{"id":1900253,"date":"2026-04-24T11:03:53","date_gmt":"2026-04-24T08:03:53","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1900253"},"modified":"2026-04-24T11:03:53","modified_gmt":"2026-04-24T08:03:53","slug":"former-playstation-exec-wonders-how-sony-will-maintain-investment-in-first-party-games-without-releasing-them-on-pc","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1900253","title":{"rendered":"Former PlayStation Exec Wonders How Sony Will Maintain Investment in First-Party Games Without Releasing Them on PC"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-28683165 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Former PlayStation exec Shuhei Yoshida has suggested that Sony will struggle to recoup the huge budgets invested in its first-party games without porting them to PC.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Yoshida \u2014 who previously led Sony Interactive Entertainment Worldwide Studios \u2014 spoke at <a href=\"https:\/\/www.youtube.com\/watch?v=V4OSBsxBjnE\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>ALT. Games<\/u><\/a> earlier this month, reflecting on Sony&#8217;s reported recent decision to pull back from PC releases when games have never cost more to make. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;In PS4 days still we are making AAA games with big budget,&#8221; Yoshida said (thanks, <a href=\"https:\/\/respawnfirst.com\/shuhei-yoshida-says-he-doesnt-see-any-proof-of-playstation-changing-its-pc-strategy\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>Respawn First<\/u><\/a>). &#8220;I somehow felt the bigger the budget, the safer in some strange way. Creating bigger, better-looking games that people are asking for. In the past it kind of worked, you know, business wise. But in the last five or so years, publishers and developers must have realized that model may not be sustainable.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Releasing games on PC after a couple of years must have helped recoup the investment of these big budget games and help[ed] the team and company to reinvest that money into their new games,&#8221; he added, &#8220;So, from a business standpoint, I think it made sense for me.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;If they were releasing new AAA games day one on other platforms, I don\u2019t think that\u2019s a good strategy for [a] platform holder like PlayStation. I\u2019m not seeing any proof of them changing their strategy this generation, but if they are changing its going to be interesting how they are able to maintain the investment on the big budget games on the first-party side going forward.&#8221;<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The Best PlayStation Game of 2025<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"Superheroes, ronin, insect warriors, and postal service workers. Whatever your fantasy this year, PlayStation could deliver it. But which PS5 game was the best? We at IGN have voted and picked out what we think are the five most worthy of recognition from across 2025, naming one of them the very best PlayStation game of the year, as well as shouting out a few honourable mentions that were very close to making the cut.&lt;br&gt;&lt;br&gt;\n\nIn an era where console exclusives are a dying breed, as Sony\u2019s competitor, Microsoft, has shown us more than ever over the past few months, we\u2019ve made the decision this year to branch out and open up the criteria for what can win our platform-specific awards. These aren\u2019t the top five Sony exclusives, but the top five games that were released on PS5 in 2025, full stop. So, without further ado, let\u2019s get on with it and crown the best PlayStation game of 2025 before we all die of old age.\n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;Runner-Up: Hollow Knight: Silksong&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nIt finally happened. 2025 was the year that Hollow Knight: Silksong saw the light of day, and what a relief that we not only got to play it, but it was also extremely good. Team Cherry\u2019s much-anticipated sequel may be a whole lot more punishing than the original, but it is still home to that same magic, which can be found all over its sprawling, bug-sized world full of secret nooks and crannies. The platforming pathways to get to those places are tight and challenging, with new lead, Hornet, showing off a fresh batch of skills stemming from her fundamentally game-changing diagonal dart. But it\u2019s in combat where she really comes into her own, promoting a more aggressive style of play which lets you take the fight to Silksong\u2019s bestiary of bosses. These tough creatures of all shapes and sizes with nasty tricks up their sleeves may have presented some of 2025\u2019s biggest roadblocks, but persevere, and the glory waiting behind them leads to one of this year\u2019s greatest games.