lt;\/h3&gt;\n&lt;b&gt;Initial release date:&lt;\/b&gt; October 6, 1990 (JP)&lt;br&gt;\n&lt;b&gt;Production status:&lt;\/b&gt; Ended&lt;br&gt;\n&lt;b&gt;Best Games:&lt;\/b&gt; Ninja Gaiden, Mega Man, Dynamite Heddy&lt;br&gt;&lt;br&gt;\n*There are several Game Gear sales totals floating around the web: 10.62 million (from a data compilation on NeoGAF), 12 million (from late Sega executive Joe Miller), and \u201cabout\u201d 14 million (from former Sega president Hideki Sato). Considering those three sources, we\u2019ve opted to go with the company\u2019s former president, assuming \u201cabout\u201d means slightly less than 14 million.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;26. PlayStation Vita \u2013 14 million*&lt;\/h3&gt;\n&lt;b&gt;Initial release date:&lt;\/b&gt; December 17, 2011 (JP)&lt;br&gt;\n&lt;b&gt;Production status:&lt;\/b&gt; Ended&lt;br&gt;\n&lt;b&gt;Best Games:&lt;\/b&gt; Persona 4 Golden, Super Stardust Delta, Velocity 2X&lt;br&gt;&lt;br&gt;\n*Despite a dedicated Vita fanbase, Sony\u2019s follow-up to the PSP failed to gain a similar foothold in the handheld market, falling well short of its predecessor's sales total. Sony stopped reporting sales figures for Vita fairly early on in its lifecycle, though estimates \u2014 from news outlets and industry analysts\u00a0\u2014 put the total somewhere between 10 and 15 million. Gamesindustry.biz reported Vita \u201csold south of&quot; 15 million units, yet ended its run \u201cmarginally ahead\u201d of Wii U, leading us to our rough estimate of 14 million.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It&#8217;s clear that Japan remains a hugely important territory for Nintendo \u2014 as well as being the company&#8217;s homeland, it is also a market which strongly favors handheld (or hybrid) consoles. But <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/nintendo-announces-switch-2-price-rise-in-light-of-changes-in-market-conditions-issues-apology\">today&#8217;s financial results also brought word of price rises<\/a> \u2014 including for Switch 1, specifically in Japan. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">While Switch 2 console costs are set to be raised globally, Nintendo stated that it would also be increasing the price of Switch 1 in its home country. This, coupled with the fact that Switch 2 is now well-established in the region, makes the aging console&#8217;s sales future even less certain \u2014 even in a country where it remains hugely popular.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As for PlayStation, if Switch doesn&#8217;t beat PS2, Sony&#8217;s retro console may remain the best-selling gaming hardware for some time. PS5 sales are currently trending behind PS4 at the same point in its lifecycle, Sony admitted today, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/sony-says-it-hasnt-decided-when-to-launch-ps6-nor-how-much-it-will-cost-with-memory-shortages-set-to-continue\">amid a gloomy global picture where <\/a><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/sony-says-it-hasnt-decided-when-to-launch-ps6-nor-how-much-it-will-cost-with-memory-shortages-set-to-continue\">console costs are only continuing to increase<\/a>.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Tom Phillips is IGN&#8217;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky <\/em><a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">@tomphillipseg.bsky.social<\/a><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Nintendo has forecasted just 2 million more sales for its aging Switch 1 console over the coming financial year, leaving it still several million short of PlayStation 2&#8217;s record-breaking total. PS2, first released in Japan on March 4, 2000, followed by North America on October 26, 2000, and Europe on November 24, 2000, officially remains [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-1925160","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1925160","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1925160"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1925160\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1925160"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1925160"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1925160"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}