{"id":1919051,"date":"2026-05-05T17:55:42","date_gmt":"2026-05-05T14:55:42","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1919051"},"modified":"2026-05-05T17:55:42","modified_gmt":"2026-05-05T14:55:42","slug":"xbox-boss-asha-sharma-announces-leadership-reshuffle-in-bid-to-move-faster-bringing-in-former-microsoft-ai-colleagues","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1919051","title":{"rendered":"Xbox Boss Asha Sharma Announces Leadership Reshuffle in Bid to &#8216;Move Faster,&#8217; Bringing in Former Microsoft AI Colleagues"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-28683165 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Newly-installed Xbox boss Asha Sharma has announced a major reshuffle of the company&#8217;s platform technology teams, as Microsoft&#8217;s gaming division seeks to rebuild its position and release <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/microsoft-reveals-project-helix-features-at-next-gen-xbox-gdc-talk-alpha-versions-to-be-sent-to-devs-in-2027\">Project Helix<\/a>, its next-generation console.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In an internal memo shared with Xbox staff today, seen by IGN, Sharma stated that leadership change was needed to &#8220;begin building the capacity we need&#8221; to evolve the Xbox brand and &#8220;how we work.&#8221; <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As part of the changes, Sharma is bringing four former colleagues from Microsoft&#8217;s CoreAI division, where she previously served, over to Xbox. IGN understands that Xbox&#8217;s previous stance on AI remains unchanged.<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The 100 Best Xbox Games of All Time<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"What is an Xbox? Microsoft has spent 25 years trying to answer the question, but for fans, the answer is easy: \u201cXbox\u201d evokes one-eared headsets wired into the memory card slots of massive controllers with breakaway cords. A dashboard with gleaming skeuomorphic blades and avatars adorned in earned accessories. That sound that plays when a hard-earned Achievement finally pops. \u201cXbox\u201d means heavy-duty hardware. Tactile sensations. Friends connecting for the first time. And that\u2019s before we even get to the games.&lt;br&gt;&lt;br&gt;\n\nIt may be that the very idea of an Xbox game is coming to an end. Microsoft has undeniably shifted its tactics, with a new focus on multi-platform releases, handheld Xboxes that are actually miniature Windows computers, and the potential that future Xbox consoles may simply be gaming PCs. So now seems as good a time as any to look back at the entire history of Microsoft\u2019s console journey and rank the best Xbox games, with help from our friends at Outside Xbox, the multimillion-subscriber channel that serves up weekly videos about video games and video game-adjacent things&lt;br&gt;&lt;br&gt;\n\nWhen we say \u201cthe best Xbox games,\u201d we mean the ones that most evoke that weighty sense of \u201cXboxness.\u201d Some are first-party, most are exclusives, and all of them are indelibly tied to the legacy of and fondness for a platform that\u2019s left a massive mark on gaming. These are the 100 Best Xbox Games of All Time. We'll be updating this list daily with 25 games at 7am PST\/10am ET\/3pm GMT from Tuesday, 20th January to Friday, 23rd January, until number one is revealed.&lt;br&gt;&lt;br&gt;\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;100. 1 vs. 100&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nA large-scale, online multiplayer game show, played in real-time by actual players who could win actual prizes? It was a bold idea, and Microsoft's 1 vs. 100 actually did it. Adapted from the TV show of the same name, players were randomly dropped into one of three pools whenever the show went live: the Crowd, the Mob, and the One, with the One competing against the Mob in trivia rounds where reaction times were just as important an ingredient to victory as the correct answer to the question being asked. Prizes ranged from 80 Microsoft Points ($1) to a free Xbox Live Arcade game, to 10,000 Microsoft Points ($125). 1 vs. 100 was a true social and technical experiment in the world of gaming, and here's the thing: it worked! Sadly, it was canceled after two &quot;seasons&quot; and can't be played now, but it lives on in the memory as one of the best and most innovative Xbox games ever made.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 101 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;99. Conker: Live and Reloaded&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nWhen Microsoft acquired Nintendo's second-party darling Rare for $375 million, the possibilities were endless. One of the first games Xbox got from the British studio was Conker: Live and Reloaded, a remake of N64's Conker's Bad Fur Day that added online multiplayer. And while that competitive play was quite fun, thanks in part to the juxtaposition of over-the-top violence and adorable characters on screen, it was the technological level-up from the N64 original that was truly stunning. The action-platformer was now &quot;fur-shaded,&quot; giving the manes of Conker and his buddies a unique &quot;next-gen&quot; new look. Ironically, Live and Reloaded was actually more heavily censored than Bad Fur Day, but both campaign and multiplayer were nevertheless a great way to introduce Rare to its new Xbox player base.