{"id":1924495,"date":"2026-05-08T09:33:17","date_gmt":"2026-05-08T06:33:17","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1924495"},"modified":"2026-05-08T09:33:17","modified_gmt":"2026-05-08T06:33:17","slug":"nintendo-expects-switch-2-sales-to-decline-year-on-year-but-still-pace-ahead-of-switch-1","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1924495","title":{"rendered":"Nintendo Expects Switch 2 Sales to Decline Year-on-Year, But Still Pace Ahead of Switch 1"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-28683165 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Nintendo says it will sell fewer <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/tech\/nintendo-switch-2\">Switch 2<\/a> consoles over the next 12 months, following the device&#8217;s explosive launch last year.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In a financial results <a href=\"https:\/\/www.nintendo.co.jp\/ir\/pdf\/2026\/260508_4e.pdf\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">briefing<\/a> published this morning, the company said this was because Switch 2 sales &#8220;were more concentrated in the launch year in comparison to previous hardware systems&#8221;, and indeed, Switch 2&#8217;s early sales have been remarkable \u2014 <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/the-nintendo-switch-2-is-the-fastest-selling-gaming-hardware-in-us-history\">it is Nintendo&#8217;s fastest selling console ever<\/a>, despite <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/nintendo-source-blames-switch-2-holiday-sales-slowdown-on-the-economic-landscape-and-the-absence-of-a-major-western-game-despite-the-release-of-metroid-prime-4-beyond\">a sales slowdown in the U.S. and some European countries towards the end of 2025<\/a>.. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Nintendo now expects to sell 16.5 million Switch 2 consoles over the coming financial year, down from the 19.86 million it has sold since launch. This would still place cumulative Switch 2 sales after 22 months ahead of those for Switch 1 at the same point in its life cycle. Whether the Switch 2 can then go on to maintain Switch 1&#8217;s long-lasting success, however, remains to be seen.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Of course, today&#8217;s financial results also included word of <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/nintendo-announces-switch-2-price-rise-in-light-of-changes-in-market-conditions-issues-apology\">Nintendo&#8217;s decision to increase the Switch 2&#8217;s price by $50<\/a>, raising the console to $499.99 on September 1. A similar price rise will take place in Europe, while Nintendo&#8217;s strongly-discounted region-locked Switch 2 model will get a price hike in Japan as soon as this month.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">A report published yesterday by Bloomberg stated that <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/nintendo-under-pressure-to-raise-switch-2-console-price-as-hardware-currently-sold-at-a-loss-report\">Nintendo was currently selling Switch 2 consoles at a loss<\/a> (the opposite of the Switch 1 era), and was under pressure to raise the platform&#8217;s cost to combat a steadily declining stock price. At the same time, the financial burden of making Switch 2 machines is being impacted by the threat of tarriffs, component shortages, and war in the Middle East.<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Every Mario Kart Game, Ranked<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"If you know anything about gaming, you probably know the name \u2018Mario Kart.\u2019 Since 1992, the series has been a pillar of Nintendo\u2019s output and a quintessential example of the company\u2019s \u201ceasy to pick up, difficult to master\u201d philosophy. The series has now become so popular that it\u2019s arguably eclipsed the Mario platformers as the principal arena from which people know the red-capped Italian plumber.&lt;br&gt;&lt;br&gt;\n\nThe series began back on the SNES with Super Mario Kart, which introduced a formula that fans fawn over to this day. But while the core of that first game has remained intact over the years, many of the components have been completely reinvented with the series\u2019 latest title, Mario Kart World for the Switch 2. With that new game now out in the wild, it's a great time to look back on each game in the series to see how they iterate on the formula, how they reflect the state of Nintendo at the time of their release, and whether or not they hold up to this day. Here\u2019s every Mario Kart game, ranked.