{"id":1917855,"date":"2026-05-04T21:00:09","date_gmt":"2026-05-04T18:00:09","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1917855"},"modified":"2026-05-04T21:00:09","modified_gmt":"2026-05-04T18:00:09","slug":"fallout-co-creator-says-some-players-watch-influencers-so-they-can-be-told-what-to-think-about-games","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1917855","title":{"rendered":"Fallout Co-Creator Says Some Players Watch Influencers So They Can Be Told What to Think About Games"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-28683165 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Fallout co-creator Tim Cain has shared his fear that some gamers are watching influencers just so they can be &#8220;handed an opinion from the online channel they&#8217;re watching.&#8221;<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The game developer behind classic RPGs like Fallout and The Outer Worlds offered his perspective on where the gaming industry is at and where it&#8217;s heading in <a href=\"https:\/\/www.youtube.com\/watch?v=-GdE9GkrsVs\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">a video uploaded to his main channel<\/a> (as spotted by <a href=\"https:\/\/www.videogameschronicle.com\/news\/fallouts-co-creator-says-some-players-are-told-by-influencers-what-to-think-rather-than-forming-their-own-opinions\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>VGC<\/u><\/a>). When responding to a question from a fan, he explained his take on how social media has affected both game development and how players consume gaming content online.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Now, we&#8217;re in the 2020s,&#8221; Cain said, &#8220;and many gamers don&#8217;t even look to influencers for reviews \u2013 they look to influencers to be told how to think about the games. So, people don&#8217;t form opinions from the online video, they&#8217;re handed an opinion from the online channel they&#8217;re watching.&#8221;<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This is in contrast to his views on how an earlier era of social media influenced game development. In his video, he said many designers used to think about what certain parts of a game, such as boss fights or certain cinematics, might look like when it&#8217;s uploaded to YouTube or streamed on Twitch.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The idea was that, if a player saw their favorite YouTuber or streamer playing a game with big explosions with lots of color, they might be more interested in trying it out for themselves. It was about coming up with parts of games that would &#8220;make good clips for influencers to show.&#8221; Now, things are different.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;I&#8217;ve seen reviews go from, &#8216;This game has less combat and more puzzles and dialogues for you to interact with than this other game,&#8217; to &#8216;This game is stupid and slow-paced and made for casuals, I think you should skip it.&#8217; That&#8217;s a huge difference in how games are presented, but more people are going for that latter,&#8221; Cain said.<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Every IGN Fallout Review<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"We never actually reviewed the original Fallout because it predates IGN's coverage of PC games, but here's what we wrote when we ranked the series ahead of Fallout 4's release: Fallout started it all way back in 1997, and is still a fantastic RPG. It established Fallout\u2019s signature dark-and-gritty atmosphere, its flexible character-creation and perk system, and its open-world freedom that lets you explore the wasteland and find its secrets in your own way. Locations like abandoned vaults, Shady Sands, the Brotherhood of Steel\u2019s base, and Junktown all have memorable moments and characters. And the fact that you can shoot anybody at any time, or create a character with low intelligence and grunt your way through the whole story, or become so smart you can convince the villain to self-destruct, speaks volumes about its openness and replayability.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 26 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;http:\/\/www.ign.com\/articles\/2002\/08\/01\/fallout-2&quot;&gt;Fallout 2&lt;\/a&gt;&lt;br&gt;Reviewed by: Trent Ward&lt;br&gt;November 13, 1998&lt;br&gt;A lot of people have complained that since the storyline, the graphics and the gameplay haven't changed much, that the game itself is no good. I just didn't find this to be the case. While there's no doubt that this title is extremely derivative of Fallout, I tend to want to thank the programmers for not fixing something that wasn't broken. With its great storyline, huge game world and well written scripts, Fallout 2 gave me many, many hours of totally absorbing gameplay. That's all I'm really looking for. If you're an RPG fan, I highly recommend this game to you.