{"id":1874066,"date":"2026-04-09T14:00:00","date_gmt":"2026-04-09T11:00:00","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1874066"},"modified":"2026-04-09T14:00:00","modified_gmt":"2026-04-09T11:00:00","slug":"after-crimson-desert-apology-the-boss-of-pubg-says-he-doesnt-care-if-a-developer-uses-ai-for-artwork-if-they-make-good-gameplay","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1874066","title":{"rendered":"After Crimson Desert Apology, the Boss of PUBG Says He Doesn\u2019t Care if a Developer Uses AI for Artwork \u2018If They Make Good Gameplay\u2019"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-28683165 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The use of generative AI in games is one of the hottest topics in the industry right now, and a couple of weeks ago, the biggest game of the year so far, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/we-should-have-clearly-disclosed-our-use-of-ai-crimson-desert-dev-launches-comprehensive-audit-of-all-in-game-assets-after-ai-generated-art-was-unintentionally-included-in-final-release\"><u>Crimson Desert, found itself at the centre of it<\/u><\/a> after some in-game paintings were discovered to have been created using the technology.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It led to a swift apology from developer Pearl Abyss, who claimed that AI-generated assets \u201cwere unintentionally included in the final release,\u201d and admitted it should have disclosed the use of AI to players. \u201cWe sincerely apologize for these oversights,\u201d the Korean company added.<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s Steam&#8217;s policy for games to clearly declare on their store pages if generative AI has been used to make them, but it is by no means against the rules to use these tools in the development process. So, should studios feel the need to apologise for using such technology? It\u2019s a question IGN recently asked fellow Korean developer and head of PUBG Studios, Taeseok Jang.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIt&#8217;s a bit of a tricky question,\u201d says Jang. \u201cBut what I can tell you now is I&#8217;m currently studying and monitoring the situation and industry&#8217;s AI usage cases. Is this kind of situation happening only in the gaming industry, or is it relevant in the art industry or other industries as well? So, actually, as a fan, it doesn&#8217;t matter to me. Because if they make good gameplay, then it doesn&#8217;t matter to me if they use AI for artwork. Maybe it could be different from the perspective of developers or investors, but yeah, I cannot tell you the exact answer about it because I&#8217;m currently learning and studying the case.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">So, it would seem that PUBG Studios values the craft of designing compelling gameplay more than the human touch of in-game artwork, then. To some extent, it makes sense \u2014 Battlegrounds is an experience-based, almost purely on the timeless tension of its gunplay and loot and survive loop \u2014 but I can\u2019t help but feel like other aspects of game design should be held in as high regard. I play games to get immersed in worlds that feel like they have been sculpted by a human hand, which Crimson Desert does magnificently for the most part, incidentally. The thought of art design becoming the whole of generative AI, as long as the gameplay is good, just doesn\u2019t sit well with me.<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">PUBG Xeno Point Screenshots<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 9 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">So, what is PUBG\u2019s position on using generative AI in its own games? Jang answers, \u201cOur stance is that basically our goal for using AI is to bring new and fun gameplay experiences to our users. We are thinking that it is a tool, just like Maya, which we used in the past. There is no difference in terms of the purpose of that AI. So I think AI will give us freedom to focus on more fun gameplay experiences because it can give us freedom and more time by automating repetitive work. So when we make a new gameplay, it is not largely using AI yet for now, but currently we are at the stage of how to make it more helpful for making new experiences for our users.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>\u201c<\/strong>Automating repetitive work\u201d sure does sound appealing, but when it comes at the cost of workforce numbers being reduced, is that net gain really worth it? I\u2019m sure CEOs and company leaders would perhaps say so, but to the thousands of game developers who have already lost their jobs over the past year, I\u2019m not sure they\u2019d agree. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">AI technology is certainly something that seems more ingrained in the culture of PUBG Studio\u2019s parent company, Krafton, though. The publisher currently finds itself in the middle of a long and expensive dispute with Subnautica 2 developers Unknown Worlds, in which the subsidiary studio has claimed that Krafton\u2019s CEO used ChatGPT to <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/fired-subnautica-2-founders-claim-krafton-ceo-used-chatgpt-to-brainstorm-ways-to-avoid-paying-250m-bonus-and-discussed-a-takeover-over-company-slack-messages\"><u>\u201chelp him brainstorm ways to avoid paying the earnout\u201d<\/u><\/a>. That bill is said to have been the not insignificant sum of $250m.<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Recently, Krafton stated in a press release that while it will remain \u201cfocused on its core identity as a game developer\u201d, it will continue to \u201cexplore opportunities rooted in its game technology.\u201d It further added that, \u201csince 2021, the company has applied AI technologies primarily to enhance gameplay experiences and improve development efficiency, including concepts such as CPCs (Co-Playable Characters). In October, KRAFTON declared its transition to an AI-first company to implement workflow automation, with the goal of reinvesting time and resources back into creative game development.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cLooking ahead, Krafton is evaluating how its game technology may eventually be applied to areas such as physical AI and robotics,\u201d the statement continued. \u201cThese areas are viewed as long-term exploratory opportunities, not near-term business initiatives, and are informed by Krafton\u2019s experience operating large-scale virtual worlds and physics-based simulations.\u201d Krafton appears to be all-in on the AI revolution, then.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I\u2019d love to hear what you think about the use of generative AI in game development, though. Do you agree with the head of PUBG studios that, as long as the gameplay has been handcrafted and made to feel great, then it doesn\u2019t matter how the in-game art is made? Or, would you prefer to see a fully human touch across all aspects of game development? Let us know in the comments below!<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at <\/em><a href=\"https:\/\/bsky.app\/profile\/cardy.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">@cardy.bsky.social<\/a><em>.