{"id":1874055,"date":"2026-04-09T14:00:00","date_gmt":"2026-04-09T11:00:00","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1874055"},"modified":"2026-04-09T14:00:00","modified_gmt":"2026-04-09T11:00:00","slug":"i-have-big-respect-for-them-pubgs-boss-looks-to-old-foe-fortnite-to-secure-the-future-of-its-battle-royale","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1874055","title":{"rendered":"&#8220;I have big respect for them&#8221; &#8211; PUBG&#8217;s boss looks to old foe Fortnite to secure the future of its battle royale"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"features\" data-article-group=\"feature\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/features\" data-active=\"false\"><br \/>\n                      Features<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">&#8220;I have big respect for them&#8221; &#8211; PUBG&#8217;s boss looks to old foe Fortnite to secure the future of its battle royale<\/h1>\n<p class=\"strapline\">&#8220;There&#8217;s room to get more growth.&#8221;<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/krafton-pubg-header.jpg?width=690&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"PUBG IP boss Taeseok Jang in a black hoodie, superimposed on a background of Fortnite characters on the left, and PUBG's main mascot dude on the right\" loading=\"eager\" data-uri=\"krafton-pubg-header.jpg\" data-lightbox width=\"690\" height=\"388\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Eurogamer \/ Krafton \/ Epic Games<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Chris Tapsell avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/1521645531.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\"><\/p>\n<p>  <img alt=\"Chris Tapsell avatar\" data-autosize=\"crop_lossy\" data-uri=\"1521645531.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"features\"><br \/>\n                    Feature<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/chris-tapsell\">Chris Tapsell<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Deputy Editorial Director<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-04-09T14:00:00+00:00\">April 9, 2026<\/time>              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/pubg-fortnite-battle-royale-future-taeseok-jang-interview?view=comments\" rel=\"nofollow\"><br \/>\n          3 comments<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"a8888b6d-5bc0-480f-a9ef-1f57b9dc36eb\" data-name=\"Fortnite\" data-follow-text=\"Follow Fortnite\" data-unfollow-text=\"Following Fortnite\" data-aria-follow-text=\"Follow Fortnite\" data-aria-unfollow-text=\"Following Fortnite\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Fortnite\" title=\"Follow Fortnite\"><br \/>\n  Follow Fortnite<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>&#8220;When we first started, there was a shooter genre, and there was a subgenre within that which was battle royale,&#8221; says Taeseok Jang, Krafton&#8217;s head of the <a href=\"https:\/\/www.eurogamer.net\/games\/playerunknowns-battlegrounds\">PUBG<\/a> IP franchise group, as we talk on an upper floor of one of the Korean publisher&#8217;s many gleaming offices in Seoul. &#8220;But now it&#8217;s become its own genre &#8211; and there&#8217;s a shooter genre that&#8217;s kind of a subgenre to battle royale.&#8221;<\/p>\n<p>Presumably, what Jang means by that last part isn&#8217;t that all shooters are a subgenre to battle royales, but that the shooting is really just one aspect of them these days. If that&#8217;s the case, then I&#8217;d say he&#8217;s right, at least in part. PUBG: Battlegrounds, for instance &#8211; the battle royale game of what is now a wider, Brendan Greene-less PUBG franchise &#8211; is increasingly a stage for collaborations and events, from luxury brands such as Balenciaga and Lamborghini to K-pop superstars Blackpink. Plus, some other actual game modes as well, as most recently exemplified by the enjoyable, if <a href=\"https:\/\/www.eurogamer.net\/pubgs-new-co-op-pve-mode-xeno-point-offers-a-strange-vision-of-a-post-battle-royale-future\">slightly underwhelming PvE looter-shooter roguelite, Xeno Point<\/a>. Meanwhile, Call of Duty: Warzone&#8217;s garish cosmetic collabs are the stuff of regular memes, and then there&#8217;s <a href=\"https:\/\/www.eurogamer.net\/games\/fortnite\">Fortnite<\/a>.