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;http:\/\/www.ign.com\/articles\/2001\/03\/28\/fallout-tactics-brotherhood-of-steel&quot;&gt;Fallout Tactics&lt;\/a&gt;&lt;br&gt;Reviewed by: Steve Butts&lt;br&gt;March 27, 2001&lt;br&gt;Fallout Tactics: Brotherhood of Steel does just about everything right. The only problem is that there's too much of it. After a certain point, enough is enough. But while your attention holds out, this game is incredibly fun and challenging. Hopefully, Fallout Tactics will serve as a model for future genre benders as we get closer and closer to the ultimate game -- the MMORPGRTSFPS about a super-intelligent racecar that likes to steal ancient artifacts from temples filled with lava.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;http:\/\/www.ign.com\/articles\/2004\/01\/14\/fallout-brotherhood-of-steel-review&quot;&gt;Fallout: Brotherhood of Steel&lt;\/a&gt;&lt;br&gt;Reviewed by: Ed Lewis&lt;br&gt;January 13, 2004&lt;br&gt;F:BOS is a fun, if flawed, hack'n'slash game that provides a good 10 hours or so of shooting, explosives, and plenty of mutants to dig into. The lock-on system enhances the action and makes things more exciting even if the poor camera work tries to work against you. For a change of pace, all of this action takes place in a toxic Mad Max environment rather than the usual AD&amp;D world with mythical creatures and fanciful spells. If you want a good adventure to have with a buddy, F:BOS is a good choice even if it does feel a bit rushed. The music was barely worked on and the camera could have used a lot of fine-tuning, but there's still a lot of beasts to button mash your way through. If this type of action appeals to you, this is far from the be-all-end-all, but a worthy entry in the genre of action games with a bit of an RPG flavor.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;http:\/\/www.ign.com\/articles\/2008\/10\/28\/fallout-3-survival-edition-review&quot;&gt;Fallout 3&lt;\/a&gt;&lt;br&gt;Reviewed by: Erik Brudvig&lt;br&gt;October 28, 2008&lt;br&gt;It's rare that a game can hit the mark in so many different and often conflicting areas. Fallout 3 offers freedom without sacrificing a focused story. It delivers fantastic combat without forgoing a deep role-playing system. The characters you meet are engaging and oftentimes hilarious without feeling out of place in this harsh world. The game has a few flaws -- most of them technical -- but it's a case where the whole is greater than the sum. It's a fantastic game with incredible atmosphere that offers fun in so many different ways that you're almost sure to get hooked. This is one of the best games you'll play this year.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">He continued: &#8220;They&#8217;re like, &#8216;I don&#8217;t have time. There&#8217;s too many games. Just tell me whether I should buy it. Tell me if it&#8217;s for me.&#8217; So, they find someone they just like, and then that person&#8217;s opinion becomes their opinion.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Cain admitted that there is a positive side to how players learn about games online. He feels it&#8217;s now easier to find voices that align with any one person&#8217;s particular preferences. Cain himself admits he enjoys looking for reviews for games he&#8217;s already personally familiar with to find individuals who can help guide his purchases in the future. His fear, though, revolves around the increased trend of players he&#8217;s seen looking for someone to tell them how to feel.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;This is what a lot of designers think about now when they&#8217;re putting a game together,&#8221; Cain added. &#8220;They also wonder how influencers will react.&#8221;<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">He said that he has &#8220;seen people talk about&#8221; designing games with influencers in mind. If there is a specific influencer who often covers a certain developer&#8217;s games, Cain is concerned that the same developer may be considering what that influencer might think about certain decisions.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;It&#8217;s gone from, &#8216;How should I make this?&#8217; instead of, &#8216;How do I want to make this?&#8217; and I don&#8217;t think that&#8217;s a good way to make games,&#8221; he continued. &#8220;I&#8217;m not doing this, but many people, gamers and developers alike, they want me to. When they say, &#8216;Tim, you gotta listen to us. You and the other devs aren&#8217;t listening to me.&#8217; That&#8217;s not you telling me to make the game I want to make. That&#8217;s you telling me to make the game you want to make.