{"id":1905147,"date":"2026-04-27T13:00:47","date_gmt":"2026-04-27T10:00:47","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1905147"},"modified":"2026-04-27T13:00:47","modified_gmt":"2026-04-27T10:00:47","slug":"snake-actor-david-hayter-doesnt-understand-all-hideo-kojimas-metal-gear-solid-story-either","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1905147","title":{"rendered":"Snake Actor David Hayter Doesn&#8217;t Understand All Hideo Kojima&#8217;s Metal Gear Solid Story Either"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-28683165 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Have you ever sat through a <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/franchise\/metal-gear\"><u>Metal Gear<\/u><\/a> cut-scene and not understood what the hell just happened? Turns out you&#8217;re in good company \u2014 the ultimate company, in fact.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In an interview on <a href=\"https:\/\/www.youtube.com\/watch?v=j3CLWu7F31o\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>Fall Damage<\/u><\/a>, David Hayter \u2014 the voice of Snake from the original <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/metal-gear-solid\"><u>Metal Gear Solid<\/u><\/a> up to <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/metal-gear-solid-peace-walker\"><u>Metal Gear Solid: Peace Walker<\/u><\/a>, along with the series&#8217; numerous offshoots and spinoffs \u2014 revealed that, perhaps like most of us, he too has struggled to keep up with series creator Hideo Kojima&#8217;s complex storylines.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Do I understand the story of Metal Gear Solid?&#8221; he said when asked (thanks, <a href=\"https:\/\/frvr.com\/blog\/david-hayter-doesnt-understand-metal-gear-solid-story\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>FRVR<\/u><\/a>). &#8220;Uh, basically, I do. Do I understand all of it? Absolutely not.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;I\u2019d be like, \u2018What does this mean?\u2019&#8221; he joked. &#8220;And they\u2019d say, \u2018Just say it.'&#8221; <\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Every IGN Metal Gear Review<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt='&lt;a href=\"http:\/\/www.ign.com\/articles\/2008\/01\/31\/metal-gear-review\"&gt;Metal Gear&lt;\/a&gt;&lt;br&gt;\nReviewed by Levi Buchanan&lt;br&gt;\nJan 31, 2008&lt;br&gt;\nI was not exactly into Metal Gear back in 1988 because, admittedly, I was more into brighter adventures. Metal Gear was appropriately brown-gray gritty for its subject matter, but I was definitely more of a Mario\/Alex Kidd\/Wonder Boy gamer. I did rediscover it later on and found it to be an engaging game, especially the way it set up boss battles with real drama.\n' class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 19 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;http:\/\/www.ign.com\/articles\/1998\/10\/22\/metal-gear-solid-6&quot;&gt;Metal Gear Solid&lt;\/a&gt;&lt;br&gt;\nReviewed by Randy Nelson&lt;br&gt;\nOctober 22, 1998&lt;br&gt;\nWhat can I say? Hideo Kojima has come through and produced the finest PlayStation game ever. My hat is off to him, and Konami, for delivering a game that proves, once and for all, that exceptional gameplay doesn't have to take a backseat to technical majesty.\n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;http:\/\/www.ign.com\/articles\/1999\/10\/28\/metal-gear-solid-vr-missions&quot;&gt;Metal Gear Solid VR Missions&lt;\/a&gt;&lt;br&gt;\nReviewed by Adam Cleveland&lt;br&gt;\nOctober 28, 1999&lt;br&gt;\nVR Missions was a fun game to play once I got into it, no ifs, ands, or buts. But after several hours, I realized that there wasn't a gargantuan amount of variety, and once I got through it, I got through it. The end. Finish. Bada bing, bada boom. It's come to my attention that Konami seems to be the king of making fun, yet short adventures. For some reason most every game I've played by them in the past two years, and this includes multiple platforms, has been extremely enjoyable, but extremely short. And this one follows the same guidelines as the others. Metal Gear Solid: VR Missions is perfect for a weekend rental, but is really too short to be long-lived as an active title. If anything, Konami should pack this game in a special, three-disc edition of the original Metal Gear Solid, because as a stand-alone game, it could use some crutches.\n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;http:\/\/www.ign.com\/articles\/2001\/11\/17\/metal-gear-solid-2-sons-of-liberty&quot;&gt;Metal Gear Solid 2: Sons of Liberty&lt;\/a&gt;&lt;br&gt;\nReviewed by David Smith&lt;br&gt;\nNovember 17, 2001&lt;br&gt;\nThe fact of the matter is that Metal Gear Solid 2 is more than just a story, more than just a movie. It's a game, and one of the best ever made. If it isn't the best story ever told, well, the games industry obviously just has a ways to go in that regard. I sincerely wonder, however, after playing something like this, how much head room there is to make a better game experience. I mean, hell, Miyamoto's busy playing with ants in his garden, and Kojima's probably off on a year's vacation after this one.\n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;http:\/\/www.ign.com\/articles\/2002\/11\/08\/metal-gear-solid-2-substance&quot;&gt;Metal Gear Solid 2: Substance&lt;\/a&gt;&lt;br&gt;\nReviewed by Kaiser Hwang&lt;br&gt;\nNovember 8, 2002&lt;br&gt;\nMetal Gear Solid 2: Substance is like a fully loaded special edition DVD of your favorite movie. In this case, the movie is Sons of Liberty. If you've already played through the PS2 version and are wondering if you should buy this, the question you should ask yourself is, &quot;Are the VR\/Alternative missions, and the rest of the extras, worth $50?