{"id":1922508,"date":"2026-05-07T09:59:45","date_gmt":"2026-05-07T06:59:45","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1922508"},"modified":"2026-05-07T09:59:45","modified_gmt":"2026-05-07T06:59:45","slug":"take-two-boss-strauss-zelnick-is-as-deeply-disappointed-as-players-at-the-absence-of-a-new-bioshock","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1922508","title":{"rendered":"Take-Two boss Strauss Zelnick is as &#8220;deeply disappointed&#8221; as players at the absence of a new BioShock"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/bioshock-4\" data-active=\"false\"><br \/>\n                      BioShock 4<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Take-Two boss Strauss Zelnick is as &#8220;deeply disappointed&#8221; as players at the absence of a new BioShock<\/h1>\n<p class=\"strapline\">He&#8217;s also feeling &#8220;a lot better&#8221; about the project now.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/badcyx4wxvobf9drgss6.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"A motorized patriot enemy in BioShock Infinite\" loading=\"eager\" data-uri=\"badcyx4wxvobf9drgss6.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>2K<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Fran Ruiz avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/fran-j-ruiz-author.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"180\" height=\"180\"><\/p>\n<p>  <img alt=\"Fran Ruiz avatar\" data-autosize=\"crop_lossy\" data-uri=\"fran-j-ruiz-author.png\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"180\" height=\"180\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/fran-ruiz\">Fran Ruiz<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Contributor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-05-07T09:59:45+00:00\">May 7, 2026<\/time>              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/take-two-ceo-strauss-zelnick-on-new-bioshock-development-struggles?view=comments\" rel=\"nofollow\"><br \/>\n          2 comments<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"04118f19-92f5-45e5-b17c-5ccd3ac4f17f\" data-name=\"BioShock 4\" data-follow-text=\"Follow BioShock 4\" data-unfollow-text=\"Following BioShock 4\" data-aria-follow-text=\"Follow BioShock 4\" data-aria-unfollow-text=\"Following BioShock 4\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow BioShock 4\" title=\"Follow BioShock 4\"><br \/>\n  Follow BioShock 4<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>Next to nothing is known about the next <a href=\"https:\/\/www.eurogamer.net\/games\/bioshock\">BioShock<\/a> game &#8211; <a href=\"https:\/\/www.eurogamer.net\/bioshock-in-development-at-new-2k-studio-cloud-chamber\">which has been in development since at least 2019<\/a> &#8211; but developer Cloud Chamber is apparently still hard at work on it, and <a href=\"https:\/\/www.eurogamer.net\/bioshock-4-fails-to-impress-at-internal-2k-review-resulting-in-leadership-shake-up-and-revamped-narrartive\">last summer&#8217;s creative reshuffle<\/a> led to former Diablo boss and Irrational Games veteran <a href=\"https:\/\/www.eurogamer.net\/bioshock-4-studio-reportedly-facing-layoffs-as-former-diablo-boss-takes-over-amid-development-turmoil\">Rod Fergusson taking over<\/a> as new studio head. Now, Take-Two boss Strauss Zelnick has expressed both disappointment &#8211; and hope &#8211; when asked about the project.<\/p>\n<p>As part of his recent chat with Stephen Totilo on <a href=\"https:\/\/www.gamefile.news\/p\/bioshock-gta-nfl-civ7-take-two-strauss-zelnick\">Game File<\/a> (hat tip to <a href=\"https:\/\/www.videogameschronicle.com\/news\/take-two-boss-deeply-disappointed-over-wait-for-new-bioshock-in-retrospect-we-wasted-a-lot-of-time-and-money\/\">VGC<\/a>) Zelnick didn&#8217;t mince words when asked if he was surprised by the fact the next BioShock &#8211; which has no official title yet &#8211; was taking so long to get made: &#8220;Think about what &#8216;surprise&#8217; implies&#8230; That&#8217;s like, one day, everything&#8217;s awesome, and the next day, I&#8217;m like, &#8216;Holy shit&#8217;. And I don&#8217;t run the business that way. But I think if you&#8217;re saying &#8216;disappointed&#8217;, yes. Deeply disappointed.&#8221;<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"BioShock: The Collection Remastered Comparison Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/aTzP7ztpdh0?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/aTzP7ztpdh0\/hqdefault.jpg\"><span class=\"video-facade__title\">BioShock: The Collection Remastered Comparison Trailer<\/span><\/p>\n<p><\/a>\n<\/div><figcaption>BioShock: The Collection Remastered Comparison Trailer<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=aTzP7ztpdh0\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>His answer implies there hasn&#8217;t been a lack of attention from the publisher to the game&#8217;s slow progress at Cloud Chamber. Instead, it might have run into creative hurdles or simply failed to clear a high bar. In fact, <a href=\"https:\/\/www.ign.com\/videos\/bioshock-4-status-update-theres-good-news-and-bad-news\">last year&#8217;s reports suggested exactly the latter<\/a>. It&#8217;s hard to understate the extremely high expectations surrounding a new BioShock, so everyone involved taking their time to get it right sounds logical.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>Still, it&#8217;s been 13 years since <a href=\"https:\/\/www.eurogamer.net\/games\/bioshock-infinite\">BioShock Infinite<\/a>&#8216;s release, and the world is patiently waiting for updates on the series&#8217; fate. While Zelnick didn&#8217;t have any teases to share, he said he was &#8220;feeling a lot better&#8221; about the project now: &#8220;I think finding the right creative purchase was hard, as it turns out&#8230; I think we, in retrospect, wasted a lot of time and money chasing down some creative alleys that turned out to be dead ends.