<\/p>\n<p>Fortnite is, at least by its own stratospheric standards, not in a brilliant place. From my own conversations with Epic, and piecing together the unspoken but implied lessons of its numbers, <a href=\"https:\/\/www.eurogamer.net\/fortnite-still-biggest-game-in-the-world-but-playtime-dropped-in-2025\">it became clear Fortnite&#8217;s playtime had dropped considerably<\/a> &#8211; &#8220;the logical conclusion&#8221; from the figures, as Epic&#8217;s Steve Allison put it to me at the time. And while it &#8220;still remains the biggest game in the world on many fronts,&#8221; in Allison&#8217;s words, Epic has since <a href=\"https:\/\/www.eurogamer.net\/fortnite-raising-v-buck-and-pack-prices-march-2026\">hoiked up the price of V-bucks<\/a> and <a href=\"https:\/\/www.eurogamer.net\/fortnite-maker-epic-cuts-over-1000-jobs-as-battle-royale-suffers-slump\">laid off an enormous number of developers<\/a>.<\/p>\n<p>Much of this is tied to other, more existential threats currently being wrangled by video games at large of course &#8211; dwindling disposable income, ever more aggressive competition from the engagement economy, more. But with no truly revolutionary entry to the genre for some time, and extraction shooters such as <a href=\"https:\/\/www.eurogamer.net\/games\/arc-raiders\">Arc Raiders<\/a> and Marathon suddenly the cooler darlings of the shooter world, it does feel like something might be shifting.<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"PUBG's Balenciaga collaboration official image, showing the PUBG guy in shirt, tie and helmet sat in the foreground, a blue techno-swirl, and people in Balenciaga clothes such as a pink jacket and a suit of armour in the background\" height=\"576\" src=\"https:\/\/assetsio.gnwcdn.com\/pubg-balenciaga.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1024\"><\/p>\n<p><img alt=\"PUBG's Balenciaga collaboration official image, showing the PUBG guy in shirt, tie and helmet sat in the foreground, a blue techno-swirl, and people in Balenciaga clothes such as a pink jacket and a suit of armour in the background\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"pubg-balenciaga.png\" height=\"576\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1024\"><figcaption><span class=\"attribution\">Image credit: <cite>Krafton \/ PUBG Studios<\/cite><\/span><\/figcaption><\/figure>\n<p>To Jang, however, there&#8217;s little reason to worry. &#8220;I think we are in a really good position,&#8221; he tells me, via translator. &#8220;Whether it&#8217;s Apex, or Fortnite, whichever has a unique fandom and gameplay, there&#8217;s still room to get more love from the audience.&#8221; Battle royale games likewise benefit from a &#8220;uniqueness&#8221; of gameplay compared to others, he continues, &#8220;and we are able to accept a large pool of players, which is also our strength.&#8221;<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>Related to this is an almost ironic shift in PUBG&#8217;s overall strategy: after Fortnite &#8216;borrowed&#8217; the battle royale format almost exactly from PUBG (resulting in <a href=\"https:\/\/www.eurogamer.net\/pubg-pulls-out-of-fortnite-lawsuit\">a protracted lawsuit from the latter<\/a>), that borrowing&#8217;s now going in the opposite direction. PUBG is moving towards a &#8220;platform&#8221; model based on Fortnite- and <a href=\"https:\/\/www.eurogamer.net\/games\/roblox\">Roblox<\/a>-style user-generated content, and even more partnerships and licensing of the brand. A partnership with Payday, featuring PUBG&#8217;s mechanics but Starbreeze&#8217;s &#8220;structure&#8221; on top, is scheduled for later this year, while in a separate presentation Jang points to potential for &#8220;TV shows, animations, cartoons&#8221; based on the PUBG license.<\/p>\n<p>&#8220;I guess it&#8217;s not just like, Fortnite or PUBG&#8217;s strategy,&#8221; he says, when I highlight the funny cycle going on between the two here. &#8220;If we look at games in the market that are able to maintain that fandom, I think it was called &#8216;metaverse&#8217; before it was one of the core strategies that these game companies use.&#8221; It was indeed, though that term&#8217;s now come to be somewhat inextricably linked to the comically doomed attempts of, say, Meta, to transmute largely run-of-the-mill virtual spaces into some kind of infinite money machine.