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Cain <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/dont-bother-guessing-youre-not-going-to-guess-right-tim-cain-one-of-the-creators-of-the-original-fallout-has-rejoined-xbox-studio-obsidian-to-work-on-a-mystery-project\"><u>announced<\/u><\/a> in December 2025 that he had rejoined Xbox studio Obsidian Entertainment in to work on an unannounced mystery project. At the time of the reveal, he told fans not to &#8220;bother guessing&#8221; because &#8220;you&#8217;re not going to guess right.&#8221;<\/p>\n<p><span data-cy=\"poll-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\">\n<div class=\"card jsx-1339469126 jsx-1355461925 box jsx-2627838217 poll-content-block\" data-cy=\"poll-content-block\">\n<fieldset class=\"answers jsx-332304107\" role=\"radiogroup\" aria-labelledby=\"poll-question\">\n<legend class=\"stack jsx-2624643483 jsx-4192417768\"><span class=\"stack jsx-3547261442\"><\/p>\n<h2 data-cy=\"poll-question\" class=\"title2 jsx-1903782357 jsx-1377259516 headline\" id=\"poll-question\">Where Would You Like to See Fallout 5 Take Place?<\/h2>\n<p><\/span><\/legend>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer\"><label class=\"interface jsx-326752785 toggle-label jsx-803093603 left-justified radio\" for=\"answerId41024\" id=\"answerId41024-label\"><span class=\"label\">San Francisco<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-2988246289\"><\/div>\n<\/div>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer\"><label class=\"interface jsx-326752785 toggle-label jsx-803093603 left-justified radio\" for=\"answerId41025\" id=\"answerId41025-label\"><span class=\"label\">Chicago<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-2988246289\"><\/div>\n<\/div>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer\"><label class=\"interface jsx-326752785 toggle-label jsx-803093603 left-justified radio\" for=\"answerId41026\" id=\"answerId41026-label\"><span class=\"label\">Seattle<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-2988246289\"><\/div>\n<\/div>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer\"><label class=\"interface jsx-326752785 toggle-label jsx-803093603 left-justified radio\" for=\"answerId41027\" id=\"answerId41027-label\"><span class=\"label\">New York<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-2988246289\"><\/div>\n<\/div>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer highlight\"><label class=\"interface jsx-326752785 toggle-label jsx-803093603 left-justified radio\" for=\"answerId41028\" id=\"answerId41028-label\"><span class=\"label\">New Orleans<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-1945348876\"><\/div>\n<\/div>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer\"><label class=\"interface jsx-326752785 toggle-label jsx-803093603 left-justified radio\" for=\"answerId41029\" id=\"answerId41029-label\"><span class=\"label\">Somewhere else &#8211; let us know in the comments!<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-2988246289\"><\/div>\n<\/div>\n<\/fieldset>\n<p><span class=\"stack jsx-2624643483 jsx-4255654680 poll-controls\"><button class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-2267841559 contained disabled full-width large\" disabled type=\"submit\" data-cy=\"poll-answer-btn\">Answer<\/button><button class=\"button-text jsx-729543028 button jsx-3381835873 jsx-1624977611 nav next-button small\" title=\"See Results\" aria-label=\"See Results\" data-cy=\"see-results-btn\"><span style=\"white-space:nowrap;overflow:hidden;text-align:right\">See Results<\/span><span class=\"ign-icon right-chevron jsx-2750866048 jsx-4173866675\" role=\"img\" aria-hidden=\"false\" data-cy=\"right-chevron\" aria-label=\"See Results\" style=\"background:currentColor\"><\/span><\/button><\/span><\/div>\n<\/section>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For more on Cain&#8217;s history in the industry, you can read about <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/fallout-creator-reveals-lore-the-original-team-decided-was-true-but-never-explained-bethesda-is-free-to-invent-different-reasons-that-the-things-in-the-game-exist\"><u>some pieces of Fallout lore that he revealed late last year<\/u><\/a>. You can also learn about <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/fallout-creator-tim-cain-reveals-involvement-in-cancelation-of-original-fallout-3\"><u>what role he played in the cancellation of the original Fallout 3<\/u><\/a>.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Michael Cripe is a freelance writer with IGN. He&#8217;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).<\/em><\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Fallout co-creator Tim Cain has shared his fear that some gamers are watching influencers just so they can be &#8220;handed an opinion from the online channel they&#8217;re watching.