&#8221;<\/p>\n<p>Zelnick also added such projects take time &#8211; echoing <a href=\"https:\/\/www.eurogamer.net\/gta-6-rockstar-take-two-price-expectation-player-experience\">his comments about GTA 6<\/a> &#8211; and &#8220;you can&#8217;t necessarily tell how it&#8217;s going to be until it all comes together&#8221;. That last bit implies at least one major creative reset happened at some point. &#8220;Right now, we have a good game, but we are committed to delivering a great one. We are working closely with leadership at the studio to define this path&#8221;, he concluded.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>Next to nothing is known about the next <a href=\"https:\/\/www.eurogamer.net\/games\/bioshock\">BioShock<\/a> game &#8211; <a href=\"https:\/\/www.eurogamer.net\/bioshock-in-development-at-new-2k-studio-cloud-chamber\">which has been in development since at least 2019<\/a> &#8211; but developer Cloud Chamber is apparently still hard at work on it, and <a href=\"https:\/\/www.eurogamer.net\/bioshock-4-fails-to-impress-at-internal-2k-review-resulting-in-leadership-shake-up-and-revamped-narrartive\">last summer&#8217;s creative reshuffle<\/a> led to former Diablo boss and Irrational Games veteran <a href=\"https:\/\/www.eurogamer.net\/bioshock-4-studio-reportedly-facing-layoffs-as-former-diablo-boss-takes-over-amid-development-turmoil\">Rod Fergusson taking over<\/a> as new studio head. Now, Take-Two boss Strauss Zelnick has expressed both disappointment &#8211; and hope &#8211; when asked about the project.<\/p>\n<p>As part of his recent chat with Stephen Totilo on <a href=\"https:\/\/www.gamefile.news\/p\/bioshock-gta-nfl-civ7-take-two-strauss-zelnick\">Game File<\/a> (hat tip to <a href=\"https:\/\/www.videogameschronicle.com\/news\/take-two-boss-deeply-disappointed-over-wait-for-new-bioshock-in-retrospect-we-wasted-a-lot-of-time-and-money\/\">VGC<\/a>) Zelnick didn&#8217;t mince words when asked if he was surprised by the fact the next BioShock &#8211; which has no official title yet &#8211; was taking so long to get made: &#8220;Think about what &#8216;surprise&#8217; implies&#8230; That&#8217;s like, one day, everything&#8217;s awesome, and the next day, I&#8217;m like, &#8216;Holy shit&#8217;. And I don&#8217;t run the business that way. But I think if you&#8217;re saying &#8216;disappointed&#8217;, yes. Deeply disappointed.&#8221;<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"BioShock: The Collection Remastered Comparison Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/aTzP7ztpdh0?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/aTzP7ztpdh0\/hqdefault.jpg\"><span class=\"video-facade__title\">BioShock: The Collection Remastered Comparison Trailer<\/span><\/p>\n<p><\/a>\n<\/div><figcaption>BioShock: The Collection Remastered Comparison Trailer<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=aTzP7ztpdh0\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>His answer implies there hasn&#8217;t been a lack of attention from the publisher to the game&#8217;s slow progress at Cloud Chamber. Instead, it might have run into creative hurdles or simply failed to clear a high bar. In fact, <a href=\"https:\/\/www.ign.com\/videos\/bioshock-4-status-update-theres-good-news-and-bad-news\">last year&#8217;s reports suggested exactly the latter<\/a>. It&#8217;s hard to understate the extremely high expectations surrounding a new BioShock, so everyone involved taking their time to get it right sounds logical.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>Still, it&#8217;s been 13 years since <a href=\"https:\/\/www.eurogamer.net\/games\/bioshock-infinite\">BioShock Infinite<\/a>&#8216;s release, and the world is patiently waiting for updates on the series&#8217; fate. While Zelnick didn&#8217;t have any teases to share, he said he was &#8220;feeling a lot better&#8221; about the project now: &#8220;I think finding the right creative purchase was hard, as it turns out&#8230; I think we, in retrospect, wasted a lot of time and money chasing down some creative alleys that turned out to be dead ends.&#8221;<\/p>\n<p>Zelnick also added such projects take time &#8211; echoing <a href=\"https:\/\/www.eurogamer.net\/gta-6-rockstar-take-two-price-expectation-player-experience\">his comments about GTA 6<\/a> &#8211; and &#8220;you can&#8217;t necessarily tell how it&#8217;s going to be until it all comes together&#8221;. That last bit implies at least one major creative reset happened at some point. &#8220;Right now, we have a good game, but we are committed to delivering a great one. We are working closely with leadership at the studio to define this path&#8221;, he concluded.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News BioShock 4 Take-Two boss Strauss Zelnick is as &#8220;deeply disappointed&#8221; as players at the absence of a new BioShock He&#8217;s also feeling &#8220;a lot better&#8221; about the project now. Image credit: 2K News by Fran Ruiz Contributor Published on May 7, 2026 2 comments Follow BioShock 4 Next to nothing is known about [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-1922508","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1922508","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1922508"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1922508\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1922508"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1922508"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1922508"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}