<\/p>\n<p>But Jang does touch on something here, in that ultimately the video game version of &#8216;the metaverse&#8217;, i.e., a game that&#8217;s also a place to hang out, with more than one thing to do and some occasional brand advertising deals wafting by, has until recently been the proven model. &#8220;You have to have different, varied content and different game modes in order to survive [as a] long-term service,&#8221; he continues. &#8220;And I think it&#8217;s not just PUBG or Fortnite, or different companies or different IPs.&#8221;<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"PUBG's Blackpink collaboration promo image, showing the Blackpink group superimposed in front of two large pink and black loot crates and some pink smoke\" height=\"2662\" src=\"https:\/\/assetsio.gnwcdn.com\/pubg-blackpink-collab.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.8031555221637867\" width=\"4800\"><\/p>\n<p><img alt=\"PUBG's Blackpink collaboration promo image, showing the Blackpink group superimposed in front of two large pink and black loot crates and some pink smoke\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"pubg-blackpink-collab.jpg\" height=\"2662\" loading=\"lazy\" style=\"aspect-ratio: 1.8031555221637867\" width=\"4800\"><figcaption><span class=\"attribution\">Image credit: <cite>Krafton \/ PUBG Studios<\/cite><\/span><\/figcaption><\/figure>\n<p>&#8220;What PUBG and Fortnite are really good at is having their own uniqueness [in] gameplay,&#8221; he adds, coming back to the point that the structure of battle royale games themselves can be an advantage, in comparison to other live-service games that may have struggled more recently. In his words, it&#8217;s &#8220;the core content that&#8217;s able to provide those different experiences for the users.&#8221; And, he notes, you need to have enough users there in the first place, too.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p>As for the irony of that once-oppositional relationship between the two games, Jang is much more collegiate. He describes it as not one of &#8220;competition&#8221;, but admiration. &#8220;I think Fortnite is really doing well in terms of providing this kind of content to the user,&#8221; he says. &#8220;As a partner and as a company that is in the market together, I have a big respect for them, and I just feel like they&#8217;re doing great.&#8221;<\/p>\n<p>Epic&#8217;s accounts seem to agree &#8211; <a href=\"https:\/\/www.statista.com\/statistics\/1234106\/epic-games-annual-revenue\/\">Statista estimates<\/a> its gross revenue at about $6bn for 2025 &#8211; even if its many laid off employees might have something else to say. As for PUBG, Jang is certain &#8220;there&#8217;s room to get more growth&#8221;, beyond its already hefty user numbers. The game topped 1.34m concurrent players in March this year, after all. And so the weird, paradoxical cycle of video games&#8217; success continues through these two sides of the same genre. Like games as a whole, the battle royale is as healthy as ever, until it isn&#8217;t.<\/p>\n<p><em>This interview is based on a visit to Krafton and PUBG Studios in Seoul, South Korea. Krafton provided flights and accomodation.<\/em><\/p>\n<p><span class=\"poll_wrapper\" data-fixed=\"true\" data-hashid data-init=\"false\" data-poll-position=\"1\"><\/span><\/p><\/div>\n<\/p><\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>&#8220;When we first started, there was a shooter genre, and there was a subgenre within that which was battle royale,&#8221; says Taeseok Jang, Krafton&#8217;s head of the <a href=\"https:\/\/www.eurogamer.net\/games\/playerunknowns-battlegrounds\">PUBG<\/a> IP franchise group, as we talk on an upper floor of one of the Korean publisher&#8217;s many gleaming offices in Seoul. &#8220;But now it&#8217;s become its own genre &#8211; and there&#8217;s a shooter genre that&#8217;s kind of a subgenre to battle royale.&#8221;<\/p>\n<p>Presumably, what Jang means by that last part isn&#8217;t that all shooters are a subgenre to battle royales, but that the shooting is really just one aspect of them these days. If that&#8217;s the case, then I&#8217;d say he&#8217;s right, at least in part. PUBG: Battlegrounds, for instance &#8211; the battle royale game of what is now a wider, Brendan Greene-less PUBG franchise &#8211; is increasingly a stage for collaborations and events, from luxury brands such as Balenciaga and Lamborghini to K-pop superstars Blackpink. Plus, some other actual game modes as well, as most recently exemplified by the enjoyable, if <a href=\"https:\/\/www.eurogamer.net\/pubgs-new-co-op-pve-mode-xeno-point-offers-a-strange-vision-of-a-post-battle-royale-future\">slightly underwhelming PvE looter-shooter roguelite, Xeno Point<\/a>. Meanwhile, Call of Duty: Warzone&#8217;s garish cosmetic collabs are the stuff of regular memes, and then there&#8217;s <a href=\"https:\/\/www.eurogamer.net\/games\/fortnite\">Fortnite<\/a>.