{"id":1902568,"date":"2026-04-25T16:24:23","date_gmt":"2026-04-25T13:24:23","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1902568"},"modified":"2026-04-25T16:24:23","modified_gmt":"2026-04-25T13:24:23","slug":"they-stopped-making-those-requests-alice-madness-returns-director-american-mcgee-got-creative-after-ea-asked-to-make-things-more-sexy","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1902568","title":{"rendered":"&#8216;They Stopped Making Those Requests&#8217; \u2014 Alice: Madness Returns Director American McGee Got Creative After EA Asked to &#8216;Make Things More Sexy&#8217;"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-28683165 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/alice-madness-returns\"><u>Alice: Madness Returns<\/u><\/a> creator and director American McGee says he &#8220;pasted dildos&#8221; on the head of a giant snail after publisher EA requested developer Spicy Horse Games &#8220;make things more sexy.&#8221;<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The name behind the dark, video game twist on Alice in Wonderland shared behind-the-scenes details about how it came to be in <a href=\"https:\/\/x.com\/americanmcgee\/status\/2047427937352462742?s=20\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">a recent reply<\/a> to a marketing video posted on X\/Twitter. He admits there was &#8220;a fairly big disconnect&#8221; between his vision for the 2011 sequel and what the marketing team at EA wanted.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">McGee says EA wanted to push Alice: Madness Returns to be a &#8220;Hard M title&#8221; that leaned more into gore and horror with a &#8220;psychotic&#8221; main character \u2013 but the requests didn\u2019t stop there. When someone at the company requested the Shanghai-based Spicy Horse adjust how &#8220;sexy&#8221; the game was, McGee got creative.<\/p>\n<blockquote class=\"twitter-tweet\" data-theme=\"light\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\" lang=\"en\" dir=\"ltr\">It would be fair to say that there was a fairly big disconnect between the game I wanted to make and the game EA Marketing wanted me to make when we were developing Madness Returns.<\/p>\n<p>The marketing team felt strongly that a Hard M title focused on gore, horror, and featuring a\u2026 <a href=\"https:\/\/t.co\/HddXtHuWXz\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/t.co\/HddXtHuWXz<\/a><\/p>\n<p>\u2014 \ud83d\udd2a American McGee \ud83d\udda4 (@americanmcgee) <a href=\"https:\/\/twitter.com\/americanmcgee\/status\/2047427937352462742?ref_src=twsrc%5Etfw\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">April 23, 2026<\/a><\/p><\/blockquote>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;I did NOT want portray Alice as a psycho, cover her in blood, or &#8216;make things more sexy&#8217; (yes, that was a request),&#8221; he said. &#8220;Famously, I pasted dildos onto the head of a giant snail in response to the &#8216;sexy&#8217; request and emailed that to the Marketing team.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">With a laughing-crying face emoji, he added, &#8220;They stopped making those requests.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">McGee clarified that he feels he was able to deny requests like this because Alice: Madness Returns was funded by a Los Angeles bank, not by EA. The nature of the deal meant that Spicy Horse maintained complete control of the project as long as it stuck to the development schedule and didn\u2019t push the budget.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It was successful up to the end of development, when the team felt it needed &#8220;another 30-60 days for polishing.&#8221; McGee said EA\u2019s refusal to extend the deadline was &#8220;probably a bit out of spite,&#8221; resulting in a slightly less polished launch with little interference from the publisher.<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;We made history in relation to all this,&#8221; he added. &#8220;Madness Returns wasn&#8217;t just the first AAA game fully developed by a Chinese team. It was also the first ever game to be bond financed in China. We were also the first team ever to tell EA [go f**k yourself] and (kinda) get away with it.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Alice: Madness Returns launched in June 2011 for PC, PlayStation 3, and Xbox 360. Although reception from fans and critics wasn\u2019t the strongest upon its release (we gave it a <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/2011\/06\/16\/alice-madness-returns-review\"><u>6.5\/10<\/u><\/a>), its grim fairytale style helped it find an audience, landing it as a cult classic in the years since. McGee has <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/2017\/09\/04\/american-mcgee-working-on-proposal-for-alice-3\"><u>attempted to make Alice 3 in the past<\/u><\/a>, and there was <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/david-hayter-american-mcgee-alice-tv-show-solid-snake-x-men\"><u>even once a TV show in the works<\/u><\/a>, but the franchise otherwise remains dormant.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Michael Cripe is a freelance writer with IGN. He&#8217;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).