{"id":1917278,"date":"2026-05-04T15:28:50","date_gmt":"2026-05-04T12:28:50","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1917278"},"modified":"2026-05-04T15:28:50","modified_gmt":"2026-05-04T12:28:50","slug":"resident-evil-requiem-producer-sees-dlss-5-ai-backlash-as-a-positive-because-it-meant-we-got-the-design-right","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1917278","title":{"rendered":"Resident Evil Requiem Producer Sees DLSS 5 AI Backlash as &#8216;a Positive&#8217; Because &#8216;It Meant We Got the Design Right&#8217;"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-28683165 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/resident-evil-requiem\">Resident Evil Requiem<\/a> producer Masato Kumazawa has said Capcom sees the drama surrounding the DLSS 5 AI version of Grace Ashcroft as &#8220;a positive&#8221; because it proved Capcom &#8220;got the design right&#8221; the first time around.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Kumazawa offered a deep dive into the development of the latest entry in the classic survival horror franchise during an interview with <a href=\"https:\/\/www.eurogamer.net\/the-big-resident-evil-requiem-interview-capcom-modern-horror-classic\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>Eurogamer<\/u><\/a>. When asked if the team took anything away from the conversation regarding the controversial Nvidia technology, he said the negative reaction only served as proof that fans preferred Grace&#8217;s original design.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;The fact a lot of players commented they really liked the original design of Grace and didn&#8217;t want to see it changed was a positive,&#8221; Kumazawa said without commenting on Capcom&#8217;s involvement in the DLSS 5 reveal. &#8220;It meant we got the design right [and] points to the fact that Grace quickly established herself as a fan favourite, that people had such strong opinions on her design.&#8221;<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Grace Ashcroft made her debut in the franchise as one of Resident Evil Requiem&#8217;s two playable characters when it launched in February. Despite being paired with the titan that is Leon S. Kennedy, fans quickly fell in love with the part she played in its story. According to Kumazawa, it seems this is also partially why fans rejected the version of her altered by AI that Nvidia revealed in March.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The footage revealed by the tech giant attempted to sell its DLSS 5 update as the next step in gaming visuals but was immediately met with criticism almost entirely across the board. While games like The Elder Scrolls 4: Oblivion, Hogwarts Legacy, and Starfield were all featured in its reveal video, it was Resident Evil Requiem \u2013 specifically Grace Ashcroft \u2013 that was established as the face of most fans&#8217; dissatisfaction.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Most compared the DLSS 5 version of the character&#8217;s face to the kind of AI filters featured on some social media apps. One popular fan comment at the time <a href=\"https:\/\/www.reddit.com\/r\/ResidentEvilRequiem\/comments\/1rvlyy5\/dlss_5_in_re9_requiem\/?utm_source=share&amp;utm_medium=web3x&amp;utm_name=web3xcss&amp;utm_term=1&amp;utm_content=share_button\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>said<\/u><\/a>, &#8220;This is horrendous like someone put an AI filter on it like that&#8217;s not even Grace.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;I love seeing my comfort character turned into a sloppy AI mess!&#8221; another <a href=\"https:\/\/www.reddit.com\/r\/ResidentEvilRequiem\/comments\/1rvlyy5\/comment\/oathe7y\/?utm_source=share&amp;utm_medium=web3x&amp;utm_name=web3xcss&amp;utm_term=1&amp;utm_content=share_button\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>added<\/u><\/a>.<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Resident Evil: Requiem &#8211; First Screenshots<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"Resident Evil: Requiem first screenshots.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"Resident Evil: Requiem first screenshots.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 20 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"Resident Evil: Requiem first screenshots.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"Resident Evil: Requiem first screenshots.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"Resident Evil: Requiem first screenshots.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"Resident Evil: Requiem first screenshots.