&#8221;<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The game developer behind classic RPGs like Fallout and The Outer Worlds offered his perspective on where the gaming industry is at and where it&#8217;s heading in <a href=\"https:\/\/www.youtube.com\/watch?v=-GdE9GkrsVs\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">a video uploaded to his main channel<\/a> (as spotted by <a href=\"https:\/\/www.videogameschronicle.com\/news\/fallouts-co-creator-says-some-players-are-told-by-influencers-what-to-think-rather-than-forming-their-own-opinions\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>VGC<\/u><\/a>). When responding to a question from a fan, he explained his take on how social media has affected both game development and how players consume gaming content online.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Now, we&#8217;re in the 2020s,&#8221; Cain said, &#8220;and many gamers don&#8217;t even look to influencers for reviews \u2013 they look to influencers to be told how to think about the games. So, people don&#8217;t form opinions from the online video, they&#8217;re handed an opinion from the online channel they&#8217;re watching.&#8221;<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This is in contrast to his views on how an earlier era of social media influenced game development. In his video, he said many designers used to think about what certain parts of a game, such as boss fights or certain cinematics, might look like when it&#8217;s uploaded to YouTube or streamed on Twitch.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The idea was that, if a player saw their favorite YouTuber or streamer playing a game with big explosions with lots of color, they might be more interested in trying it out for themselves. It was about coming up with parts of games that would &#8220;make good clips for influencers to show.&#8221; Now, things are different.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;I&#8217;ve seen reviews go from, &#8216;This game has less combat and more puzzles and dialogues for you to interact with than this other game,&#8217; to &#8216;This game is stupid and slow-paced and made for casuals, I think you should skip it.&#8217; That&#8217;s a huge difference in how games are presented, but more people are going for that latter,&#8221; Cain said.<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Every IGN Fallout Review<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"We never actually reviewed the original Fallout because it predates IGN's coverage of PC games, but here's what we wrote when we ranked the series ahead of Fallout 4's release: Fallout started it all way back in 1997, and is still a fantastic RPG. It established Fallout\u2019s signature dark-and-gritty atmosphere, its flexible character-creation and perk system, and its open-world freedom that lets you explore the wasteland and find its secrets in your own way. Locations like abandoned vaults, Shady Sands, the Brotherhood of Steel\u2019s base, and Junktown all have memorable moments and characters. And the fact that you can shoot anybody at any time, or create a character with low intelligence and grunt your way through the whole story, or become so smart you can convince the villain to self-destruct, speaks volumes about its openness and replayability.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 26 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;http:\/\/www.ign.com\/articles\/2002\/08\/01\/fallout-2&quot;&gt;Fallout 2&lt;\/a&gt;&lt;br&gt;Reviewed by: Trent Ward&lt;br&gt;November 13, 1998&lt;br&gt;A lot of people have complained that since the storyline, the graphics and the gameplay haven't changed much, that the game itself is no good. I just didn't find this to be the case. While there's no doubt that this title is extremely derivative of Fallout, I tend to want to thank the programmers for not fixing something that wasn't broken. With its great storyline, huge game world and well written scripts, Fallout 2 gave me many, many hours of totally absorbing gameplay. That's all I'm really looking for. If you're an RPG fan, I highly recommend this game to you.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;http:\/\/www.ign.com\/articles\/2001\/03\/28\/fallout-tactics-brotherhood-of-steel&quot;&gt;Fallout Tactics&lt;\/a&gt;&lt;br&gt;Reviewed by: Steve Butts&lt;br&gt;March 27, 2001&lt;br&gt;Fallout Tactics: Brotherhood of Steel does just about everything right. The only problem is that there's too much of it. After a certain point, enough is enough. But while your attention holds out, this game is incredibly fun and challenging. Hopefully, Fallout Tactics will serve as a model for future genre benders as we get closer and closer to the ultimate game -- the MMORPGRTSFPS about a super-intelligent racecar that likes to steal ancient artifacts from temples filled with lava.