<\/em><\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/alice-madness-returns\"><u>Alice: Madness Returns<\/u><\/a> creator and director American McGee says he &#8220;pasted dildos&#8221; on the head of a giant snail after publisher EA requested developer Spicy Horse Games &#8220;make things more sexy.&#8221;<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The name behind the dark, video game twist on Alice in Wonderland shared behind-the-scenes details about how it came to be in <a href=\"https:\/\/x.com\/americanmcgee\/status\/2047427937352462742?s=20\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">a recent reply<\/a> to a marketing video posted on X\/Twitter. He admits there was &#8220;a fairly big disconnect&#8221; between his vision for the 2011 sequel and what the marketing team at EA wanted.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">McGee says EA wanted to push Alice: Madness Returns to be a &#8220;Hard M title&#8221; that leaned more into gore and horror with a &#8220;psychotic&#8221; main character \u2013 but the requests didn\u2019t stop there. When someone at the company requested the Shanghai-based Spicy Horse adjust how &#8220;sexy&#8221; the game was, McGee got creative.<\/p>\n<blockquote class=\"twitter-tweet\" data-theme=\"light\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\" lang=\"en\" dir=\"ltr\">It would be fair to say that there was a fairly big disconnect between the game I wanted to make and the game EA Marketing wanted me to make when we were developing Madness Returns.<\/p>\n<p>The marketing team felt strongly that a Hard M title focused on gore, horror, and featuring a\u2026 <a href=\"https:\/\/t.co\/HddXtHuWXz\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/t.co\/HddXtHuWXz<\/a><\/p>\n<p>\u2014 \ud83d\udd2a American McGee \ud83d\udda4 (@americanmcgee) <a href=\"https:\/\/twitter.com\/americanmcgee\/status\/2047427937352462742?ref_src=twsrc%5Etfw\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">April 23, 2026<\/a><\/p><\/blockquote>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;I did NOT want portray Alice as a psycho, cover her in blood, or &#8216;make things more sexy&#8217; (yes, that was a request),&#8221; he said. &#8220;Famously, I pasted dildos onto the head of a giant snail in response to the &#8216;sexy&#8217; request and emailed that to the Marketing team.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">With a laughing-crying face emoji, he added, &#8220;They stopped making those requests.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">McGee clarified that he feels he was able to deny requests like this because Alice: Madness Returns was funded by a Los Angeles bank, not by EA. The nature of the deal meant that Spicy Horse maintained complete control of the project as long as it stuck to the development schedule and didn\u2019t push the budget.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It was successful up to the end of development, when the team felt it needed &#8220;another 30-60 days for polishing.&#8221; McGee said EA\u2019s refusal to extend the deadline was &#8220;probably a bit out of spite,&#8221; resulting in a slightly less polished launch with little interference from the publisher.<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;We made history in relation to all this,&#8221; he added. &#8220;Madness Returns wasn&#8217;t just the first AAA game fully developed by a Chinese team. It was also the first ever game to be bond financed in China. We were also the first team ever to tell EA [go f**k yourself] and (kinda) get away with it.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Alice: Madness Returns launched in June 2011 for PC, PlayStation 3, and Xbox 360. Although reception from fans and critics wasn\u2019t the strongest upon its release (we gave it a <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/2011\/06\/16\/alice-madness-returns-review\"><u>6.5\/10<\/u><\/a>), its grim fairytale style helped it find an audience, landing it as a cult classic in the years since. McGee has <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/2017\/09\/04\/american-mcgee-working-on-proposal-for-alice-3\"><u>attempted to make Alice 3 in the past<\/u><\/a>, and there was <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/david-hayter-american-mcgee-alice-tv-show-solid-snake-x-men\"><u>even once a TV show in the works<\/u><\/a>, but the franchise otherwise remains dormant.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Michael Cripe is a freelance writer with IGN. He&#8217;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).<\/em><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Alice: Madness Returns creator and director American McGee says he &#8220;pasted dildos&#8221; on the head of a giant snail after publisher EA requested developer Spicy Horse Games &#8220;make things more sexy.&#8221; The name behind the dark, video game twist on Alice in Wonderland shared behind-the-scenes details about how it came to be in a recent [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-1902568","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1902568","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1902568"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1902568\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1902568"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1902568"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1902568"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}