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;98. Top Spin&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nBelieve it or not, there was a time when EA didn't support Xbox Live. And so Microsoft started building its own sports games that would take advantage of its online service, and of those titles, Top Spin was by far the best. It was a tennis sim featuring a career mode full of real-life pros, but what made Top Spin memorable \u2013 in addition to its core gameplay being so pitch-perfect, of course \u2013 was its online play. You'd create your character, build them up, and take them online, pitting yourself against other players in ranked matches that, if you won, would move you further up the global rankings. It all worked perfectly (and even tied in XSN, if you remember that little experiment), and made Top Spin the best tennis game the Xbox has ever been served up.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;97. Binary Domain&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nThe Xbox 360 was a treasure chest full of those \u201c7 out of 10s\u201d that you just couldn\u2019t put down; those rough-around-the-edges cult classics that kept us more than entertained for a weekend before we moved on to the next. Binary Domain is a perfect example \u2013 a third-person shooter from Yakuza developer Ryu Ga Gotoku Studio, this sci-fi story didn\u2019t play too differently from established cover shooters such as Gears of War, but came with its own unique quirks. Direct control of your squadmates was chief among these, with the ability to command them in six different languages via a headset or the Kinect sensor, a fun little gimmick that took advantage of the Xbox\u2019s ultimately doomed experiment with its camera peripheral. Binary Domain may have never fully reached the heights of its lofty ambitions, but it still finds a place in our hearts.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;96. Steel Battalion&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nThe original Xbox was a maximalist, brutalist brick of post-Y2K design and Steel Battalion is the purest expression of its commitment to inconvenience. The Capcom-developed mech game is arguably nothing special by itself, but the humongous HOTAS horror with which it came bundled has earned it Xbox immortality. Weighing in at a whopping 17 pounds, boasting three panels, three foot pedals, and industrial-grade divorced dad energy, Steel Battalion is the video game equivalent of \u201crolling coal:\u201d an excessive, magnificent, indulgent peripheral that cost $200 in 2002 money. Xbox is a burly, hefty console that demands a burly, hefty experience, and Steel Battalion more than fits the bill.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Right now, it is too hard to ship impact quickly,&#8221; Sharma wrote, adding: &#8220;we spend too much time inward instead of with the community; and we lack the capability we need in some key areas.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For Xbox fans, likely the most widely-known name among the list of today&#8217;s changes is that of Jason Ronald, the Microsoft veteran with more than 20 years of experience building Xbox. Ronald has now been elevated to a position where he is accountable for Project Helix and the Xbox platform. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Elsewhere on the company&#8217;s hardware team, Roanne Sones, a corporate vice president for Xbox devices and ecosystem, will take a long-planned leave of absence later this year and return as an Xbox advisor.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">CoreAI vice president of product Jared Palmer, will join Xbox&#8217;s platform-level content push &#8220;investing in the systems that make it easy to build, submit and scale high-quality games,&#8221; with a focus on &#8220;developer tooling, taste and infrastructure.&#8221; Tim Allen, another key CoreAI staff member, will join Xbox to lead experience design, in a role that merges &#8220;product design, design engineering, research, and creative with a fan-first focus.&#8221; <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Jonathan McKay will become Xbox&#8217;s head of growth. Evan Chaki will run a new engineering group focused on removing repetitive work and simplifying development. Both are also moving over from Microsoft&#8217;s CoreAI division. