{"id":1874062,"date":"2026-04-09T13:00:00","date_gmt":"2026-04-09T10:00:00","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1874062"},"modified":"2026-04-09T13:00:00","modified_gmt":"2026-04-09T10:00:00","slug":"replaced-heroes-of-might-magic-olden-era-the-secret-life-of-goldman-2-other-developers-unite-to-form-nova-assembly-co-op","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1874062","title":{"rendered":"Replaced, Heroes of Might &amp; Magic: Olden Era, The Secret Life of Goldman, 2 Other Developers Unite to Form &#8216;Nova Assembly&#8217; Co-op"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-28683165 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Five independent game studios \u2013 including the developers of the upcoming Replaced and the team behind the upcoming Heroes of Might &amp; Magic: Olden Era \u2013 have joined forces in a sort-of co-op in order to support each other with development and marketing, with an aim to eventually create their own co-owned publishing label.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Sad Cat Studios (Replaced), Unfrozen (Heroes of Might &amp; Magic: Olden Era), Weappy (This Is the Police), VEA Games (Nikoderiko: The Magical World), and Game Garden (Farmdale) aren&#8217;t merging; they will each remain independent studios. However, the goal of Nova Assembly is intended to be a backstop against layoffs and increasing development and publishing uncertainty in the gaming space by sharing resources in mutually beneficial ways.<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Unfrozen founder Denis Federov, who will be the CEO of Nova Assembly, said, \u201cThe formation of a single holding structure bringing together five commercially successful and highly promising game studios will not only enable creators of ambitious gaming projects to share invaluable expertise accumulated over years of experience, but will also allow for more efficient and strategic use of shared resources. And all that without compromising creative independence, which ultimately remains the key driver of competitiveness in today\u2019s challenging market.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIn a world where we increasingly give over control to algorithms, we&#8217;re uniting with like-minded people to reinforce the human element: to exchange human ideas, offer each other human support, and make human decisions together,\u201d added Weappy co-founder Ilya Yanovich, who will be Nova Assembly&#8217;s Creative Director. <\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The studios posted an <a href=\"https:\/\/novaassembly.com\/letter.html\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">open letter<\/a> on the Nova Assembly website, which said in part, &#8220;We will support each other with resources. If one team has just launched a successful game while another needs financial backing, we can resolve the matter internally \u2013 and avoid making ruinous compromises.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;We will support one another with knowledge and technology. If a team requires a specialist with a specific skillset to tackle a particular challenge, it&#8217;s far more sensible to temporarily bring in someone from another team, rather than scrambling around for outside assistance. If a team has developed a flexible dialogue editor or devised a clever process or optimization, everyone should be able to benefit.<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;We intend to build our own publishing arm. We value all the partners we currently work with, but looking forward, we want to be the ones deciding how we market and release our games. We want to establish a direct line of communication with our audience and with the various gaming platforms.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;And surely the most important point: making games is hard; making games is daunting; and there&#8217;s nothing more valuable than the sense you aren&#8217;t alone in the endeavor. It&#8217;s always a joy to share success with friends \u2013 but it&#8217;s far more crucial to know that there&#8217;s someone willing to share the burden of your mistakes and missteps \u2013 so we can be bold enough to take creative risks.<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Replaced (<a href=\"https:\/\/store.steampowered.com\/app\/1663850\/REPLACED\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">wishlist it or play the demo on Steam<\/a> if you&#8217;re interested) is due out on PC and Xbox (including day-one on Game Pass) on April 14. Heroes of Might &amp; Magic: Olden Era (<a href=\"https:\/\/store.steampowered.com\/app\/3105440\/Heroes_of_Might_and_Magic_Olden_Era\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">wishlist it or play the demo on Steam<\/a> if you&#8217;re interested) is due to launch into Early Access on April 30. The Eternal Life of Goldman (<a href=\"https:\/\/store.steampowered.com\/app\/2254950\/The_Eternal_Life_of_Goldman\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">wishlist it or play the demo on Steam<\/a> if you&#8217;re interested) has no release window as of yet. <\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Ryan McCaffrey is IGN&#8217;s executive editor of previews and host of both IGN&#8217;s weekly Xbox show, <\/em><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/watch\/unlocked\">Podcast Unlocked<\/a><em>, as well as our semi-retired interview show, <\/em><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/2016\/02\/04\/ign-unfiltered-every-episode-ever\">IGN Unfiltered<\/a><em>. He&#8217;s a North Jersey guy, so it&#8217;s &#8220;Taylor ham,&#8221; not &#8220;pork roll.&#8221; Debate it with him on Twitter at <\/em><a href=\"https:\/\/twitter.com\/DMC_Ryan\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><em>@DMC_Ryan<\/em><\/a><em>.