&quot; If you also own the Document of Metal Gear Solid 2, you've already had a taste of what the VR missions have to offer. If only Document had also been included in Substance...\n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That said, Hayter admitted that while the stories can be difficult to follow at times, they are what &#8220;makes Metal Gear, Metal Gear.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cThere\u2019s more information,&#8221; he added. &#8220;There\u2019s more character development. There\u2019s more detail to the story than you can ever possibly absorb, no matter how many times you play it. That&#8217;s what makes the world feel real and rich and lovable.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Hayter revealed last year that he had finally &#8220;forgiven&#8221; series creator Hideo Kojima for not casting him in 2015&#8217;s <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/metal-gear-solid-v-the-phantom-pain\"><u>Metal Gear Solid V: The Phantom Pain<\/u><\/a> after playing the &#8220;amazing&#8221; game.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">At the time he was jettisoned for Hollywood movie star Kiefer Sutherland, Hayter <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/2016\/03\/28\/hayter-on-kojima-i-dont-feel-any-need-to-go-back-and-work-with-him-again\"><u>admitted<\/u><\/a> that playing the game at the time would&#8217;ve felt like &#8220;60 hours of humiliation,&#8221; adding: &#8220;I&#8217;ve got no particular love for Kojima. I don&#8217;t feel any need to go back and work with him again.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Now, with more distance, Hayer said: &#8220;There was reluctance. I didn&#8217;t want to play the game because I figured it would hurt my feelings. Then, you know, 10 years went by and I was like, &#8216;Ah, to hell with my feelings. What do I care?&#8217; [&#8230;] I&#8217;m a screenwriter, so I get fired for a living, like I literally, eventually, get fired from every single gig that I&#8217;ve got, and I&#8217;m not a child. &#8220;I was like, &#8216;Stop being a baby and play the game.&#8217; So I played it. It&#8217;s amazing.&#8221;<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#8217;s biggest gaming sites and publications. She&#8217;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at <\/em><a href=\"https:\/\/bsky.app\/profile\/vixx.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><em>BlueSky<\/em><\/a><em>.<\/em><\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Have you ever sat through a <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/franchise\/metal-gear\"><u>Metal Gear<\/u><\/a> cut-scene and not understood what the hell just happened? Turns out you&#8217;re in good company \u2014 the ultimate company, in fact.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In an interview on <a href=\"https:\/\/www.youtube.com\/watch?v=j3CLWu7F31o\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>Fall Damage<\/u><\/a>, David Hayter \u2014 the voice of Snake from the original <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/metal-gear-solid\"><u>Metal Gear Solid<\/u><\/a> up to <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/metal-gear-solid-peace-walker\"><u>Metal Gear Solid: Peace Walker<\/u><\/a>, along with the series&#8217; numerous offshoots and spinoffs \u2014 revealed that, perhaps like most of us, he too has struggled to keep up with series creator Hideo Kojima&#8217;s complex storylines.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Do I understand the story of Metal Gear Solid?&#8221; he said when asked (thanks, <a href=\"https:\/\/frvr.com\/blog\/david-hayter-doesnt-understand-metal-gear-solid-story\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>FRVR<\/u><\/a>). &#8220;Uh, basically, I do. Do I understand all of it? Absolutely not.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;I\u2019d be like, \u2018What does this mean?\u2019&#8221; he joked. &#8220;And they\u2019d say, \u2018Just say it.'&#8221; <\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Every IGN Metal Gear Review<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt='&lt;a href=\"http:\/\/www.ign.com\/articles\/2008\/01\/31\/metal-gear-review\"&gt;Metal Gear&lt;\/a&gt;&lt;br&gt;\nReviewed by Levi Buchanan&lt;br&gt;\nJan 31, 2008&lt;br&gt;\nI was not exactly into Metal Gear back in 1988 because, admittedly, I was more into brighter adventures. Metal Gear was appropriately brown-gray gritty for its subject matter, but I was definitely more of a Mario\/Alex Kidd\/Wonder Boy gamer. I did rediscover it later on and found it to be an engaging game, especially the way it set up boss battles with real drama.\n' class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 19 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;http:\/\/www.ign.com\/articles\/1998\/10\/22\/metal-gear-solid-6&quot;&gt;Metal Gear Solid&lt;\/a&gt;&lt;br&gt;\nReviewed by Randy Nelson&lt;br&gt;\nOctober 22, 1998&lt;br&gt;\nWhat can I say? Hideo Kojima has come through and produced the finest PlayStation game ever. My hat is off to him, and Konami, for delivering a game that proves, once and for all, that exceptional gameplay doesn't have to take a backseat to technical majesty.