{"id":1919056,"date":"2026-05-05T15:36:59","date_gmt":"2026-05-05T12:36:59","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1919056"},"modified":"2026-05-05T15:36:59","modified_gmt":"2026-05-05T12:36:59","slug":"ex-nintendo-boss-reggie-fils-aime-blames-wii-u-failure-on-slow-launch-of-exclusives-plus-xbox-and-playstation-pressure","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1919056","title":{"rendered":"Ex-Nintendo Boss Reggie Fils-Aim\u00e9 Blames Wii U Failure on Slow Launch of Exclusives, Plus Xbox and PlayStation Pressure"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-28683165 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Nintendo of America&#8217;s former president Reggie Fils-Aim\u00e9 has addressed the failure of Wii U, which he blamed on the slower-than-expected launch of new Smash Bros., Mario Kart and Splatoon exclusives, as well as competition from Xbox and PlayStation.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Speaking during a Q&amp;A event at the <a href=\"https:\/\/www.twitch.tv\/videos\/2761065620?t=0h48m59s\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">NYU Game Center<\/a>, Fils-Aim\u00e9 admitted that the company had been forced to pivot as fast as possible when it became clear the Wii U was on &#8220;life support&#8221; \u2014 removing one of the two versions of the console on the market, while launching collectible NES and SNES microconsoles over consecutive years to prop up hardware sales.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">When discussing Wii U, Fils-Aim\u00e9 began by asking the audience how many had bought a Wii U. When a large percentage seemed to raise their hands, Fils-Aim\u00e9 joked that it was a &#8220;shocking&#8221; response. &#8220;Wii U was the second worst performing platform for Nintendo,&#8221; he noted. &#8220;Second only to the Virtual Boy.&#8221;<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The 100 Best Nintendo Games of All Time<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"100. Eternal Darkness: Sanity's Requiem\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"99. GTA: Chinatown Wars\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 100 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"98. Star Fox\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"97. Super Castlevania IV\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"96. 999: Nine Hours, Nine Persons, Nine Doors\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"95. Fire Emblem Three Houses\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;When we were developing the Wii U, we were convinced that the combination of what I call the &#8217;10-foot experience&#8217; \u2014 your TV 10 foot away, and a 10-inch experience having some sort of gameplay on the GamePad&#8230; was a big idea,&#8221; he continued. &#8220;We believed that it would create opportunities for different types of gameplay, where you could be playing what&#8217;s happening on the big screen together, like in Mario Kart, or you could play a different type of game where one person is having a slightly different experience than everyone else. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;We began creating content with that idea and the output was NintendoLand,&#8221; Fils-Aim\u00e9 said, referencing the mini-game collection that arrived alongside the Wii U itself. &#8220;We thought it could be the equivalent of Wii Sports for that generation. And I played it, I didn&#8217;t stand up and say, &#8216;Boy, this software isn&#8217;t working for me,&#8217; but you get that little itch in the back of your neck that says, &#8216;Ehh&#8230; this isn&#8217;t Wii Sports.&#8217;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;We launch, we actually did well in our first year, but then as players were looking at the next generation of Sony and Microsoft [consoles], our sales really stalled,&#8221; Fils-Aim\u00e9 continued. &#8220;The other thing that happened was the pace of new products we had seen on paper did not materialize on the timetable that we needed. So the team was working on a new Smash Bros., Mario Kart, Splatoon \u2014 which has become a fantastic franchise for Nintendo \u2014 but the games didn&#8217;t come out fast enough. And after the second year, it was clear that we were not going to have the success we needed to.&#8221; <\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">A History of Nintendo Console Redesigns<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"From the iterations on the Wii to the various versions of the DS, Nintendo is no stranger to redesigning both their home and handheld consoles. We're recounting the history of Nintendo redesigns, from the NES to Nintendo Switch.