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 6 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;Runner-Up: Dispatch&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nSuperhero drama Dispatch manages to recapture the magic of those Telltale-esque episodic visual novels that we all fell in love with a decade or so ago. Following the story of Robert Robertson, a hero who is nothing without his now-destroyed mech suit, it's a heartwarming tale of redemption that isn\u2019t without its fair share of bite, too. Managing your many relationships, both personal and professional, as they intertangle at Robbie\u2019s place of work, the Superhero Dispatch Network, is key, as is making sure your team of down-and-out supervillains successfully try their hand at crime-stopping.&lt;br&gt;&lt;br&gt; \n\nThis half of the game adds a real-time sim management wrinkle to each chapter, as you boost the skills of your squad and send them out on missions that match their skillset. From the hot-head Flambae, to the internet\u2019s new favourite demon Mommy, Malevola, you\u2019re in command of a vibrant and varied bunch that each offer a fun dynamic to each and every scene they\u2019re in. But it's outside of the SDN office monitor that Dispatch really comes to life, as Robertson\u2019s life crumbles around him, and your best attempts at rebuilding it are hidden behind dialogue choices. What comes of its cast of characters, headlined by Breaking Bad\u2019s Aaron Paul as Robbie, and with Laura Bailey\u2019s Invisagal stealing most scenes, is up to you. One thing that is guaranteed, though, is a great time.\n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;Runner-Up: Death Stranding 2: On the Beach&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nIn many ways, Death Stranding 2: On the Beach finally fulfilled the promise of its flawed predecessor. Creator Hideo Kojima\u2019s second slice of post-apocalypse delivery adventures dialled up the action, echoing his past Metal Gear Solid successes, whilst still maintaining that singular, lonely vision of a disconnected world. Taking Sam Porter Bridges to Australia, On the Beach hands you a much expanded range of combat options, from silenced sniper rifles to homing missile mechanical dogs, and permits you to go about completing its many, many postal orders however you\u2019d like. This freedom is not just a combat feature, but is reflected in how you go about navigating each of these treacherous delivery routes, too, with new ways to travel over stormy deserts and raging rivers, including huge, looming monorail systems and bonkers coffin hoverboards.&lt;br&gt;&lt;br&gt;\n\nBut the weirdness is just one aspect of Death Stranding \u2014 and there\u2019s no shortage of it this time around, thanks to Troy Baker\u2019s excellent return as villain Higgs \u2014 as its themes of love and loss ultimately dominate, no matter how large the spectacle on screen. Lea Seydoux is subtly brilliant as Fragile, and drives the story from start to finish as the connections between herself, Sam, and baby Lou are steadily revealed. It\u2019s a fantastic example of a vision come to life, and easily one of the best PlayStation games to have come out in 2025.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;Runner-Up: Ghost of Yotei&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nFollowing up on 2020\u2019s Ghost of Tsushima was always going to be a challenge, but developer Sucker Punch rose to it impressively well with Ghost of Yotei. This sword-slashing epic borrows everything that we loved from its predecessor, but improves on almost all of it in a multitude of fun little ways. The pulsating combat opens up further, with new weapons and skills introduced to deepen its familiar dodge, block, parry, and swing system. Among those additions is the highly satisfying disarming mechanic that has your protagonist, Atsu, send her enemies' blades flying from their grasp. But it's this wandering ronin\u2019s story that drives Yotei\u2019s momentum, turning a simple tale of revenge into something much more beautiful as you explore each corner of its historical Japanese map and soak in both the audio and visual majesty on show.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;Winner: Clair Obscur: Expedition 33&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nSurprise! Clair Obscur: Expedition 33 has won another award. It really is that good, though, isn\u2019t it? Sandfall Interactive\u2019s ode to Final Fantasy of years gone by takes that age-old formula and thrusts it firmly into 2025 with lashings of style, soaring music, and a battle system that melds classic turn-based RPG mechanics with exciting real-time elements, making each and every encounter a thrill. All of that style would be nothing without substance, though, and while its combat excites from moment to moment, it\u2019s Clair Obscur\u2019s poignant story and layered cast of characters that make it live long in the memory. Jennifer English\u2019s Maelle is pitch-perfect at the heart of Expedition 33\u2019s plot, with Ben Starr\u2019s Verso a wonderful foil as its twisted themes of grief and what it is to love are untangled. All played out in front of a ticking backdrop of the Gommage \u2014 a yearly tolling doomsday clock for anyone of a certain age \u2014 it\u2019s wonderfully cinematic, making it fit right in alongside many of Sony\u2019s first-party blockbuster offerings.