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;11. Mario Kart: Super Circuit&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nDespite being one of the handheld\u2019s best-selling games, Super Circuit goes down as one of the least replayable Game Boy Advance titles. Considering the series had gone 3D five years earlier with Mario Kart 64, Super Circuit feels like a significant step backward. The character models and backgrounds have a bit more depth than what\u2019s showcased in the original SNES Mario Kart game, but the courses themselves are tarnished by flat, ugly textures that fall short of the handsome results the GBA proved itself capable of elsewhere.&lt;br&gt;&lt;br&gt;\n\nWhat Super Circuit did have going for it at the time was being the first handheld game in the series. Its bare-bones approach to character selection and game modes reflects its jump-in\/jump-out philosophy, which trades expansiveness for approachability \u2013 something that came in clutch when an hour needed to be killed on a car ride. Super Circuit had its place back in 2001 and was never supposed to be in significant competition with the console versions, but that means there\u2019s no real reason to return to it today.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 12 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;10. Mario Kart Tour&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nIt\u2019s easy to discredit Mario Kart Tour for being a mobile game, but this micro version of the classic formula has genuine merits. Chief amongst them is the visual flare the game boasts, with some simply gorgeous course designs. Being so close to the screen allows you to fully appreciate the details on each unlockable kart, character, and race track, which makes even the slow 50cc races that bit more engaging.&lt;br&gt;&lt;br&gt;\n\nAdditionally, the return of character-specific items is very welcome and something fans had been wanting to see in the console games since the days of the GameCube. What Tour misses out on is the feel of the console Mario Kart games. Sliding your finger across the screen is nowhere near as satisfying as pressing physical buttons, even if Mario Kart is just pressing A, R and L most of the time.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;9. Super Mario Kart&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nIt's hard not to appreciate what a winning formula 1992\u2019s Super Mario Kart introduced. Over 33 years later, the core of the game remains intact. Grand Prix and Battle Mode aren\u2019t in every subsequent Kart entry for the sake of tradition \u2013 they just never stopped being entertaining. The fact that this game not only launched the franchise but also an entire genre of games is nothing to be sniffed at.&lt;br&gt;&lt;br&gt;\n\nHowever, most of the praise you can heap on Super Mario Kart is because of its legacy rather than its ability to hold up in the modern age. Looking back, it's difficult to get over the simplistic graphics and lack of mechanical depth, even if you can appreciate how cutting edge it was at the time. Still, it provided a platform for one of the biggest brands in gaming, and who knows what Nintendo would look like today without it.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;8. Mario Kart 64&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nThe second game in the Mario Kart franchise feels instantly more dynamic than its predecessor. The 3D graphics allow for more interesting course design, shifting camera angles, and an enhanced sense of speed, especially thanks to the boost you can get from drifting. The extra detail in the character animation also goes a long way to immersing you in these races, which feel more like grand and intense sporting events than simple video game laps.&lt;br&gt;&lt;br&gt;\n\nIn the modern day, Mario Kart 64 suffers from issues similar to what Super Circuit and Super Mario Kart do; this same thing has simply been done better by subsequent games, and there aren\u2019t enough unique qualities about this one to routinely go back to it (which is perhaps the key issue with a series that remains so faithful to its core \u2013 the new one with its minor improvements is so frequently the best). Still, MK 64\u2019s transition to 3D and its capacity for 4-player co-op means it\u2019s cemented in the hearts of many fans, and often nostalgia is worth more than technical progress.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;7. Mario Kart 7&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nComing in at number seven is \u2014 you guessed it \u2014 Mario Kart 7. While it may not hold up as a standout today, it did introduce elements that are now difficult to imagine the series without. Hang gliders feel so core to the flow of MK8, as does the ability to drive underwater and customise your kart, but those features all arrived on the 3DS first with Mario Kart 7. The underwater sequences, in particular, are a visual treat that really hammer home the generational gap between the DS and 3DS. Meanwhile, kart customisation adds a level of strategy to a series that revels in chaos, perhaps in response to the outrageous unpredictability of Mario Kart Wii.