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Other changes will see David Schloss, a former colleague of Sharma&#8217;s at Instacart, lead the Xbox subscription and cloud business. Kevin Gammill, a 20-year Microsoft veteran who has worked on the Xbox user experience, will meanwhile leave the company. <\/p>\n<p><span data-cy=\"tierlist-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\" id=\"xbox-games-series-tier-list\" data-cy=\"xbox-games-series-tier-list\">\n<div class=\"card jsx-1339469126 jsx-1355461925 box jsx-2627838217\">\n<div><dialog class=\"dialog tier-list-modal jsx-55470089\" aria-labelledby=\"contentLabel\"><\/dialog><\/div>\n<p><span class=\"stack jsx-3547261442 jsx-2986308351\"><span class=\"stack jsx-2959124702 jsx-4269505506 TierListHeader_header__xyy5a\"><span class=\"stack jsx-3647836811 jsx-4269505506 TierListHeader_title__UxzQx\"><img decoding=\"async\" class=\"ign-icon icon-tier-list jsx-2750866048 jsx-1879929830\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-tier-list\" alt=\"Tier List\" loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/TierList.c19f1c86.svg?cors=0\"><\/p>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-2321054750 TierListHeader_full__J6p2u\">Xbox Games Series Tier List<\/h3>\n<h3 class=\"title5 jsx-62124236 jsx-957202555 TierListHeader_compact__7JWp1 balanced\">Xbox Games Series Tier List<\/h3>\n<p><\/span><\/span><span class=\"stack jsx-3547261442\"><\/p>\n<div class=\"jsx-740175521 fade-in-out\"><span class=\"stack jsx-3547261442 jsx-2986308351\"><\/p>\n<div class=\"jsx-12151557 tier-list-skeleton\"><span class=\"stack jsx-659253495 tiers\"><\/p>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_s-tier__uaHwM\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row s-tier TierItems_tier-items-row__q2OSM TierItems_s-tier__Jrv1z\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_a-tier__z0Xky\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row a-tier TierItems_tier-items-row__q2OSM TierItems_a-tier__EGxbh\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_b-tier__nsZIP\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row b-tier TierItems_tier-items-row__q2OSM TierItems_b-tier__aI1S1\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_c-tier__UohGG\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row c-tier TierItems_tier-items-row__q2OSM TierItems_c-tier__ivXOD\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_d-tier__5Z_iU\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row d-tier TierItems_tier-items-row__q2OSM TierItems_d-tier__fycMA\" style=\"max-height:66px\"><\/div>\n<\/div>\n<p><\/span><span class=\"stack jsx-1061896584 content\"><\/span><\/div>\n<p><\/span><\/div>\n<p><\/span><\/span><\/div>\n<\/section>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">While the quartet of additions to Xbox from CoreAI will likely raise eyebrows \u2014 as Sharma&#8217;s own move did earlier this year \u2014 the changes are believed to be positioned internally as simply about bringing in the best talent, with experience working in Microsoft&#8217;s AI division seen as just another part of the company. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The changes follow <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/new-xbox-boss-says-we-know-we-have-work-to-do-as-console-revenue-continues-to-plummet\">another bruising quarter for Microsoft&#8217;s gaming division<\/a>. In the three months ending March 31, 2026, Microsoft&#8217;s Gaming revenue decreased 7%, Xbox content and services revenue decreased 5%, and Xbox hardware revenue (money made from the sale of Xbox consoles) declined 33%.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;While we have made progress expanding the business and our margins, player and revenue growth has not yet met our ambition,&#8221; Sharma wrote last week via a <a href=\"https:\/\/x.com\/asha_shar\/status\/2049626519035887990\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">post<\/a> on social media. &#8220;We know we have work to do to earn every player today and into the future.&#8221;<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Last month brought <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/exclusivity-affordability-third-party-partnerships-in-focus-as-new-xbox-leadership-vows-to-fix-the-fundamentals\">a new mission statement<\/a> from Sharma and Xbox veteran Matt Booty, who now serves as her second in command. Titled simply &#8220;We Are Xbox,&#8221; the document acknowledged that the company had &#8220;work to do&#8221; as &#8220;players were frustrated&#8221; by a lack of new Xbox features, higher prices for Xbox services, and a PC presence that &#8220;isn&#8217;t strong enough.&#8221; <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">At the same time, Sharma has attempted to win over fans with a series of well-received brand changes, such as <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/microsoft-gaming-chief-asha-sharma-killed-this-is-an-xbox-campaign-as-it-didnt-feel-like-xbox\">the end of Xbox&#8217;s much-hated &#8220;This is an Xbox&#8221; marketing campaign<\/a>, the removal of the division&#8217;s corporate-sounding Microsoft Gaming branding, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/xboxs-shiny-new-logo-available-today-as-a-dynamic-background-and-more\">a shiny new look for the Xbox logo<\/a>, and a <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/microsoft-drops-price-xbox-game-pass-ultimate\">cut to the price of Xbox Game Pass Ultimate<\/a> (while booting new Call of Duty games from the subscription on day one).<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Tom Phillips is IGN&#8217;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky <\/em><a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">@tomphillipseg.bsky.social<\/a><\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Newly-installed Xbox boss Asha Sharma has announced a major reshuffle of the company&#8217;s platform technology teams, as Microsoft&#8217;s gaming division seeks to rebuild its position and release <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/microsoft-reveals-project-helix-features-at-next-gen-xbox-gdc-talk-alpha-versions-to-be-sent-to-devs-in-2027\">Project Helix<\/a>, its next-generation console.