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt='&lt;h2&gt;NES&lt;\/h2&gt;\n\n&lt;h3&gt;Released: 1983 (Japan, Famicom) 1985 (North America, NES)&lt;\/h3&gt;\n\nThe iconic original Nintendo Entertainment System from 1985 is still highly recognizable today. Nintendo released some hardware before the NES, like the Game &amp; Watch series and the Color TV-Game, but the NES revived the video game market in the U.S. and launched Nintendo into the mainstream. The boxy design has returned a few times in recent years, with the &lt;a href=\"https:\/\/www.ign.com\/games\/nes-classic-edition\"&gt;NES Classic Edition&lt;\/a&gt; that was released in 2016, and the NES LEGO set that launched earlier in 2020.\n\nThe NES is kind of a redesign itself, loosely modeled after the Family Computer (or Famicom) released two years earlier in Japan in 1983. The Famicom Disk System added floppy disk support to the Famicom, but was only available in Japan.\n' class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 34 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h2&gt;NES-101&lt;\/h2&gt;\n\n&lt;h3&gt;Released: 1993&lt;\/h3&gt;\n\nThe NES-101 was released in 1993, very late in the lifecycle of the NES and three years after Nintendo's next console, the Super Famicom\/SNES was released in Japan. Much like the SNES, this version of the NES features a top-mounted cartridge port and is often referred to as \u201cthe NES top loader\u201d. The console is much smaller than the original NES\/Famicom, and the Japanese and Western versions look very similar. \n\nThe console wasn't the only thing to see an overhaul -- the controller design featured more rounded edges (like the SNES controller), and the color palette matched the new console design. \" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h2&gt;SNES&lt;\/h2&gt;\n\n&lt;h3&gt;Released: 1990 (Japan, Super Famicom), 1991 (North America, SNES)&lt;\/h3&gt;\n\nJust like its predecessor, the SNES looked very different depending on the region. The SNES in North America had a gray and purple color scheme, and a boxy design. In Japan and Europe, the console was mostly gray, while the controller had the iconic colored-button layout that later returned with the New 3DS. The cartridge shape also varied depending on region, with the Japan and PAL cartridges taking on a rounded shape to match the more rounded shape of the console.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h2&gt;SNS-101&lt;\/h2&gt;\n\n&lt;h3&gt;Released: 1997&lt;\/h3&gt;\n\nThe New-Style SNES is a relatively unremarkable upgrade to the original SNES. The system launched after the N64 had already been released. In Japan, the system is called the Super Famicom Jr., due to its slightly smaller form factor. This time, the console designs for the different regions are almost identical, with the only main difference being the color palette. \n\nFunctionality-wise, the expansion slot on the bottom of the console was removed, making it incompatible with the short-lived, Japanese-only Satellaview add-on. The cartridge eject button was also removed.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h2&gt;Virtual Boy&lt;\/h2&gt;\n\n&lt;h3&gt;Released: 1995&lt;\/h3&gt;\n\nA brief foray into the Virtual Reality space decades before it would become more relevant, the Virtual Boy is an interesting footnote in Nintendo's history. After releasing in 1995, the Virtual Boy was discontinued only one year later in 1996. Due to the short lifespan, only 22 games released for the system. Games were presented with red and black graphics, and reviewers at the time complained that playing on the Virtual Boy could cause headaches.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;That&#8217;s when the commercial executive starts really pushing an agenda on how we need to course correct,&#8221; he recalled, noting two steps he took that firstly appeased retailers seeking a simpler offering, and then customers seeking more games for the console. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;We had launched with two different SKUs [essentially, two versions of the same product], one had more memory than the other,&#8221; he continued. &#8220;The one with less memory was white, the other SKU was black. I killed the white SKU because the volume wasn&#8217;t there to sustain it. In order to keep our retail partners, we needed to have a velocity that made sense. We [also] focused on some games that were coming digitally, and this was really the beginning of a deep relationship with independent developers that would find success on that platform, and then on Nintendo Switch. So we did a series of commercial efforts to try and sustain as much momentum as we had. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;In two successive years, we launched those micro legacy devices&#8230; the small NES and then following year, the small SNES,&#8221; Fils-Aim\u00e9 also noted. &#8220;We did that to sustain our business, because we needed something to sell at volume, come the holiday season. So it was a series of commercial ideas, knowing full well that the Wii U was on life support.