&lt;br&gt;&lt;br&gt;\n\nTaking inspiration from the original PlayStation\u2019s library of Japanese RPGs and bringing those ideas into the future, thanks to an all-timer video game story supported by a combat system as satisfying as it is nuanced, Clair Obscur: Expedition 33 is the clear winner of our award for Best PlayStation Game of 2025.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Yoshida&#8217;s comments come after a new report recently revealed that both <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/ghost-of-yotei\">Ghost of Yotei<\/a> and <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/saros\">Saros<\/a> will remain exclusive to PlayStation 5, as will Insomniac&#8217;s upcoming Wolverine game, as <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/sony-has-reportedly-returned-to-console-exclusivity-in-part-because-some-within-playstation-are-worried-that-releasing-games-on-pc-may-hurt-sales-of-ps5-and-even-ps6\"><u>Sony pulls back from PC<\/u><\/a>. In recent years, Sony had expanded PlayStation to PC, but refrained from going as far as Microsoft, which releases all its games on PC at the same time as console, instead taking a staggered approach and releasing its single-player PlayStation games on PC after a period of console exclusivity. Single-player games will now allegedly remain console exclusive, marking a significant strategy shift and a return to console exclusivity at a time when console rival Microsoft is all-in on multiplatform.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s also worth noting recent reports that <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/sony-reportedly-considering-pushing-back-ps6-release-to-2028-or-even-2029-amid-ai-fueled-chip-crisis\"><u>Sony may have to delay the release of the PS6 to 2028 or even 2029<\/u><\/a> as a result of the AI-fueled chip crisis. <\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#8217;s biggest gaming sites and publications. She&#8217;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at <\/em><a href=\"https:\/\/bsky.app\/profile\/vixx.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><em>BlueSky<\/em><\/a><em>.<\/em><\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Former PlayStation exec Shuhei Yoshida has suggested that Sony will struggle to recoup the huge budgets invested in its first-party games without porting them to PC.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Yoshida \u2014 who previously led Sony Interactive Entertainment Worldwide Studios \u2014 spoke at <a href=\"https:\/\/www.youtube.com\/watch?v=V4OSBsxBjnE\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>ALT. Games<\/u><\/a> earlier this month, reflecting on Sony&#8217;s reported recent decision to pull back from PC releases when games have never cost more to make. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;In PS4 days still we are making AAA games with big budget,&#8221; Yoshida said (thanks, <a href=\"https:\/\/respawnfirst.com\/shuhei-yoshida-says-he-doesnt-see-any-proof-of-playstation-changing-its-pc-strategy\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>Respawn First<\/u><\/a>). &#8220;I somehow felt the bigger the budget, the safer in some strange way. Creating bigger, better-looking games that people are asking for. In the past it kind of worked, you know, business wise. But in the last five or so years, publishers and developers must have realized that model may not be sustainable.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Releasing games on PC after a couple of years must have helped recoup the investment of these big budget games and help[ed] the team and company to reinvest that money into their new games,&#8221; he added, &#8220;So, from a business standpoint, I think it made sense for me.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;If they were releasing new AAA games day one on other platforms, I don\u2019t think that\u2019s a good strategy for [a] platform holder like PlayStation. I\u2019m not seeing any proof of them changing their strategy this generation, but if they are changing its going to be interesting how they are able to maintain the investment on the big budget games on the first-party side going forward.&#8221;<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The Best PlayStation Game of 2025<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"Superheroes, ronin, insect warriors, and postal service workers. Whatever your fantasy this year, PlayStation could deliver it. But which PS5 game was the best? We at IGN have voted and picked out what we think are the five most worthy of recognition from across 2025, naming one of them the very best PlayStation game of the year, as well as shouting out a few honourable mentions that were very close to making the cut.