\n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;http:\/\/www.ign.com\/articles\/1999\/10\/28\/metal-gear-solid-vr-missions&quot;&gt;Metal Gear Solid VR Missions&lt;\/a&gt;&lt;br&gt;\nReviewed by Adam Cleveland&lt;br&gt;\nOctober 28, 1999&lt;br&gt;\nVR Missions was a fun game to play once I got into it, no ifs, ands, or buts. But after several hours, I realized that there wasn't a gargantuan amount of variety, and once I got through it, I got through it. The end. Finish. Bada bing, bada boom. It's come to my attention that Konami seems to be the king of making fun, yet short adventures. For some reason most every game I've played by them in the past two years, and this includes multiple platforms, has been extremely enjoyable, but extremely short. And this one follows the same guidelines as the others. Metal Gear Solid: VR Missions is perfect for a weekend rental, but is really too short to be long-lived as an active title. If anything, Konami should pack this game in a special, three-disc edition of the original Metal Gear Solid, because as a stand-alone game, it could use some crutches.\n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;http:\/\/www.ign.com\/articles\/2001\/11\/17\/metal-gear-solid-2-sons-of-liberty&quot;&gt;Metal Gear Solid 2: Sons of Liberty&lt;\/a&gt;&lt;br&gt;\nReviewed by David Smith&lt;br&gt;\nNovember 17, 2001&lt;br&gt;\nThe fact of the matter is that Metal Gear Solid 2 is more than just a story, more than just a movie. It's a game, and one of the best ever made. If it isn't the best story ever told, well, the games industry obviously just has a ways to go in that regard. I sincerely wonder, however, after playing something like this, how much head room there is to make a better game experience. I mean, hell, Miyamoto's busy playing with ants in his garden, and Kojima's probably off on a year's vacation after this one.\n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;http:\/\/www.ign.com\/articles\/2002\/11\/08\/metal-gear-solid-2-substance&quot;&gt;Metal Gear Solid 2: Substance&lt;\/a&gt;&lt;br&gt;\nReviewed by Kaiser Hwang&lt;br&gt;\nNovember 8, 2002&lt;br&gt;\nMetal Gear Solid 2: Substance is like a fully loaded special edition DVD of your favorite movie. In this case, the movie is Sons of Liberty. If you've already played through the PS2 version and are wondering if you should buy this, the question you should ask yourself is, &quot;Are the VR\/Alternative missions, and the rest of the extras, worth $50?&quot; If you also own the Document of Metal Gear Solid 2, you've already had a taste of what the VR missions have to offer. If only Document had also been included in Substance...\n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That said, Hayter admitted that while the stories can be difficult to follow at times, they are what &#8220;makes Metal Gear, Metal Gear.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cThere\u2019s more information,&#8221; he added. &#8220;There\u2019s more character development. There\u2019s more detail to the story than you can ever possibly absorb, no matter how many times you play it. That&#8217;s what makes the world feel real and rich and lovable.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Hayter revealed last year that he had finally &#8220;forgiven&#8221; series creator Hideo Kojima for not casting him in 2015&#8217;s <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/metal-gear-solid-v-the-phantom-pain\"><u>Metal Gear Solid V: The Phantom Pain<\/u><\/a> after playing the &#8220;amazing&#8221; game.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">At the time he was jettisoned for Hollywood movie star Kiefer Sutherland, Hayter <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/2016\/03\/28\/hayter-on-kojima-i-dont-feel-any-need-to-go-back-and-work-with-him-again\"><u>admitted<\/u><\/a> that playing the game at the time would&#8217;ve felt like &#8220;60 hours of humiliation,&#8221; adding: &#8220;I&#8217;ve got no particular love for Kojima. I don&#8217;t feel any need to go back and work with him again.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Now, with more distance, Hayer said: &#8220;There was reluctance. I didn&#8217;t want to play the game because I figured it would hurt my feelings. Then, you know, 10 years went by and I was like, &#8216;Ah, to hell with my feelings. What do I care?&#8217; [&#8230;] I&#8217;m a screenwriter, so I get fired for a living, like I literally, eventually, get fired from every single gig that I&#8217;ve got, and I&#8217;m not a child. &#8220;I was like, &#8216;Stop being a baby and play the game.&#8217; So I played it. It&#8217;s amazing.&#8221;<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#8217;s biggest gaming sites and publications. She&#8217;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at <\/em><a href=\"https:\/\/bsky.app\/profile\/vixx.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><em>BlueSky<\/em><\/a><em>.<\/em><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Have you ever sat through a Metal Gear cut-scene and not understood what the hell just happened? Turns out you&#8217;re in good company \u2014 the ultimate company, in fact. In an interview on Fall Damage, David Hayter \u2014 the voice of Snake from the original Metal Gear Solid up to Metal Gear Solid: Peace Walker, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-1905147","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1905147","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1905147"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1905147\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1905147"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1905147"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1905147"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}