&#8221;<\/p>\n<p><span data-cy=\"tierlist-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\" id=\"nintendo-series-tier-list\" data-cy=\"nintendo-series-tier-list\">\n<div class=\"card jsx-1339469126 jsx-1355461925 box jsx-2627838217\">\n<div><dialog class=\"dialog tier-list-modal jsx-55470089\" aria-labelledby=\"contentLabel\"><\/dialog><\/div>\n<p><span class=\"stack jsx-3547261442 jsx-2986308351\"><span class=\"stack jsx-2959124702 jsx-4269505506 TierListHeader_header__xyy5a\"><span class=\"stack jsx-3647836811 jsx-4269505506 TierListHeader_title__UxzQx\"><img decoding=\"async\" class=\"ign-icon icon-tier-list jsx-2750866048 jsx-1879929830\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-tier-list\" alt=\"Tier List\" loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/TierList.c19f1c86.svg?cors=0\"><\/p>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-2321054750 TierListHeader_full__J6p2u\">Nintendo Series Tier List<\/h3>\n<h3 class=\"title5 jsx-62124236 jsx-957202555 TierListHeader_compact__7JWp1 balanced\">Nintendo Series Tier List<\/h3>\n<p><\/span><\/span><span class=\"stack jsx-3547261442\"><\/p>\n<div class=\"jsx-740175521 fade-in-out\"><span class=\"stack jsx-3547261442 jsx-2986308351\"><\/p>\n<div class=\"jsx-12151557 tier-list-skeleton\"><span class=\"stack jsx-659253495 tiers\"><\/p>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_s-tier__uaHwM\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row s-tier TierItems_tier-items-row__q2OSM TierItems_s-tier__Jrv1z\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_a-tier__z0Xky\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row a-tier TierItems_tier-items-row__q2OSM TierItems_a-tier__EGxbh\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_b-tier__nsZIP\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row b-tier TierItems_tier-items-row__q2OSM TierItems_b-tier__aI1S1\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_c-tier__UohGG\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row c-tier TierItems_tier-items-row__q2OSM TierItems_c-tier__ivXOD\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_d-tier__5Z_iU\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row d-tier TierItems_tier-items-row__q2OSM TierItems_d-tier__fycMA\" style=\"max-height:66px\"><\/div>\n<\/div>\n<p><\/span><span class=\"stack jsx-1061896584 content\"><\/span><\/div>\n<p><\/span><\/div>\n<p><\/span><\/span><\/div>\n<\/section>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Thankfully for Nintendo, planning was already well underway for a successor console that would evolve the concept of the Wii U&#8217;s GamePad and make it the core of the console \u2014 an idea that would eventually launch in 2017 as Nintendo Switch, turning the company&#8217;s fortunes around in dramatic fashion.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Now jump to March 2016,&#8221; Fils-Aim\u00e9 said. &#8220;I&#8217;m called to Japan for a meeting, and I argued with [former Nintendo president] Mr Iwata because I&#8217;d lined up activity for my birthday. He was adamant on the days that he wanted me in Kyoto, and I would have celebrated my birthday in Kyoto.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;In the end there were two reasons for this meeting,&#8221; Fils-Aim\u00e9 revealed. &#8220;The first is, that&#8217;s when he told me his cancer was back. At that point, we all believed he had beaten his cancer, but he wanted to tell me face-to-face that his cancer was back. And we talked about that for like an hour. And then he, like, flipped the switch. Now we need to talk about the future. And it was in that meeting that we did the launch planning for the Nintendo Switch. The software that would come out, the pricing, how we would launch it, how we would think about it. And we ended up launching the Switch the following March.&#8221;<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The Top 10 Wii U Games<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"From NES Remix 1+2 to The Legend of Zelda: The Wind Waker HD, here are our picks for the best games on Wii U!\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;10. Affordable Space Adventures&lt;\/h3&gt;\nAffordable Space Adventures would deserve its place on this list solely for using the Wii U GamePad (and Miiverse) better than Nintendo ever did. Wonderfully, this oft-forgotten sidescrolling action-puzzler, which places you inside the worst-performing spacecraft you've ever seen, would be a delight even without those hardware innovations.