&lt;br&gt;&lt;br&gt;\n\nIn an era where console exclusives are a dying breed, as Sony\u2019s competitor, Microsoft, has shown us more than ever over the past few months, we\u2019ve made the decision this year to branch out and open up the criteria for what can win our platform-specific awards. These aren\u2019t the top five Sony exclusives, but the top five games that were released on PS5 in 2025, full stop. So, without further ado, let\u2019s get on with it and crown the best PlayStation game of 2025 before we all die of old age.\n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;Runner-Up: Hollow Knight: Silksong&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nIt finally happened. 2025 was the year that Hollow Knight: Silksong saw the light of day, and what a relief that we not only got to play it, but it was also extremely good. Team Cherry\u2019s much-anticipated sequel may be a whole lot more punishing than the original, but it is still home to that same magic, which can be found all over its sprawling, bug-sized world full of secret nooks and crannies. The platforming pathways to get to those places are tight and challenging, with new lead, Hornet, showing off a fresh batch of skills stemming from her fundamentally game-changing diagonal dart. But it\u2019s in combat where she really comes into her own, promoting a more aggressive style of play which lets you take the fight to Silksong\u2019s bestiary of bosses. These tough creatures of all shapes and sizes with nasty tricks up their sleeves may have presented some of 2025\u2019s biggest roadblocks, but persevere, and the glory waiting behind them leads to one of this year\u2019s greatest games.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 6 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;Runner-Up: Dispatch&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nSuperhero drama Dispatch manages to recapture the magic of those Telltale-esque episodic visual novels that we all fell in love with a decade or so ago. Following the story of Robert Robertson, a hero who is nothing without his now-destroyed mech suit, it's a heartwarming tale of redemption that isn\u2019t without its fair share of bite, too. Managing your many relationships, both personal and professional, as they intertangle at Robbie\u2019s place of work, the Superhero Dispatch Network, is key, as is making sure your team of down-and-out supervillains successfully try their hand at crime-stopping.&lt;br&gt;&lt;br&gt; \n\nThis half of the game adds a real-time sim management wrinkle to each chapter, as you boost the skills of your squad and send them out on missions that match their skillset. From the hot-head Flambae, to the internet\u2019s new favourite demon Mommy, Malevola, you\u2019re in command of a vibrant and varied bunch that each offer a fun dynamic to each and every scene they\u2019re in. But it's outside of the SDN office monitor that Dispatch really comes to life, as Robertson\u2019s life crumbles around him, and your best attempts at rebuilding it are hidden behind dialogue choices. What comes of its cast of characters, headlined by Breaking Bad\u2019s Aaron Paul as Robbie, and with Laura Bailey\u2019s Invisagal stealing most scenes, is up to you. One thing that is guaranteed, though, is a great time.\n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;Runner-Up: Death Stranding 2: On the Beach&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nIn many ways, Death Stranding 2: On the Beach finally fulfilled the promise of its flawed predecessor. Creator Hideo Kojima\u2019s second slice of post-apocalypse delivery adventures dialled up the action, echoing his past Metal Gear Solid successes, whilst still maintaining that singular, lonely vision of a disconnected world. Taking Sam Porter Bridges to Australia, On the Beach hands you a much expanded range of combat options, from silenced sniper rifles to homing missile mechanical dogs, and permits you to go about completing its many, many postal orders however you\u2019d like. This freedom is not just a combat feature, but is reflected in how you go about navigating each of these treacherous delivery routes, too, with new ways to travel over stormy deserts and raging rivers, including huge, looming monorail systems and bonkers coffin hoverboards.&lt;br&gt;&lt;br&gt;\n\nBut the weirdness is just one aspect of Death Stranding \u2014 and there\u2019s no shortage of it this time around, thanks to Troy Baker\u2019s excellent return as villain Higgs \u2014 as its themes of love and loss ultimately dominate, no matter how large the spectacle on screen. Lea Seydoux is subtly brilliant as Fragile, and drives the story from start to finish as the connections between herself, Sam, and baby Lou are steadily revealed. It\u2019s a fantastic example of a vision come to life, and easily one of the best PlayStation games to have come out in 2025.