<\/em><\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Five independent game studios \u2013 including the developers of the upcoming Replaced and the team behind the upcoming Heroes of Might &amp; Magic: Olden Era \u2013 have joined forces in a sort-of co-op in order to support each other with development and marketing, with an aim to eventually create their own co-owned publishing label.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Sad Cat Studios (Replaced), Unfrozen (Heroes of Might &amp; Magic: Olden Era), Weappy (This Is the Police), VEA Games (Nikoderiko: The Magical World), and Game Garden (Farmdale) aren&#8217;t merging; they will each remain independent studios. However, the goal of Nova Assembly is intended to be a backstop against layoffs and increasing development and publishing uncertainty in the gaming space by sharing resources in mutually beneficial ways.<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Unfrozen founder Denis Federov, who will be the CEO of Nova Assembly, said, \u201cThe formation of a single holding structure bringing together five commercially successful and highly promising game studios will not only enable creators of ambitious gaming projects to share invaluable expertise accumulated over years of experience, but will also allow for more efficient and strategic use of shared resources. And all that without compromising creative independence, which ultimately remains the key driver of competitiveness in today\u2019s challenging market.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIn a world where we increasingly give over control to algorithms, we&#8217;re uniting with like-minded people to reinforce the human element: to exchange human ideas, offer each other human support, and make human decisions together,\u201d added Weappy co-founder Ilya Yanovich, who will be Nova Assembly&#8217;s Creative Director. <\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The studios posted an <a href=\"https:\/\/novaassembly.com\/letter.html\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">open letter<\/a> on the Nova Assembly website, which said in part, &#8220;We will support each other with resources. If one team has just launched a successful game while another needs financial backing, we can resolve the matter internally \u2013 and avoid making ruinous compromises.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;We will support one another with knowledge and technology. If a team requires a specialist with a specific skillset to tackle a particular challenge, it&#8217;s far more sensible to temporarily bring in someone from another team, rather than scrambling around for outside assistance. If a team has developed a flexible dialogue editor or devised a clever process or optimization, everyone should be able to benefit.<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;We intend to build our own publishing arm. We value all the partners we currently work with, but looking forward, we want to be the ones deciding how we market and release our games. We want to establish a direct line of communication with our audience and with the various gaming platforms.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;And surely the most important point: making games is hard; making games is daunting; and there&#8217;s nothing more valuable than the sense you aren&#8217;t alone in the endeavor. It&#8217;s always a joy to share success with friends \u2013 but it&#8217;s far more crucial to know that there&#8217;s someone willing to share the burden of your mistakes and missteps \u2013 so we can be bold enough to take creative risks.<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Replaced (<a href=\"https:\/\/store.steampowered.com\/app\/1663850\/REPLACED\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">wishlist it or play the demo on Steam<\/a> if you&#8217;re interested) is due out on PC and Xbox (including day-one on Game Pass) on April 14. Heroes of Might &amp; Magic: Olden Era (<a href=\"https:\/\/store.steampowered.com\/app\/3105440\/Heroes_of_Might_and_Magic_Olden_Era\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">wishlist it or play the demo on Steam<\/a> if you&#8217;re interested) is due to launch into Early Access on April 30. The Eternal Life of Goldman (<a href=\"https:\/\/store.steampowered.com\/app\/2254950\/The_Eternal_Life_of_Goldman\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">wishlist it or play the demo on Steam<\/a> if you&#8217;re interested) has no release window as of yet. <\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Ryan McCaffrey is IGN&#8217;s executive editor of previews and host of both IGN&#8217;s weekly Xbox show, <\/em><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/watch\/unlocked\">Podcast Unlocked<\/a><em>, as well as our semi-retired interview show, <\/em><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/2016\/02\/04\/ign-unfiltered-every-episode-ever\">IGN Unfiltered<\/a><em>. He&#8217;s a North Jersey guy, so it&#8217;s &#8220;Taylor ham,&#8221; not &#8220;pork roll.&#8221; Debate it with him on Twitter at <\/em><a href=\"https:\/\/twitter.com\/DMC_Ryan\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><em>@DMC_Ryan<\/em><\/a><em>.<\/em><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Five independent game studios \u2013 including the developers of the upcoming Replaced and the team behind the upcoming Heroes of Might &amp; Magic: Olden Era \u2013 have joined forces in a sort-of co-op in order to support each other with development and marketing, with an aim to eventually create their own co-owned publishing label. Sad [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-1874062","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1874062","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1874062"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1874062\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1874062"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1874062"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1874062"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}