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;http:\/\/www.ign.com\/articles\/2004\/01\/14\/fallout-brotherhood-of-steel-review&quot;&gt;Fallout: Brotherhood of Steel&lt;\/a&gt;&lt;br&gt;Reviewed by: Ed Lewis&lt;br&gt;January 13, 2004&lt;br&gt;F:BOS is a fun, if flawed, hack'n'slash game that provides a good 10 hours or so of shooting, explosives, and plenty of mutants to dig into. The lock-on system enhances the action and makes things more exciting even if the poor camera work tries to work against you. For a change of pace, all of this action takes place in a toxic Mad Max environment rather than the usual AD&amp;D world with mythical creatures and fanciful spells. If you want a good adventure to have with a buddy, F:BOS is a good choice even if it does feel a bit rushed. The music was barely worked on and the camera could have used a lot of fine-tuning, but there's still a lot of beasts to button mash your way through. If this type of action appeals to you, this is far from the be-all-end-all, but a worthy entry in the genre of action games with a bit of an RPG flavor.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;http:\/\/www.ign.com\/articles\/2008\/10\/28\/fallout-3-survival-edition-review&quot;&gt;Fallout 3&lt;\/a&gt;&lt;br&gt;Reviewed by: Erik Brudvig&lt;br&gt;October 28, 2008&lt;br&gt;It's rare that a game can hit the mark in so many different and often conflicting areas. Fallout 3 offers freedom without sacrificing a focused story. It delivers fantastic combat without forgoing a deep role-playing system. The characters you meet are engaging and oftentimes hilarious without feeling out of place in this harsh world. The game has a few flaws -- most of them technical -- but it's a case where the whole is greater than the sum. It's a fantastic game with incredible atmosphere that offers fun in so many different ways that you're almost sure to get hooked. This is one of the best games you'll play this year.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">He continued: &#8220;They&#8217;re like, &#8216;I don&#8217;t have time. There&#8217;s too many games. Just tell me whether I should buy it. Tell me if it&#8217;s for me.&#8217; So, they find someone they just like, and then that person&#8217;s opinion becomes their opinion.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Cain admitted that there is a positive side to how players learn about games online. He feels it&#8217;s now easier to find voices that align with any one person&#8217;s particular preferences. Cain himself admits he enjoys looking for reviews for games he&#8217;s already personally familiar with to find individuals who can help guide his purchases in the future. His fear, though, revolves around the increased trend of players he&#8217;s seen looking for someone to tell them how to feel.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;This is what a lot of designers think about now when they&#8217;re putting a game together,&#8221; Cain added. &#8220;They also wonder how influencers will react.&#8221;<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">He said that he has &#8220;seen people talk about&#8221; designing games with influencers in mind. If there is a specific influencer who often covers a certain developer&#8217;s games, Cain is concerned that the same developer may be considering what that influencer might think about certain decisions.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;It&#8217;s gone from, &#8216;How should I make this?&#8217; instead of, &#8216;How do I want to make this?&#8217; and I don&#8217;t think that&#8217;s a good way to make games,&#8221; he continued. &#8220;I&#8217;m not doing this, but many people, gamers and developers alike, they want me to. When they say, &#8216;Tim, you gotta listen to us. You and the other devs aren&#8217;t listening to me.&#8217; That&#8217;s not you telling me to make the game I want to make. That&#8217;s you telling me to make the game you want to make.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Cain <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/dont-bother-guessing-youre-not-going-to-guess-right-tim-cain-one-of-the-creators-of-the-original-fallout-has-rejoined-xbox-studio-obsidian-to-work-on-a-mystery-project\"><u>announced<\/u><\/a> in December 2025 that he had rejoined Xbox studio Obsidian Entertainment in to work on an unannounced mystery project. At the time of the reveal, he told fans not to &#8220;bother guessing&#8221; because &#8220;you&#8217;re not going to guess right.