\n&lt;br&gt;\n&lt;br&gt;\nThe brilliance at the heart of all this is that you don't need to just act as a pilot for your ship but as an engineer too, using your GamePad cockpit controls to micromanage which engines you're using, how much sound you're emitting, and much, much more \u2013 capturing the energy of those scenes in Star Trek where the Captain screams down to the engine room for more power. Couple that with a brilliant, dark ending, and you have a true hidden gem.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 11 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;9. Kirby and the Rainbow Curse&lt;\/h3&gt;\nKirby and the Rainbow Curse is an oft-overlooked Wii U gem that follows in the tradition started by Canvas Curse. It made fantastic use of the Wii U's touchpad, letting the player draw a track for Kirby to roll along through levels, resulting in a number of interesting and unique puzzles and traversal tactics.\n&lt;br&gt;\n&lt;br&gt;\nAnd its gorgeous claymation artstyle immediately stands out and give it a unique look and feel. The worst thing you can say about Rainbow Curse is that its story is too short - only a couple of hours long and begging for more time, space, and levels to really stretch its rainbow-colored wings.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;8. Splatoon&lt;\/h3&gt;\nPrior to 2015, no one would have ever expected a tentpole Nintendo franchise to be an online multiplayer focused, team-based third person shooter. But then Splatoon came along and dumped paint buckets on the notion that Nintendo couldn\u2019t be a player in the competitive multiplayer shooter space. Splatoon pits two teams of up to four players against each other in a race to see who can paint more of the stage their team\u2019s color by any means necessary.\n&lt;br&gt;\n&lt;br&gt;\nScoring kills isn\u2019t necessarily the goal, though it does serve the important purpose of taking an opposing player out of the action for a few precious seconds, giving you opportunity to paint over their territory. It\u2019s an easy to understand premise, but there\u2019s a staggering amount of depth to it. . On top of all that, there\u2019s an unforgettably weird, yet infectiously catchy soundtrack, stellar art direction, and excellent controls. It\u2019s easy to see why Splatoon was the beginning of something special for Nintendo.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;7. NES Remix 1+2&lt;\/h3&gt;\nNES Remix 1+2 offers a glimpse of a timeline where Nintendo takes far more care of its history. A collection of 28 vintage NES games, NES Remix and its sequel feature close to 400 retro challenges. Apart from being handsomely presented, they offer players a chance to learn about the various 8-bit games in Nintendo's back catalog, from familiar favorites like Punch-Out!! to more esoteric releases like Wario's Woods and Clu Clu Land. \n&lt;br&gt;\n&lt;br&gt;\nNES Remix patiently educates players through a series of rapid-fire challenges, which provide a fun and digestible way to appreciate the broad sweep of Nintendo's history. Even more fun is the way that these challenges will be remixed by cramming properties like Mario and Zelda together into one game, which is hilarious as it is challenging.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;6. Xenoblade Chronicles X&lt;\/h3&gt;\nXenoblade Chronicles X is still one of the most massive games seen on a Nintendo console. It took the already giant open world, myriad side quests, and team-based combat of its predecessor, and added giant robot suits called Skells. Skells change the feel of the game dramatically, both in traversal and combat, but somehow don't wreck the difficulty curve. It was a change not replicated by Xenoblade Chronicles 2, so X remains a game worth picking a Wii U up for if you enjoyed the rest of the series.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;When you&#8217;ve got a business in trouble, you know,&#8221; Fils-Aim\u00e9 concluded. &#8220;And when you know, you need to take decisive action in order to manage the situation, manage your key constituents, whether its retailers or consumers, and then find the solution that would deliver success downstream. And for Nintendo, that solution was the Switch, that leveraged the insight we had about a 10-foot experience and a 10-inch experience, but the execution was different.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Wii U ultimately sold 13.56 million units in just over four years, before its production ceased. As of December 31 last year, Switch was now on 155.37 million units and still counting. Switch 2, meanwhile, has sold 17.37 million units in seven months.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Tom Phillips is IGN&#8217;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky <\/em><a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">@tomphillipseg.bsky.social<\/a><\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Nintendo of America&#8217;s former president Reggie Fils-Aim\u00e9 has addressed the failure of Wii U, which he blamed on the slower-than-expected launch of new Smash Bros., Mario Kart and Splatoon exclusives, as well as competition from Xbox and PlayStation.