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In an internal memo shared with Xbox staff today, seen by IGN, Sharma stated that leadership change was needed to &#8220;begin building the capacity we need&#8221; to evolve the Xbox brand and &#8220;how we work.&#8221; <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As part of the changes, Sharma is bringing four former colleagues from Microsoft&#8217;s CoreAI division, where she previously served, over to Xbox. IGN understands that Xbox&#8217;s previous stance on AI remains unchanged.<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The 100 Best Xbox Games of All Time<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"What is an Xbox? Microsoft has spent 25 years trying to answer the question, but for fans, the answer is easy: \u201cXbox\u201d evokes one-eared headsets wired into the memory card slots of massive controllers with breakaway cords. A dashboard with gleaming skeuomorphic blades and avatars adorned in earned accessories. That sound that plays when a hard-earned Achievement finally pops. \u201cXbox\u201d means heavy-duty hardware. Tactile sensations. Friends connecting for the first time. And that\u2019s before we even get to the games.&lt;br&gt;&lt;br&gt;\n\nIt may be that the very idea of an Xbox game is coming to an end. Microsoft has undeniably shifted its tactics, with a new focus on multi-platform releases, handheld Xboxes that are actually miniature Windows computers, and the potential that future Xbox consoles may simply be gaming PCs. So now seems as good a time as any to look back at the entire history of Microsoft\u2019s console journey and rank the best Xbox games, with help from our friends at Outside Xbox, the multimillion-subscriber channel that serves up weekly videos about video games and video game-adjacent things&lt;br&gt;&lt;br&gt;\n\nWhen we say \u201cthe best Xbox games,\u201d we mean the ones that most evoke that weighty sense of \u201cXboxness.\u201d Some are first-party, most are exclusives, and all of them are indelibly tied to the legacy of and fondness for a platform that\u2019s left a massive mark on gaming. These are the 100 Best Xbox Games of All Time. We'll be updating this list daily with 25 games at 7am PST\/10am ET\/3pm GMT from Tuesday, 20th January to Friday, 23rd January, until number one is revealed.&lt;br&gt;&lt;br&gt;\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;100. 1 vs. 100&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nA large-scale, online multiplayer game show, played in real-time by actual players who could win actual prizes? It was a bold idea, and Microsoft's 1 vs. 100 actually did it. Adapted from the TV show of the same name, players were randomly dropped into one of three pools whenever the show went live: the Crowd, the Mob, and the One, with the One competing against the Mob in trivia rounds where reaction times were just as important an ingredient to victory as the correct answer to the question being asked. Prizes ranged from 80 Microsoft Points ($1) to a free Xbox Live Arcade game, to 10,000 Microsoft Points ($125). 1 vs. 100 was a true social and technical experiment in the world of gaming, and here's the thing: it worked! Sadly, it was canceled after two &quot;seasons&quot; and can't be played now, but it lives on in the memory as one of the best and most innovative Xbox games ever made.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 101 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;99. Conker: Live and Reloaded&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nWhen Microsoft acquired Nintendo's second-party darling Rare for $375 million, the possibilities were endless. One of the first games Xbox got from the British studio was Conker: Live and Reloaded, a remake of N64's Conker's Bad Fur Day that added online multiplayer. And while that competitive play was quite fun, thanks in part to the juxtaposition of over-the-top violence and adorable characters on screen, it was the technological level-up from the N64 original that was truly stunning. The action-platformer was now &quot;fur-shaded,&quot; giving the manes of Conker and his buddies a unique &quot;next-gen&quot; new look. Ironically, Live and Reloaded was actually more heavily censored than Bad Fur Day, but both campaign and multiplayer were nevertheless a great way to introduce Rare to its new Xbox player base.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;98. Top Spin&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nBelieve it or not, there was a time when EA didn't support Xbox Live. And so Microsoft started building its own sports games that would take advantage of its online service, and of those titles, Top Spin was by far the best. It was a tennis sim featuring a career mode full of real-life pros, but what made Top Spin memorable \u2013 in addition to its core gameplay being so pitch-perfect, of course \u2013 was its online play. You'd create your character, build them up, and take them online, pitting yourself against other players in ranked matches that, if you won, would move you further up the global rankings. It all worked perfectly (and even tied in XSN, if you remember that little experiment), and made Top Spin the best tennis game the Xbox has ever been served up.