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;Runner-Up: Ghost of Yotei&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nFollowing up on 2020\u2019s Ghost of Tsushima was always going to be a challenge, but developer Sucker Punch rose to it impressively well with Ghost of Yotei. This sword-slashing epic borrows everything that we loved from its predecessor, but improves on almost all of it in a multitude of fun little ways. The pulsating combat opens up further, with new weapons and skills introduced to deepen its familiar dodge, block, parry, and swing system. Among those additions is the highly satisfying disarming mechanic that has your protagonist, Atsu, send her enemies' blades flying from their grasp. But it's this wandering ronin\u2019s story that drives Yotei\u2019s momentum, turning a simple tale of revenge into something much more beautiful as you explore each corner of its historical Japanese map and soak in both the audio and visual majesty on show.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;Winner: Clair Obscur: Expedition 33&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nSurprise! Clair Obscur: Expedition 33 has won another award. It really is that good, though, isn\u2019t it? Sandfall Interactive\u2019s ode to Final Fantasy of years gone by takes that age-old formula and thrusts it firmly into 2025 with lashings of style, soaring music, and a battle system that melds classic turn-based RPG mechanics with exciting real-time elements, making each and every encounter a thrill. All of that style would be nothing without substance, though, and while its combat excites from moment to moment, it\u2019s Clair Obscur\u2019s poignant story and layered cast of characters that make it live long in the memory. Jennifer English\u2019s Maelle is pitch-perfect at the heart of Expedition 33\u2019s plot, with Ben Starr\u2019s Verso a wonderful foil as its twisted themes of grief and what it is to love are untangled. All played out in front of a ticking backdrop of the Gommage \u2014 a yearly tolling doomsday clock for anyone of a certain age \u2014 it\u2019s wonderfully cinematic, making it fit right in alongside many of Sony\u2019s first-party blockbuster offerings.&lt;br&gt;&lt;br&gt;\n\nTaking inspiration from the original PlayStation\u2019s library of Japanese RPGs and bringing those ideas into the future, thanks to an all-timer video game story supported by a combat system as satisfying as it is nuanced, Clair Obscur: Expedition 33 is the clear winner of our award for Best PlayStation Game of 2025.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Yoshida&#8217;s comments come after a new report recently revealed that both <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/ghost-of-yotei\">Ghost of Yotei<\/a> and <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/saros\">Saros<\/a> will remain exclusive to PlayStation 5, as will Insomniac&#8217;s upcoming Wolverine game, as <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/sony-has-reportedly-returned-to-console-exclusivity-in-part-because-some-within-playstation-are-worried-that-releasing-games-on-pc-may-hurt-sales-of-ps5-and-even-ps6\"><u>Sony pulls back from PC<\/u><\/a>. In recent years, Sony had expanded PlayStation to PC, but refrained from going as far as Microsoft, which releases all its games on PC at the same time as console, instead taking a staggered approach and releasing its single-player PlayStation games on PC after a period of console exclusivity. Single-player games will now allegedly remain console exclusive, marking a significant strategy shift and a return to console exclusivity at a time when console rival Microsoft is all-in on multiplatform.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s also worth noting recent reports that <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/sony-reportedly-considering-pushing-back-ps6-release-to-2028-or-even-2029-amid-ai-fueled-chip-crisis\"><u>Sony may have to delay the release of the PS6 to 2028 or even 2029<\/u><\/a> as a result of the AI-fueled chip crisis. <\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#8217;s biggest gaming sites and publications. She&#8217;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at <\/em><a href=\"https:\/\/bsky.app\/profile\/vixx.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><em>BlueSky<\/em><\/a><em>.<\/em><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Former PlayStation exec Shuhei Yoshida has suggested that Sony will struggle to recoup the huge budgets invested in its first-party games without porting them to PC. Yoshida \u2014 who previously led Sony Interactive Entertainment Worldwide Studios \u2014 spoke at ALT. Games earlier this month, reflecting on Sony&#8217;s reported recent decision to pull back from PC [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-1900253","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1900253","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1900253"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1900253\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1900253"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1900253"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1900253"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}