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Speaking during a Q&amp;A event at the <a href=\"https:\/\/www.twitch.tv\/videos\/2761065620?t=0h48m59s\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">NYU Game Center<\/a>, Fils-Aim\u00e9 admitted that the company had been forced to pivot as fast as possible when it became clear the Wii U was on &#8220;life support&#8221; \u2014 removing one of the two versions of the console on the market, while launching collectible NES and SNES microconsoles over consecutive years to prop up hardware sales.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">When discussing Wii U, Fils-Aim\u00e9 began by asking the audience how many had bought a Wii U. When a large percentage seemed to raise their hands, Fils-Aim\u00e9 joked that it was a &#8220;shocking&#8221; response. &#8220;Wii U was the second worst performing platform for Nintendo,&#8221; he noted. &#8220;Second only to the Virtual Boy.&#8221;<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The 100 Best Nintendo Games of All Time<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"100. Eternal Darkness: Sanity's Requiem\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"99. GTA: Chinatown Wars\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 100 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"98. Star Fox\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"97. Super Castlevania IV\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"96. 999: Nine Hours, Nine Persons, Nine Doors\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"95. Fire Emblem Three Houses\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;When we were developing the Wii U, we were convinced that the combination of what I call the &#8217;10-foot experience&#8217; \u2014 your TV 10 foot away, and a 10-inch experience having some sort of gameplay on the GamePad&#8230; was a big idea,&#8221; he continued. &#8220;We believed that it would create opportunities for different types of gameplay, where you could be playing what&#8217;s happening on the big screen together, like in Mario Kart, or you could play a different type of game where one person is having a slightly different experience than everyone else. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;We began creating content with that idea and the output was NintendoLand,&#8221; Fils-Aim\u00e9 said, referencing the mini-game collection that arrived alongside the Wii U itself. &#8220;We thought it could be the equivalent of Wii Sports for that generation. And I played it, I didn&#8217;t stand up and say, &#8216;Boy, this software isn&#8217;t working for me,&#8217; but you get that little itch in the back of your neck that says, &#8216;Ehh&#8230; this isn&#8217;t Wii Sports.&#8217;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;We launch, we actually did well in our first year, but then as players were looking at the next generation of Sony and Microsoft [consoles], our sales really stalled,&#8221; Fils-Aim\u00e9 continued. &#8220;The other thing that happened was the pace of new products we had seen on paper did not materialize on the timetable that we needed. So the team was working on a new Smash Bros., Mario Kart, Splatoon \u2014 which has become a fantastic franchise for Nintendo \u2014 but the games didn&#8217;t come out fast enough. And after the second year, it was clear that we were not going to have the success we needed to.&#8221; <\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">A History of Nintendo Console Redesigns<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"From the iterations on the Wii to the various versions of the DS, Nintendo is no stranger to redesigning both their home and handheld consoles. We're recounting the history of Nintendo redesigns, from the NES to Nintendo Switch.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt='&lt;h2&gt;NES&lt;\/h2&gt;\n\n&lt;h3&gt;Released: 1983 (Japan, Famicom) 1985 (North America, NES)&lt;\/h3&gt;\n\nThe iconic original Nintendo Entertainment System from 1985 is still highly recognizable today. Nintendo released some hardware before the NES, like the Game &amp; Watch series and the Color TV-Game, but the NES revived the video game market in the U.S. and launched Nintendo into the mainstream. The boxy design has returned a few times in recent years, with the &lt;a href=\"https:\/\/www.ign.com\/games\/nes-classic-edition\"&gt;NES Classic Edition&lt;\/a&gt; that was released in 2016, and the NES LEGO set that launched earlier in 2020.\n\nThe NES is kind of a redesign itself, loosely modeled after the Family Computer (or Famicom) released two years earlier in Japan in 1983. The Famicom Disk System added floppy disk support to the Famicom, but was only available in Japan.