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;97. Binary Domain&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nThe Xbox 360 was a treasure chest full of those \u201c7 out of 10s\u201d that you just couldn\u2019t put down; those rough-around-the-edges cult classics that kept us more than entertained for a weekend before we moved on to the next. Binary Domain is a perfect example \u2013 a third-person shooter from Yakuza developer Ryu Ga Gotoku Studio, this sci-fi story didn\u2019t play too differently from established cover shooters such as Gears of War, but came with its own unique quirks. Direct control of your squadmates was chief among these, with the ability to command them in six different languages via a headset or the Kinect sensor, a fun little gimmick that took advantage of the Xbox\u2019s ultimately doomed experiment with its camera peripheral. Binary Domain may have never fully reached the heights of its lofty ambitions, but it still finds a place in our hearts.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;96. Steel Battalion&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nThe original Xbox was a maximalist, brutalist brick of post-Y2K design and Steel Battalion is the purest expression of its commitment to inconvenience. The Capcom-developed mech game is arguably nothing special by itself, but the humongous HOTAS horror with which it came bundled has earned it Xbox immortality. Weighing in at a whopping 17 pounds, boasting three panels, three foot pedals, and industrial-grade divorced dad energy, Steel Battalion is the video game equivalent of \u201crolling coal:\u201d an excessive, magnificent, indulgent peripheral that cost $200 in 2002 money. Xbox is a burly, hefty console that demands a burly, hefty experience, and Steel Battalion more than fits the bill.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Right now, it is too hard to ship impact quickly,&#8221; Sharma wrote, adding: &#8220;we spend too much time inward instead of with the community; and we lack the capability we need in some key areas.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For Xbox fans, likely the most widely-known name among the list of today&#8217;s changes is that of Jason Ronald, the Microsoft veteran with more than 20 years of experience building Xbox. Ronald has now been elevated to a position where he is accountable for Project Helix and the Xbox platform. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Elsewhere on the company&#8217;s hardware team, Roanne Sones, a corporate vice president for Xbox devices and ecosystem, will take a long-planned leave of absence later this year and return as an Xbox advisor.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">CoreAI vice president of product Jared Palmer, will join Xbox&#8217;s platform-level content push &#8220;investing in the systems that make it easy to build, submit and scale high-quality games,&#8221; with a focus on &#8220;developer tooling, taste and infrastructure.&#8221; Tim Allen, another key CoreAI staff member, will join Xbox to lead experience design, in a role that merges &#8220;product design, design engineering, research, and creative with a fan-first focus.&#8221; <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Jonathan McKay will become Xbox&#8217;s head of growth. Evan Chaki will run a new engineering group focused on removing repetitive work and simplifying development. Both are also moving over from Microsoft&#8217;s CoreAI division. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Other changes will see David Schloss, a former colleague of Sharma&#8217;s at Instacart, lead the Xbox subscription and cloud business. Kevin Gammill, a 20-year Microsoft veteran who has worked on the Xbox user experience, will meanwhile leave the company. <\/p>\n<p><span data-cy=\"tierlist-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\" id=\"xbox-games-series-tier-list\" data-cy=\"xbox-games-series-tier-list\">\n<div class=\"card jsx-1339469126 jsx-1355461925 box jsx-2627838217\">\n<div><dialog class=\"dialog tier-list-modal jsx-55470089\" aria-labelledby=\"contentLabel\"><\/dialog><\/div>\n<p><span class=\"stack jsx-3547261442 jsx-2986308351\"><span class=\"stack jsx-2959124702 jsx-4269505506 TierListHeader_header__xyy5a\"><span class=\"stack jsx-3647836811 jsx-4269505506 TierListHeader_title__UxzQx\"><img decoding=\"async\" class=\"ign-icon icon-tier-list jsx-2750866048 jsx-1879929830\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-tier-list\" alt=\"Tier List\" loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/TierList.c19f1c86.svg?cors=0\"><\/p>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-2321054750 TierListHeader_full__J6p2u\">Xbox Games Series Tier List<\/h3>\n<h3 class=\"title5 jsx-62124236 jsx-957202555 TierListHeader_compact__7JWp1 balanced\">Xbox Games Series Tier List<\/h3>\n<p><\/span><\/span><span class=\"stack jsx-3547261442\"><\/p>\n<div class=\"jsx-740175521 