&lt;br&gt;&lt;br&gt;\n\nHowever, going back to the game in a post-MK8 Deluxe world makes all these elements less impressive. When a handheld game with better graphics, many of the same gameplay mechanics, and 64 more courses is readily available, the reasons to play Mario Kart 7 in 2025 are few. It\u2019s a vital part of any 3DS library, though, even if it does lose points for not having Waluigi in the game. What was Nintendo thinking??\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Moving on to look at Switch 2 software, Mario Kart World has now sold 14.7 million units, including copies bundled with the Switch 2 console. Donkey Kong Bananza, meanwhile, has sold 4.52 million. Tomodachi Life: Living the Dream has already sold 3.8 million copies in two weeks \u2014 an enormous success.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Pok\u00e9mon Legends Z-A has sold 3.94 million copies on Switch 2, and a further 8.85 million copies on Switch 1. More than 4 million copies (combined) of Nintendo&#8217;s Pok\u00e9mon LeafGreen and FireRed have also been shifted via the eShop. Pok\u00e9mon Pokopia, meanwhile, has also sold more than 4 million copies, in just over a month. Nintendo&#8217;s count of annual playing users was flat year-on-year, at 129 million.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Upcoming Switch 2 games include Yoshi and the Mysterious Book, which will launch on May 21, Star Fox on June 25 and Splatoon Raiders on July 23, with Fire Emblem: Fortune&#8217;s Weave currently listed for a vague &#8220;2026&#8221; date. Rhythm Heaven Groove arrives on July 2 as a Switch 1 game, meanwhile.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">While there&#8217;s no further word on it today, fans hope FromSoftware&#8217;s The Duskbloods also launches this year. And, of course, there&#8217;s now an expectation that the leaked Legend of Zelda: Ocarina of Time remake will arrive in time for Christmas. Finally, looking to 2027, Pok\u00e9mon Winds and Waves are already on the schedule.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Tom Phillips is IGN&#8217;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky <\/em><a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">@tomphillipseg.bsky.social<\/a><\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Nintendo says it will sell fewer <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/tech\/nintendo-switch-2\">Switch 2<\/a> consoles over the next 12 months, following the device&#8217;s explosive launch last year.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In a financial results <a href=\"https:\/\/www.nintendo.co.jp\/ir\/pdf\/2026\/260508_4e.pdf\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">briefing<\/a> published this morning, the company said this was because Switch 2 sales &#8220;were more concentrated in the launch year in comparison to previous hardware systems&#8221;, and indeed, Switch 2&#8217;s early sales have been remarkable \u2014 <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/the-nintendo-switch-2-is-the-fastest-selling-gaming-hardware-in-us-history\">it is Nintendo&#8217;s fastest selling console ever<\/a>, despite <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/nintendo-source-blames-switch-2-holiday-sales-slowdown-on-the-economic-landscape-and-the-absence-of-a-major-western-game-despite-the-release-of-metroid-prime-4-beyond\">a sales slowdown in the U.S. and some European countries towards the end of 2025<\/a>.. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Nintendo now expects to sell 16.5 million Switch 2 consoles over the coming financial year, down from the 19.86 million it has sold since launch. This would still place cumulative Switch 2 sales after 22 months ahead of those for Switch 1 at the same point in its life cycle. Whether the Switch 2 can then go on to maintain Switch 1&#8217;s long-lasting success, however, remains to be seen.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Of course, today&#8217;s financial results also included word of <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/nintendo-announces-switch-2-price-rise-in-light-of-changes-in-market-conditions-issues-apology\">Nintendo&#8217;s decision to increase the Switch 2&#8217;s price by $50<\/a>, raising the console to $499.99 on September 1. A similar price rise will take place in Europe, while Nintendo&#8217;s strongly-discounted region-locked Switch 2 model will get a price hike in Japan as soon as this month.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">A report published yesterday by Bloomberg stated that <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/nintendo-under-pressure-to-raise-switch-2-console-price-as-hardware-currently-sold-at-a-loss-report\">Nintendo was currently selling Switch 2 consoles at a loss<\/a> (the opposite of the Switch 1 era), and was under pressure to raise the platform&#8217;s cost to combat a steadily declining stock price. At the same time, the financial burden of making Switch 2 machines is being impacted by the threat of tarriffs, component shortages, and war in the Middle East.