&#8221;<\/p>\n<p><span data-cy=\"poll-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\">\n<div class=\"card jsx-1339469126 jsx-1355461925 box jsx-2627838217 poll-content-block\" data-cy=\"poll-content-block\">\n<fieldset class=\"answers jsx-332304107\" role=\"radiogroup\" aria-labelledby=\"poll-question\">\n<legend class=\"stack jsx-2624643483 jsx-4192417768\"><span class=\"stack jsx-3547261442\"><\/p>\n<h2 data-cy=\"poll-question\" class=\"title2 jsx-1903782357 jsx-1377259516 headline\" id=\"poll-question\">Where Would You Like to See Fallout 5 Take Place?<\/h2>\n<p><\/span><\/legend>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer\"><label class=\"interface jsx-326752785 toggle-label jsx-803093603 left-justified radio\" for=\"answerId41024\" id=\"answerId41024-label\"><span class=\"label\">San Francisco<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-2988246289\"><\/div>\n<\/div>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer\"><label class=\"interface jsx-326752785 toggle-label jsx-803093603 left-justified radio\" for=\"answerId41025\" id=\"answerId41025-label\"><span class=\"label\">Chicago<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-2988246289\"><\/div>\n<\/div>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer\"><label class=\"interface jsx-326752785 toggle-label jsx-803093603 left-justified radio\" for=\"answerId41026\" id=\"answerId41026-label\"><span class=\"label\">Seattle<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-2988246289\"><\/div>\n<\/div>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer\"><label class=\"interface jsx-326752785 toggle-label jsx-803093603 left-justified radio\" for=\"answerId41027\" id=\"answerId41027-label\"><span class=\"label\">New York<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-2988246289\"><\/div>\n<\/div>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer highlight\"><label class=\"interface jsx-326752785 toggle-label jsx-803093603 left-justified radio\" for=\"answerId41028\" id=\"answerId41028-label\"><span class=\"label\">New Orleans<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-1945348876\"><\/div>\n<\/div>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer\"><label class=\"interface jsx-326752785 toggle-label jsx-803093603 left-justified radio\" for=\"answerId41029\" id=\"answerId41029-label\"><span class=\"label\">Somewhere else &#8211; let us know in the comments!<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-2988246289\"><\/div>\n<\/div>\n<\/fieldset>\n<p><span class=\"stack jsx-2624643483 jsx-4255654680 poll-controls\"><button class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-2267841559 contained disabled full-width large\" disabled type=\"submit\" data-cy=\"poll-answer-btn\">Answer<\/button><button class=\"button-text jsx-729543028 button jsx-3381835873 jsx-1624977611 nav next-button small\" title=\"See Results\" aria-label=\"See Results\" data-cy=\"see-results-btn\"><span style=\"white-space:nowrap;overflow:hidden;text-align:right\">See Results<\/span><span class=\"ign-icon right-chevron jsx-2750866048 jsx-4173866675\" role=\"img\" aria-hidden=\"false\" data-cy=\"right-chevron\" aria-label=\"See Results\" style=\"background:currentColor\"><\/span><\/button><\/span><\/div>\n<\/section>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For more on Cain&#8217;s history in the industry, you can read about <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/fallout-creator-reveals-lore-the-original-team-decided-was-true-but-never-explained-bethesda-is-free-to-invent-different-reasons-that-the-things-in-the-game-exist\"><u>some pieces of Fallout lore that he revealed late last year<\/u><\/a>. You can also learn about <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/fallout-creator-tim-cain-reveals-involvement-in-cancelation-of-original-fallout-3\"><u>what role he played in the cancellation of the original Fallout 3<\/u><\/a>.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Michael Cripe is a freelance writer with IGN. He&#8217;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).<\/em><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Fallout co-creator Tim Cain has shared his fear that some gamers are watching influencers just so they can be &#8220;handed an opinion from the online channel they&#8217;re watching.&#8221; The game developer behind classic RPGs like Fallout and The Outer Worlds offered his perspective on where the gaming industry is at and where it&#8217;s heading in [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-1917855","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1917855","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1917855"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1917855\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1917855"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1917855"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1917855"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}