\n' class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 34 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h2&gt;NES-101&lt;\/h2&gt;\n\n&lt;h3&gt;Released: 1993&lt;\/h3&gt;\n\nThe NES-101 was released in 1993, very late in the lifecycle of the NES and three years after Nintendo's next console, the Super Famicom\/SNES was released in Japan. Much like the SNES, this version of the NES features a top-mounted cartridge port and is often referred to as \u201cthe NES top loader\u201d. The console is much smaller than the original NES\/Famicom, and the Japanese and Western versions look very similar. \n\nThe console wasn't the only thing to see an overhaul -- the controller design featured more rounded edges (like the SNES controller), and the color palette matched the new console design. \" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h2&gt;SNES&lt;\/h2&gt;\n\n&lt;h3&gt;Released: 1990 (Japan, Super Famicom), 1991 (North America, SNES)&lt;\/h3&gt;\n\nJust like its predecessor, the SNES looked very different depending on the region. The SNES in North America had a gray and purple color scheme, and a boxy design. In Japan and Europe, the console was mostly gray, while the controller had the iconic colored-button layout that later returned with the New 3DS. The cartridge shape also varied depending on region, with the Japan and PAL cartridges taking on a rounded shape to match the more rounded shape of the console.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h2&gt;SNS-101&lt;\/h2&gt;\n\n&lt;h3&gt;Released: 1997&lt;\/h3&gt;\n\nThe New-Style SNES is a relatively unremarkable upgrade to the original SNES. The system launched after the N64 had already been released. In Japan, the system is called the Super Famicom Jr., due to its slightly smaller form factor. This time, the console designs for the different regions are almost identical, with the only main difference being the color palette. \n\nFunctionality-wise, the expansion slot on the bottom of the console was removed, making it incompatible with the short-lived, Japanese-only Satellaview add-on. The cartridge eject button was also removed.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h2&gt;Virtual Boy&lt;\/h2&gt;\n\n&lt;h3&gt;Released: 1995&lt;\/h3&gt;\n\nA brief foray into the Virtual Reality space decades before it would become more relevant, the Virtual Boy is an interesting footnote in Nintendo's history. After releasing in 1995, the Virtual Boy was discontinued only one year later in 1996. Due to the short lifespan, only 22 games released for the system. Games were presented with red and black graphics, and reviewers at the time complained that playing on the Virtual Boy could cause headaches.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;That&#8217;s when the commercial executive starts really pushing an agenda on how we need to course correct,&#8221; he recalled, noting two steps he took that firstly appeased retailers seeking a simpler offering, and then customers seeking more games for the console. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;We had launched with two different SKUs [essentially, two versions of the same product], one had more memory than the other,&#8221; he continued. &#8220;The one with less memory was white, the other SKU was black. I killed the white SKU because the volume wasn&#8217;t there to sustain it. In order to keep our retail partners, we needed to have a velocity that made sense. We [also] focused on some games that were coming digitally, and this was really the beginning of a deep relationship with independent developers that would find success on that platform, and then on Nintendo Switch. So we did a series of commercial efforts to try and sustain as much momentum as we had. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;In two successive years, we launched those micro legacy devices&#8230; the small NES and then following year, the small SNES,&#8221; Fils-Aim\u00e9 also noted. &#8220;We did that to sustain our business, because we needed something to sell at volume, come the holiday season. So it was a series of commercial ideas, knowing full well that the Wii U was on life support.