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">At least some Capcom developers seemingly <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/it-turns-out-game-artists-dont-love-dlss-5-despite-nvidias-claims\"><u>did not know<\/u><\/a> Nvidia had plans to include Resident Evil Requiem in the DLSS 5 showcase prior to its reveal. Bethesda also <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/this-will-all-be-under-our-artists-control-bethesda-commits-to-further-adjusting-dlss-5-use-in-starfield-following-ai-slop-backlash\"><u>later acknowledged the backlash<\/u><\/a>, explaining that its artists would have more control over the technology and would hopefully avoid AI criticisms in the future.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Capcom has said it <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/resident-evil-requiem-developer-capcom-insists-it-wont-use-ai-generated-assets-in-its-games-but-will-harness-tech-to-make-game-development-processes-more-efficient\"><u>plans to utilize AI to help it during game development<\/u><\/a>, but will steer clear of generative AI. In the meantime, Kumazawa makes it sound like players don&#8217;t need to worry about Grace getting an AI-generated makeover any time soon.<\/p>\n<p><span data-cy=\"poll-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\">\n<div class=\"card jsx-1339469126 jsx-1355461925 box jsx-2627838217 poll-content-block\" data-cy=\"poll-content-block\">\n<fieldset class=\"answers jsx-332304107\" role=\"radiogroup\" aria-labelledby=\"poll-question\">\n<legend class=\"stack jsx-2624643483 jsx-4192417768\"><span class=\"stack jsx-3547261442\"><\/p>\n<h2 data-cy=\"poll-question\" class=\"title2 jsx-1903782357 jsx-1377259516 headline\" id=\"poll-question\">Does AI-Generated Content Bother You In Games?<\/h2>\n<p><\/span><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-3288811812 aspect-ratio aspect-ratio-1-1 jsx-3010959690 jsx-2338608387\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/legend>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer highlight\"><label class=\"interface jsx-326752785 toggle-label jsx-803093603 left-justified radio\" for=\"answerId66117\" id=\"answerId66117-label\"><span class=\"label\">Yes<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-1945348876\"><\/div>\n<\/div>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer\"><label class=\"interface jsx-326752785 toggle-label jsx-803093603 left-justified radio\" for=\"answerId66118\" id=\"answerId66118-label\"><span class=\"label\">No<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-2988246289\"><\/div>\n<\/div>\n<\/fieldset>\n<p><span class=\"stack jsx-2624643483 jsx-4255654680 poll-controls\"><button class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-2267841559 contained disabled full-width large\" disabled type=\"submit\" data-cy=\"poll-answer-btn\">Answer<\/button><button class=\"button-text jsx-729543028 button jsx-3381835873 jsx-1624977611 nav next-button small\" title=\"See Results\" aria-label=\"See Results\" data-cy=\"see-results-btn\"><span style=\"white-space:nowrap;overflow:hidden;text-align:right\">See Results<\/span><span class=\"ign-icon right-chevron jsx-2750866048 jsx-4173866675\" role=\"img\" aria-hidden=\"false\" data-cy=\"right-chevron\" aria-label=\"See Results\" style=\"background:currentColor\"><\/span><\/button><\/span><\/div>\n<\/section>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For more on how gamers responded to DLSS 5, you can read about <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/first-of-all-theyre-wrong-nvidia-ceo-jensen-huang-responds-to-dlss-5-backlash\"><u>why Nvidia CEO Jensen Huang feels fans are &#8220;wrong&#8221; about the tech<\/u><\/a>. You can also read up on <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/nvidias-dlss-5-is-a-slap-in-the-face-to-the-art-of-video-game-design\"><u>why we felt DLSS 5 is a slap in the face to the art of video game design<\/u><\/a>. If you&#8217;re looking to read more about Resident Evil Requiem, you can <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/resident-evil-requiem-players-miss-the-merchant-from-re4-so-much-that-someone-made-a-mod-to-add-him-to-the-game\"><u>check out the PC mod that added the Merchant into the game<\/u><\/a>.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Michael Cripe is a freelance writer with IGN. He&#8217;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).