<\/em><\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The use of generative AI in games is one of the hottest topics in the industry right now, and a couple of weeks ago, the biggest game of the year so far, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/we-should-have-clearly-disclosed-our-use-of-ai-crimson-desert-dev-launches-comprehensive-audit-of-all-in-game-assets-after-ai-generated-art-was-unintentionally-included-in-final-release\"><u>Crimson Desert, found itself at the centre of it<\/u><\/a> after some in-game paintings were discovered to have been created using the technology.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It led to a swift apology from developer Pearl Abyss, who claimed that AI-generated assets \u201cwere unintentionally included in the final release,\u201d and admitted it should have disclosed the use of AI to players. \u201cWe sincerely apologize for these oversights,\u201d the Korean company added.<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s Steam&#8217;s policy for games to clearly declare on their store pages if generative AI has been used to make them, but it is by no means against the rules to use these tools in the development process. So, should studios feel the need to apologise for using such technology? It\u2019s a question IGN recently asked fellow Korean developer and head of PUBG Studios, Taeseok Jang.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIt&#8217;s a bit of a tricky question,\u201d says Jang. \u201cBut what I can tell you now is I&#8217;m currently studying and monitoring the situation and industry&#8217;s AI usage cases. Is this kind of situation happening only in the gaming industry, or is it relevant in the art industry or other industries as well? So, actually, as a fan, it doesn&#8217;t matter to me. Because if they make good gameplay, then it doesn&#8217;t matter to me if they use AI for artwork. Maybe it could be different from the perspective of developers or investors, but yeah, I cannot tell you the exact answer about it because I&#8217;m currently learning and studying the case.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">So, it would seem that PUBG Studios values the craft of designing compelling gameplay more than the human touch of in-game artwork, then. To some extent, it makes sense \u2014 Battlegrounds is an experience-based, almost purely on the timeless tension of its gunplay and loot and survive loop \u2014 but I can\u2019t help but feel like other aspects of game design should be held in as high regard. I play games to get immersed in worlds that feel like they have been sculpted by a human hand, which Crimson Desert does magnificently for the most part, incidentally. The thought of art design becoming the whole of generative AI, as long as the gameplay is good, just doesn\u2019t sit well with me.<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">PUBG Xeno Point Screenshots<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 9 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">So, what is PUBG\u2019s position on using generative AI in its own games? Jang answers, \u201cOur stance is that basically our goal for using AI is to bring new and fun gameplay experiences to our users. We are thinking that it is a tool, just like Maya, which we used in the past. There is no difference in terms of the purpose of that AI. So I think AI will give us freedom to focus on more fun gameplay experiences because it can give us freedom and more time by automating repetitive work. So when we make a new gameplay, it is not largely using AI yet for now, but currently we are at the stage of how to make it more helpful for making new experiences for our users.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>\u201c<\/strong>Automating repetitive work\u201d sure does sound appealing, but when it comes at the cost of workforce numbers being reduced, is that net gain really worth it? I\u2019m sure CEOs and company leaders would perhaps say so, but to the thousands of game developers who have already lost their jobs over the past year, I\u2019m not sure they\u2019d agree. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">AI technology is certainly something that seems more ingrained in the culture of PUBG Studio\u2019s parent company, Krafton, though. The publisher currently finds itself in the middle of a long and expensive dispute with Subnautica 2 developers Unknown Worlds, in which the subsidiary studio has claimed that Krafton\u2019s CEO used ChatGPT to <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/fired-subnautica-2-founders-claim-krafton-ceo-used-chatgpt-to-brainstorm-ways-to-avoid-paying-250m-bonus-and-discussed-a-takeover-over-company-slack-messages\"><u>\u201chelp him brainstorm ways to avoid paying the earnout\u201d<\/u><\/a>. That bill is said to have been the not insignificant sum of $250m.<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Recently, Krafton stated in a press release that while it will remain \u201cfocused on its core identity as a game developer\u201d, it will continue to \u201cexplore opportunities rooted in its game technology.\u201d It further added that, \u201csince 2021, the company has applied AI technologies primarily to enhance gameplay experiences and improve development efficiency, including concepts such as CPCs (Co-Playable Characters). In October, KRAFTON declared its transition to an AI-first company to implement workflow automation, with the goal of reinvesting time and resources back into creative game development.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cLooking ahead, Krafton is evaluating how its game technology may eventually be applied to areas such as physical AI and robotics,\u201d the statement continued. \u201cThese areas are viewed as long-term exploratory opportunities, not near-term business initiatives, and are informed by Krafton\u2019s experience operating large-scale virtual worlds and physics-based simulations.\u201d Krafton appears to be all-in on the AI revolution, then.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I\u2019d love to hear what you think about the use of generative AI in game development, though. Do you agree with the head of PUBG studios that, as long as the gameplay has been handcrafted and made to feel great, then it doesn\u2019t matter how the in-game art is made? Or, would you prefer to see a fully human touch across all aspects of game development? Let us know in the comments below!<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at <\/em><a href=\"https:\/\/bsky.app\/profile\/cardy.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">@cardy.bsky.social<\/a><em>.<\/em><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>The use of generative AI in games is one of the hottest topics in the industry right now, and a couple of weeks ago, the biggest game of the year so far, Crimson Desert, found itself at the centre of it after some in-game paintings were discovered to have been created using the technology. It [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-1874066","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1874066","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1874066"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1874066\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1874066"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1874066"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1874066"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}