&#8221;<\/p>\n<p><span data-cy=\"tierlist-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\" id=\"nintendo-series-tier-list\" data-cy=\"nintendo-series-tier-list\">\n<div class=\"card jsx-1339469126 jsx-1355461925 box jsx-2627838217\">\n<div><dialog class=\"dialog tier-list-modal jsx-55470089\" aria-labelledby=\"contentLabel\"><\/dialog><\/div>\n<p><span class=\"stack jsx-3547261442 jsx-2986308351\"><span class=\"stack jsx-2959124702 jsx-4269505506 TierListHeader_header__xyy5a\"><span class=\"stack jsx-3647836811 jsx-4269505506 TierListHeader_title__UxzQx\"><img decoding=\"async\" class=\"ign-icon icon-tier-list jsx-2750866048 jsx-1879929830\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-tier-list\" alt=\"Tier List\" loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/TierList.c19f1c86.svg?cors=0\"><\/p>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-2321054750 TierListHeader_full__J6p2u\">Nintendo Series Tier List<\/h3>\n<h3 class=\"title5 jsx-62124236 jsx-957202555 TierListHeader_compact__7JWp1 balanced\">Nintendo Series Tier List<\/h3>\n<p><\/span><\/span><span class=\"stack jsx-3547261442\"><\/p>\n<div class=\"jsx-740175521 fade-in-out\"><span class=\"stack jsx-3547261442 jsx-2986308351\"><\/p>\n<div class=\"jsx-12151557 tier-list-skeleton\"><span class=\"stack jsx-659253495 tiers\"><\/p>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_s-tier__uaHwM\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row s-tier TierItems_tier-items-row__q2OSM TierItems_s-tier__Jrv1z\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_a-tier__z0Xky\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row a-tier TierItems_tier-items-row__q2OSM TierItems_a-tier__EGxbh\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_b-tier__nsZIP\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row b-tier TierItems_tier-items-row__q2OSM TierItems_b-tier__aI1S1\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_c-tier__UohGG\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row c-tier TierItems_tier-items-row__q2OSM TierItems_c-tier__ivXOD\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_d-tier__5Z_iU\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row d-tier TierItems_tier-items-row__q2OSM TierItems_d-tier__fycMA\" style=\"max-height:66px\"><\/div>\n<\/div>\n<p><\/span><span class=\"stack jsx-1061896584 content\"><\/span><\/div>\n<p><\/span><\/div>\n<p><\/span><\/span><\/div>\n<\/section>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Thankfully for Nintendo, planning was already well underway for a successor console that would evolve the concept of the Wii U&#8217;s GamePad and make it the core of the console \u2014 an idea that would eventually launch in 2017 as Nintendo Switch, turning the company&#8217;s fortunes around in dramatic fashion.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Now jump to March 2016,&#8221; Fils-Aim\u00e9 said. &#8220;I&#8217;m called to Japan for a meeting, and I argued with [former Nintendo president] Mr Iwata because I&#8217;d lined up activity for my birthday. He was adamant on the days that he wanted me in Kyoto, and I would have celebrated my birthday in Kyoto.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;In the end there were two reasons for this meeting,&#8221; Fils-Aim\u00e9 revealed. &#8220;The first is, that&#8217;s when he told me his cancer was back. At that point, we all believed he had beaten his cancer, but he wanted to tell me face-to-face that his cancer was back. And we talked about that for like an hour. And then he, like, flipped the switch. Now we need to talk about the future. And it was in that meeting that we did the launch planning for the Nintendo Switch. The software that would come out, the pricing, how we would launch it, how we would think about it. And we ended up launching the Switch the following March.&#8221;<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The Top 10 Wii U Games<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"From NES Remix 1+2 to The Legend of Zelda: The Wind Waker HD, here are our picks for the best games on Wii U!\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;10. Affordable Space Adventures&lt;\/h3&gt;\nAffordable Space Adventures would deserve its place on this list solely for using the Wii U GamePad (and Miiverse) better than Nintendo ever did. Wonderfully, this oft-forgotten sidescrolling action-puzzler, which places you inside the worst-performing spacecraft you've ever seen, would be a delight even without those hardware innovations.\n&lt;br&gt;\n&lt;br&gt;\nThe brilliance at the heart of all this is that you don't need to just act as a pilot for your ship but as an engineer too, using your GamePad cockpit controls to micromanage which engines you're using, how much sound you're emitting, and much, much more \u2013 capturing the energy of those scenes in Star Trek where the Captain screams down to the engine room for more power. Couple that with a brilliant, dark ending, and you have a true hidden gem.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 11 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;9. Kirby and the Rainbow Curse&lt;\/h3&gt;\nKirby and the Rainbow Curse is an oft-overlooked Wii U gem that follows in the tradition started by Canvas Curse. It made fantastic use of the Wii U's touchpad, letting the player draw a track for Kirby to roll along through levels, resulting in a number of interesting and unique puzzles and traversal tactics.