<\/em><\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/resident-evil-requiem\">Resident Evil Requiem<\/a> producer Masato Kumazawa has said Capcom sees the drama surrounding the DLSS 5 AI version of Grace Ashcroft as &#8220;a positive&#8221; because it proved Capcom &#8220;got the design right&#8221; the first time around.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Kumazawa offered a deep dive into the development of the latest entry in the classic survival horror franchise during an interview with <a href=\"https:\/\/www.eurogamer.net\/the-big-resident-evil-requiem-interview-capcom-modern-horror-classic\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>Eurogamer<\/u><\/a>. When asked if the team took anything away from the conversation regarding the controversial Nvidia technology, he said the negative reaction only served as proof that fans preferred Grace&#8217;s original design.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;The fact a lot of players commented they really liked the original design of Grace and didn&#8217;t want to see it changed was a positive,&#8221; Kumazawa said without commenting on Capcom&#8217;s involvement in the DLSS 5 reveal. &#8220;It meant we got the design right [and] points to the fact that Grace quickly established herself as a fan favourite, that people had such strong opinions on her design.&#8221;<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Grace Ashcroft made her debut in the franchise as one of Resident Evil Requiem&#8217;s two playable characters when it launched in February. Despite being paired with the titan that is Leon S. Kennedy, fans quickly fell in love with the part she played in its story. According to Kumazawa, it seems this is also partially why fans rejected the version of her altered by AI that Nvidia revealed in March.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The footage revealed by the tech giant attempted to sell its DLSS 5 update as the next step in gaming visuals but was immediately met with criticism almost entirely across the board. While games like The Elder Scrolls 4: Oblivion, Hogwarts Legacy, and Starfield were all featured in its reveal video, it was Resident Evil Requiem \u2013 specifically Grace Ashcroft \u2013 that was established as the face of most fans&#8217; dissatisfaction.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Most compared the DLSS 5 version of the character&#8217;s face to the kind of AI filters featured on some social media apps. One popular fan comment at the time <a href=\"https:\/\/www.reddit.com\/r\/ResidentEvilRequiem\/comments\/1rvlyy5\/dlss_5_in_re9_requiem\/?utm_source=share&amp;utm_medium=web3x&amp;utm_name=web3xcss&amp;utm_term=1&amp;utm_content=share_button\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>said<\/u><\/a>, &#8220;This is horrendous like someone put an AI filter on it like that&#8217;s not even Grace.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;I love seeing my comfort character turned into a sloppy AI mess!&#8221; another <a href=\"https:\/\/www.reddit.com\/r\/ResidentEvilRequiem\/comments\/1rvlyy5\/comment\/oathe7y\/?utm_source=share&amp;utm_medium=web3x&amp;utm_name=web3xcss&amp;utm_term=1&amp;utm_content=share_button\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>added<\/u><\/a>.<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Resident Evil: Requiem &#8211; First Screenshots<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"Resident Evil: Requiem first screenshots.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"Resident Evil: Requiem first screenshots.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 20 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"Resident Evil: Requiem first screenshots.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"Resident Evil: Requiem first screenshots.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"Resident Evil: Requiem first screenshots.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"Resident Evil: Requiem first screenshots.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">At least some Capcom developers seemingly <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/it-turns-out-game-artists-dont-love-dlss-5-despite-nvidias-claims\"><u>did not know<\/u><\/a> Nvidia had plans to include Resident Evil Requiem in the DLSS 5 showcase prior to its reveal. Bethesda also <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/this-will-all-be-under-our-artists-control-bethesda-commits-to-further-adjusting-dlss-5-use-in-starfield-following-ai-slop-backlash\"><u>later acknowledged the backlash<\/u><\/a>, explaining that its artists would have more control over the technology and would hopefully avoid AI criticisms in the future.