<\/p>\n<p>Fortnite is, at least by its own stratospheric standards, not in a brilliant place. From my own conversations with Epic, and piecing together the unspoken but implied lessons of its numbers, <a href=\"https:\/\/www.eurogamer.net\/fortnite-still-biggest-game-in-the-world-but-playtime-dropped-in-2025\">it became clear Fortnite&#8217;s playtime had dropped considerably<\/a> &#8211; &#8220;the logical conclusion&#8221; from the figures, as Epic&#8217;s Steve Allison put it to me at the time. And while it &#8220;still remains the biggest game in the world on many fronts,&#8221; in Allison&#8217;s words, Epic has since <a href=\"https:\/\/www.eurogamer.net\/fortnite-raising-v-buck-and-pack-prices-march-2026\">hoiked up the price of V-bucks<\/a> and <a href=\"https:\/\/www.eurogamer.net\/fortnite-maker-epic-cuts-over-1000-jobs-as-battle-royale-suffers-slump\">laid off an enormous number of developers<\/a>.<\/p>\n<p>Much of this is tied to other, more existential threats currently being wrangled by video games at large of course &#8211; dwindling disposable income, ever more aggressive competition from the engagement economy, more. But with no truly revolutionary entry to the genre for some time, and extraction shooters such as <a href=\"https:\/\/www.eurogamer.net\/games\/arc-raiders\">Arc Raiders<\/a> and Marathon suddenly the cooler darlings of the shooter world, it does feel like something might be shifting.<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"PUBG's Balenciaga collaboration official image, showing the PUBG guy in shirt, tie and helmet sat in the foreground, a blue techno-swirl, and people in Balenciaga clothes such as a pink jacket and a suit of armour in the background\" height=\"576\" src=\"https:\/\/assetsio.gnwcdn.com\/pubg-balenciaga.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1024\"><\/p>\n<p><img alt=\"PUBG's Balenciaga collaboration official image, showing the PUBG guy in shirt, tie and helmet sat in the foreground, a blue techno-swirl, and people in Balenciaga clothes such as a pink jacket and a suit of armour in the background\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"pubg-balenciaga.png\" height=\"576\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1024\"><figcaption><span class=\"attribution\">Image credit: <cite>Krafton \/ PUBG Studios<\/cite><\/span><\/figcaption><\/figure>\n<p>To Jang, however, there&#8217;s little reason to worry. &#8220;I think we are in a really good position,&#8221; he tells me, via translator. &#8220;Whether it&#8217;s Apex, or Fortnite, whichever has a unique fandom and gameplay, there&#8217;s still room to get more love from the audience.&#8221; Battle royale games likewise benefit from a &#8220;uniqueness&#8221; of gameplay compared to others, he continues, &#8220;and we are able to accept a large pool of players, which is also our strength.&#8221;<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>Related to this is an almost ironic shift in PUBG&#8217;s overall strategy: after Fortnite &#8216;borrowed&#8217; the battle royale format almost exactly from PUBG (resulting in <a href=\"https:\/\/www.eurogamer.net\/pubg-pulls-out-of-fortnite-lawsuit\">a protracted lawsuit from the latter<\/a>), that borrowing&#8217;s now going in the opposite direction. PUBG is moving towards a &#8220;platform&#8221; model based on Fortnite- and <a href=\"https:\/\/www.eurogamer.net\/games\/roblox\">Roblox<\/a>-style user-generated content, and even more partnerships and licensing of the brand. A partnership with Payday, featuring PUBG&#8217;s mechanics but Starbreeze&#8217;s &#8220;structure&#8221; on top, is scheduled for later this year, while in a separate presentation Jang points to potential for &#8220;TV shows, animations, cartoons&#8221; based on the PUBG license.<\/p>\n<p>&#8220;I guess it&#8217;s not just like, Fortnite or PUBG&#8217;s strategy,&#8221; he says, when I highlight the funny cycle going on between the two here. &#8220;If we look at games in the market that are able to maintain that fandom, I think it was called &#8216;metaverse&#8217; before it was one of the core strategies that these game companies use.