\n&lt;br&gt;\n&lt;br&gt;\nAnd its gorgeous claymation artstyle immediately stands out and give it a unique look and feel. The worst thing you can say about Rainbow Curse is that its story is too short - only a couple of hours long and begging for more time, space, and levels to really stretch its rainbow-colored wings.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;8. Splatoon&lt;\/h3&gt;\nPrior to 2015, no one would have ever expected a tentpole Nintendo franchise to be an online multiplayer focused, team-based third person shooter. But then Splatoon came along and dumped paint buckets on the notion that Nintendo couldn\u2019t be a player in the competitive multiplayer shooter space. Splatoon pits two teams of up to four players against each other in a race to see who can paint more of the stage their team\u2019s color by any means necessary.\n&lt;br&gt;\n&lt;br&gt;\nScoring kills isn\u2019t necessarily the goal, though it does serve the important purpose of taking an opposing player out of the action for a few precious seconds, giving you opportunity to paint over their territory. It\u2019s an easy to understand premise, but there\u2019s a staggering amount of depth to it. . On top of all that, there\u2019s an unforgettably weird, yet infectiously catchy soundtrack, stellar art direction, and excellent controls. It\u2019s easy to see why Splatoon was the beginning of something special for Nintendo.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;7. NES Remix 1+2&lt;\/h3&gt;\nNES Remix 1+2 offers a glimpse of a timeline where Nintendo takes far more care of its history. A collection of 28 vintage NES games, NES Remix and its sequel feature close to 400 retro challenges. Apart from being handsomely presented, they offer players a chance to learn about the various 8-bit games in Nintendo's back catalog, from familiar favorites like Punch-Out!! to more esoteric releases like Wario's Woods and Clu Clu Land. \n&lt;br&gt;\n&lt;br&gt;\nNES Remix patiently educates players through a series of rapid-fire challenges, which provide a fun and digestible way to appreciate the broad sweep of Nintendo's history. Even more fun is the way that these challenges will be remixed by cramming properties like Mario and Zelda together into one game, which is hilarious as it is challenging.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;6. Xenoblade Chronicles X&lt;\/h3&gt;\nXenoblade Chronicles X is still one of the most massive games seen on a Nintendo console. It took the already giant open world, myriad side quests, and team-based combat of its predecessor, and added giant robot suits called Skells. Skells change the feel of the game dramatically, both in traversal and combat, but somehow don't wreck the difficulty curve. It was a change not replicated by Xenoblade Chronicles 2, so X remains a game worth picking a Wii U up for if you enjoyed the rest of the series.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;When you&#8217;ve got a business in trouble, you know,&#8221; Fils-Aim\u00e9 concluded. &#8220;And when you know, you need to take decisive action in order to manage the situation, manage your key constituents, whether its retailers or consumers, and then find the solution that would deliver success downstream. And for Nintendo, that solution was the Switch, that leveraged the insight we had about a 10-foot experience and a 10-inch experience, but the execution was different.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Wii U ultimately sold 13.56 million units in just over four years, before its production ceased. As of December 31 last year, Switch was now on 155.37 million units and still counting. Switch 2, meanwhile, has sold 17.37 million units in seven months.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Tom Phillips is IGN&#8217;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky <\/em><a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">@tomphillipseg.bsky.social<\/a><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Nintendo of America&#8217;s former president Reggie Fils-Aim\u00e9 has addressed the failure of Wii U, which he blamed on the slower-than-expected launch of new Smash Bros., Mario Kart and Splatoon exclusives, as well as competition from Xbox and PlayStation. Speaking during a Q&amp;A event at the NYU Game Center, Fils-Aim\u00e9 admitted that the company had been [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-1919056","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1919056","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1919056"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1919056\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1919056"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1919056"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1919056"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}