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Capcom has said it <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/resident-evil-requiem-developer-capcom-insists-it-wont-use-ai-generated-assets-in-its-games-but-will-harness-tech-to-make-game-development-processes-more-efficient\"><u>plans to utilize AI to help it during game development<\/u><\/a>, but will steer clear of generative AI. In the meantime, Kumazawa makes it sound like players don&#8217;t need to worry about Grace getting an AI-generated makeover any time soon.<\/p>\n<p><span data-cy=\"poll-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\">\n<div class=\"card jsx-1339469126 jsx-1355461925 box jsx-2627838217 poll-content-block\" data-cy=\"poll-content-block\">\n<fieldset class=\"answers jsx-332304107\" role=\"radiogroup\" aria-labelledby=\"poll-question\">\n<legend class=\"stack jsx-2624643483 jsx-4192417768\"><span class=\"stack jsx-3547261442\"><\/p>\n<h2 data-cy=\"poll-question\" class=\"title2 jsx-1903782357 jsx-1377259516 headline\" id=\"poll-question\">Does AI-Generated Content Bother You In Games?<\/h2>\n<p><\/span><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-3288811812 aspect-ratio aspect-ratio-1-1 jsx-3010959690 jsx-2338608387\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/legend>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer highlight\"><label class=\"interface jsx-326752785 toggle-label jsx-803093603 left-justified radio\" for=\"answerId66117\" id=\"answerId66117-label\"><span class=\"label\">Yes<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-1945348876\"><\/div>\n<\/div>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer\"><label class=\"interface jsx-326752785 toggle-label jsx-803093603 left-justified radio\" for=\"answerId66118\" id=\"answerId66118-label\"><span class=\"label\">No<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-2988246289\"><\/div>\n<\/div>\n<\/fieldset>\n<p><span class=\"stack jsx-2624643483 jsx-4255654680 poll-controls\"><button class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-2267841559 contained disabled full-width large\" disabled type=\"submit\" data-cy=\"poll-answer-btn\">Answer<\/button><button class=\"button-text jsx-729543028 button jsx-3381835873 jsx-1624977611 nav next-button small\" title=\"See Results\" aria-label=\"See Results\" data-cy=\"see-results-btn\"><span style=\"white-space:nowrap;overflow:hidden;text-align:right\">See Results<\/span><span class=\"ign-icon right-chevron jsx-2750866048 jsx-4173866675\" role=\"img\" aria-hidden=\"false\" data-cy=\"right-chevron\" aria-label=\"See Results\" style=\"background:currentColor\"><\/span><\/button><\/span><\/div>\n<\/section>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For more on how gamers responded to DLSS 5, you can read about <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/first-of-all-theyre-wrong-nvidia-ceo-jensen-huang-responds-to-dlss-5-backlash\"><u>why Nvidia CEO Jensen Huang feels fans are &#8220;wrong&#8221; about the tech<\/u><\/a>. You can also read up on <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/nvidias-dlss-5-is-a-slap-in-the-face-to-the-art-of-video-game-design\"><u>why we felt DLSS 5 is a slap in the face to the art of video game design<\/u><\/a>. If you&#8217;re looking to read more about Resident Evil Requiem, you can <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/resident-evil-requiem-players-miss-the-merchant-from-re4-so-much-that-someone-made-a-mod-to-add-him-to-the-game\"><u>check out the PC mod that added the Merchant into the game<\/u><\/a>.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Michael Cripe is a freelance writer with IGN. He&#8217;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).<\/em><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Resident Evil Requiem producer Masato Kumazawa has said Capcom sees the drama surrounding the DLSS 5 AI version of Grace Ashcroft as &#8220;a positive&#8221; because it proved Capcom &#8220;got the design right&#8221; the first time around. Kumazawa offered a deep dive into the development of the latest entry in the classic survival horror franchise during [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-1917278","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1917278","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1917278"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1917278\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1917278"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1917278"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1917278"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}