&#8221; It was indeed, though that term&#8217;s now come to be somewhat inextricably linked to the comically doomed attempts of, say, Meta, to transmute largely run-of-the-mill virtual spaces into some kind of infinite money machine.<\/p>\n<p>But Jang does touch on something here, in that ultimately the video game version of &#8216;the metaverse&#8217;, i.e., a game that&#8217;s also a place to hang out, with more than one thing to do and some occasional brand advertising deals wafting by, has until recently been the proven model. &#8220;You have to have different, varied content and different game modes in order to survive [as a] long-term service,&#8221; he continues. &#8220;And I think it&#8217;s not just PUBG or Fortnite, or different companies or different IPs.&#8221;<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"PUBG's Blackpink collaboration promo image, showing the Blackpink group superimposed in front of two large pink and black loot crates and some pink smoke\" height=\"2662\" src=\"https:\/\/assetsio.gnwcdn.com\/pubg-blackpink-collab.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.8031555221637867\" width=\"4800\"><\/p>\n<p><img alt=\"PUBG's Blackpink collaboration promo image, showing the Blackpink group superimposed in front of two large pink and black loot crates and some pink smoke\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"pubg-blackpink-collab.jpg\" height=\"2662\" loading=\"lazy\" style=\"aspect-ratio: 1.8031555221637867\" width=\"4800\"><figcaption><span class=\"attribution\">Image credit: <cite>Krafton \/ PUBG Studios<\/cite><\/span><\/figcaption><\/figure>\n<p>&#8220;What PUBG and Fortnite are really good at is having their own uniqueness [in] gameplay,&#8221; he adds, coming back to the point that the structure of battle royale games themselves can be an advantage, in comparison to other live-service games that may have struggled more recently. In his words, it&#8217;s &#8220;the core content that&#8217;s able to provide those different experiences for the users.&#8221; And, he notes, you need to have enough users there in the first place, too.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p>As for the irony of that once-oppositional relationship between the two games, Jang is much more collegiate. He describes it as not one of &#8220;competition&#8221;, but admiration. &#8220;I think Fortnite is really doing well in terms of providing this kind of content to the user,&#8221; he says. &#8220;As a partner and as a company that is in the market together, I have a big respect for them, and I just feel like they&#8217;re doing great.&#8221;<\/p>\n<p>Epic&#8217;s accounts seem to agree &#8211; <a href=\"https:\/\/www.statista.com\/statistics\/1234106\/epic-games-annual-revenue\/\">Statista estimates<\/a> its gross revenue at about $6bn for 2025 &#8211; even if its many laid off employees might have something else to say. As for PUBG, Jang is certain &#8220;there&#8217;s room to get more growth&#8221;, beyond its already hefty user numbers. The game topped 1.34m concurrent players in March this year, after all. And so the weird, paradoxical cycle of video games&#8217; success continues through these two sides of the same genre. Like games as a whole, the battle royale is as healthy as ever, until it isn&#8217;t.<\/p>\n<p><em>This interview is based on a visit to Krafton and PUBG Studios in Seoul, South Korea. Krafton provided flights and accomodation.<\/em><\/p>\n<p><span class=\"poll_wrapper\" data-fixed=\"true\" data-hashid data-init=\"false\" data-poll-position=\"1\"><\/span><\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home Features &#8220;I have big respect for them&#8221; &#8211; PUBG&#8217;s boss looks to old foe Fortnite to secure the future of its battle royale &#8220;There&#8217;s room to get more growth.&#8221; Image credit: Eurogamer \/ Krafton \/ Epic Games Feature by Chris Tapsell Deputy Editorial Director Published on April 9, 2026 3 comments Follow Fortnite &#8220;When [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-1874055","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1874055","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1874055"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1874055\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1874055"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1874055"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1874055"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}