fade-in-out\"><span class=\"stack jsx-3547261442 jsx-2986308351\"><\/p>\n<div class=\"jsx-12151557 tier-list-skeleton\"><span class=\"stack jsx-659253495 tiers\"><\/p>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_s-tier__uaHwM\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row s-tier TierItems_tier-items-row__q2OSM TierItems_s-tier__Jrv1z\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_a-tier__z0Xky\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row a-tier TierItems_tier-items-row__q2OSM TierItems_a-tier__EGxbh\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_b-tier__nsZIP\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row b-tier TierItems_tier-items-row__q2OSM TierItems_b-tier__aI1S1\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_c-tier__UohGG\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row c-tier TierItems_tier-items-row__q2OSM TierItems_c-tier__ivXOD\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_d-tier__5Z_iU\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row d-tier TierItems_tier-items-row__q2OSM TierItems_d-tier__fycMA\" style=\"max-height:66px\"><\/div>\n<\/div>\n<p><\/span><span class=\"stack jsx-1061896584 content\"><\/span><\/div>\n<p><\/span><\/div>\n<p><\/span><\/span><\/div>\n<\/section>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">While the quartet of additions to Xbox from CoreAI will likely raise eyebrows \u2014 as Sharma&#8217;s own move did earlier this year \u2014 the changes are believed to be positioned internally as simply about bringing in the best talent, with experience working in Microsoft&#8217;s AI division seen as just another part of the company. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The changes follow <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/new-xbox-boss-says-we-know-we-have-work-to-do-as-console-revenue-continues-to-plummet\">another bruising quarter for Microsoft&#8217;s gaming division<\/a>. In the three months ending March 31, 2026, Microsoft&#8217;s Gaming revenue decreased 7%, Xbox content and services revenue decreased 5%, and Xbox hardware revenue (money made from the sale of Xbox consoles) declined 33%.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;While we have made progress expanding the business and our margins, player and revenue growth has not yet met our ambition,&#8221; Sharma wrote last week via a <a href=\"https:\/\/x.com\/asha_shar\/status\/2049626519035887990\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">post<\/a> on social media. &#8220;We know we have work to do to earn every player today and into the future.&#8221;<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Last month brought <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/exclusivity-affordability-third-party-partnerships-in-focus-as-new-xbox-leadership-vows-to-fix-the-fundamentals\">a new mission statement<\/a> from Sharma and Xbox veteran Matt Booty, who now serves as her second in command. Titled simply &#8220;We Are Xbox,&#8221; the document acknowledged that the company had &#8220;work to do&#8221; as &#8220;players were frustrated&#8221; by a lack of new Xbox features, higher prices for Xbox services, and a PC presence that &#8220;isn&#8217;t strong enough.&#8221; <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">At the same time, Sharma has attempted to win over fans with a series of well-received brand changes, such as <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/microsoft-gaming-chief-asha-sharma-killed-this-is-an-xbox-campaign-as-it-didnt-feel-like-xbox\">the end of Xbox&#8217;s much-hated &#8220;This is an Xbox&#8221; marketing campaign<\/a>, the removal of the division&#8217;s corporate-sounding Microsoft Gaming branding, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/xboxs-shiny-new-logo-available-today-as-a-dynamic-background-and-more\">a shiny new look for the Xbox logo<\/a>, and a <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/microsoft-drops-price-xbox-game-pass-ultimate\">cut to the price of Xbox Game Pass Ultimate<\/a> (while booting new Call of Duty games from the subscription on day one).<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Tom Phillips is IGN&#8217;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky <\/em><a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">@tomphillipseg.bsky.social<\/a><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Newly-installed Xbox boss Asha Sharma has announced a major reshuffle of the company&#8217;s platform technology teams, as Microsoft&#8217;s gaming division seeks to rebuild its position and release Project Helix, its next-generation console. In an internal memo shared with Xbox staff today, seen by IGN, Sharma stated that leadership change was needed to &#8220;begin building the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-1919051","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1919051","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1919051"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1919051\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1919051"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1919051"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1919051"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}