<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Every Mario Kart Game, Ranked<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"If you know anything about gaming, you probably know the name \u2018Mario Kart.\u2019 Since 1992, the series has been a pillar of Nintendo\u2019s output and a quintessential example of the company\u2019s \u201ceasy to pick up, difficult to master\u201d philosophy. The series has now become so popular that it\u2019s arguably eclipsed the Mario platformers as the principal arena from which people know the red-capped Italian plumber.&lt;br&gt;&lt;br&gt;\n\nThe series began back on the SNES with Super Mario Kart, which introduced a formula that fans fawn over to this day. But while the core of that first game has remained intact over the years, many of the components have been completely reinvented with the series\u2019 latest title, Mario Kart World for the Switch 2. With that new game now out in the wild, it's a great time to look back on each game in the series to see how they iterate on the formula, how they reflect the state of Nintendo at the time of their release, and whether or not they hold up to this day. Here\u2019s every Mario Kart game, ranked.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;11. Mario Kart: Super Circuit&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nDespite being one of the handheld\u2019s best-selling games, Super Circuit goes down as one of the least replayable Game Boy Advance titles. Considering the series had gone 3D five years earlier with Mario Kart 64, Super Circuit feels like a significant step backward. The character models and backgrounds have a bit more depth than what\u2019s showcased in the original SNES Mario Kart game, but the courses themselves are tarnished by flat, ugly textures that fall short of the handsome results the GBA proved itself capable of elsewhere.&lt;br&gt;&lt;br&gt;\n\nWhat Super Circuit did have going for it at the time was being the first handheld game in the series. Its bare-bones approach to character selection and game modes reflects its jump-in\/jump-out philosophy, which trades expansiveness for approachability \u2013 something that came in clutch when an hour needed to be killed on a car ride. Super Circuit had its place back in 2001 and was never supposed to be in significant competition with the console versions, but that means there\u2019s no real reason to return to it today.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 12 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;10. Mario Kart Tour&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nIt\u2019s easy to discredit Mario Kart Tour for being a mobile game, but this micro version of the classic formula has genuine merits. Chief amongst them is the visual flare the game boasts, with some simply gorgeous course designs. Being so close to the screen allows you to fully appreciate the details on each unlockable kart, character, and race track, which makes even the slow 50cc races that bit more engaging.&lt;br&gt;&lt;br&gt;\n\nAdditionally, the return of character-specific items is very welcome and something fans had been wanting to see in the console games since the days of the GameCube. What Tour misses out on is the feel of the console Mario Kart games. Sliding your finger across the screen is nowhere near as satisfying as pressing physical buttons, even if Mario Kart is just pressing A, R and L most of the time.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;9. Super Mario Kart&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nIt's hard not to appreciate what a winning formula 1992\u2019s Super Mario Kart introduced. Over 33 years later, the core of the game remains intact. Grand Prix and Battle Mode aren\u2019t in every subsequent Kart entry for the sake of tradition \u2013 they just never stopped being entertaining. The fact that this game not only launched the franchise but also an entire genre of games is nothing to be sniffed at.&lt;br&gt;&lt;br&gt;\n\nHowever, most of the praise you can heap on Super Mario Kart is because of its legacy rather than its ability to hold up in the modern age. Looking back, it's difficult to get over the simplistic graphics and lack of mechanical depth, even if you can appreciate how cutting edge it was at the time. Still, it provided a platform for one of the biggest brands in gaming, and who knows what Nintendo would look like today without it.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;8. Mario Kart 64&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nThe second game in the Mario Kart franchise feels instantly more dynamic than its predecessor. The 3D graphics allow for more interesting course design, shifting camera angles, and an enhanced sense of speed, especially thanks to the boost you can get from drifting. The extra detail in the character animation also goes a long way to immersing you in these races, which feel more like grand and intense sporting events than simple video game laps.&lt;br&gt;&lt;br&gt;\n\nIn the modern day, Mario Kart 64 suffers from issues similar to what Super Circuit and Super Mario Kart do; this same thing has simply been done better by subsequent games, and there aren\u2019t enough unique qualities about this one to routinely go back to it (which is perhaps the key issue with a series that remains so faithful to its core \u2013 the new one with its minor improvements is so frequently the best). Still, MK 64\u2019s transition to 3D and its capacity for 4-player co-op means it\u2019s cemented in the hearts of many fans, and often nostalgia is worth more than technical progress.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;7. Mario Kart 7&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nComing in at number seven is \u2014 you guessed it \u2014 Mario Kart 7. While it may not hold up as a standout today, it did introduce elements that are now difficult to imagine the series without. Hang gliders feel so core to the flow of MK8, as does the ability to drive underwater and customise your kart, but those features all arrived on the 3DS first with Mario Kart 7. The underwater sequences, in particular, are a visual treat that really hammer home the generational gap between the DS and 3DS. Meanwhile, kart customisation adds a level of strategy to a series that revels in chaos, perhaps in response to the outrageous unpredictability of Mario Kart Wii.&lt;br&gt;&lt;br&gt;\n\nHowever, going back to the game in a post-MK8 Deluxe world makes all these elements less impressive. When a handheld game with better graphics, many of the same gameplay mechanics, and 64 more courses is readily available, the reasons to play Mario Kart 7 in 2025 are few. It\u2019s a vital part of any 3DS library, though, even if it does lose points for not having Waluigi in the game. What was Nintendo thinking??\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Moving on to look at Switch 2 software, Mario Kart World has now sold 14.7 million units, including copies bundled with the Switch 2 console. Donkey Kong Bananza, meanwhile, has sold 4.52 million. Tomodachi Life: Living the Dream has already sold 3.8 million copies in two weeks \u2014 an enormous success.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Pok\u00e9mon Legends Z-A has sold 3.94 million copies on Switch 2, and a further 8.85 million copies on Switch 1. More than 4 million copies (combined) of Nintendo&#8217;s Pok\u00e9mon LeafGreen and FireRed have also been shifted via the eShop. Pok\u00e9mon Pokopia, meanwhile, has also sold more than 4 million copies, in just over a month. Nintendo&#8217;s count of annual playing users was flat year-on-year, at 129 million.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Upcoming Switch 2 games include Yoshi and the Mysterious Book, which will launch on May 21, Star Fox on June 25 and Splatoon Raiders on July 23, with Fire Emblem: Fortune&#8217;s Weave currently listed for a vague &#8220;2026&#8221; date. Rhythm Heaven Groove arrives on July 2 as a Switch 1 game, meanwhile.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">While there&#8217;s no further word on it today, fans hope FromSoftware&#8217;s The Duskbloods also launches this year. And, of course, there&#8217;s now an expectation that the leaked Legend of Zelda: Ocarina of Time remake will arrive in time for Christmas. Finally, looking to 2027, Pok\u00e9mon Winds and Waves are already on the schedule.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Tom Phillips is IGN&#8217;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky <\/em><a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">@tomphillipseg.bsky.social<\/a><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Nintendo says it will sell fewer Switch 2 consoles over the next 12 months, following the device&#8217;s explosive launch last year. In a financial results briefing published this morning, the company said this was because Switch 2 sales &#8220;were more concentrated in the launch year in comparison to previous hardware systems&#8221;, and indeed, Switch 2&#8217;s [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-1924495","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1924495","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1924495"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1924495\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1924495"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1924495"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1924495"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}