{"id":1873780,"date":"2026-04-09T11:15:12","date_gmt":"2026-04-09T08:15:12","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1873780"},"modified":"2026-04-09T11:15:12","modified_gmt":"2026-04-09T08:15:12","slug":"we-released-a-game-with-flaws-for-a-number-of-reasons-samson-dev-promises-improvements-amid-mixed-reception","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1873780","title":{"rendered":"&#8216;We Released a Game With Flaws for a Number of Reasons&#8217; \u2014 Samson Dev Promises Improvements Amid &#8216;Mixed&#8217; Reception"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-28683165 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The creative director of <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/samson\">Samson<\/a> has promised the team is &#8220;committed to the future&#8221; of the game despite launching to a &#8216;Mixed&#8217; reception on Steam amid complaints about performance, gameplay, optimization, and more.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Samson released just yesterday, April 8, and is currently <a href=\"https:\/\/www.metacritic.com\/browse\/game\/all\/all\/current-year\/?page=5\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>the third-lowest-rated game of 2026<\/u><\/a> according to Metacritic, with a score a full 15 points lower than the beleaguered <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/highguard\"><u>Highguard<\/u><\/a>, which was <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/highguard-to-permanently-shut-down-on-march-12-wildlight-to-release-one-final-update-with-a-new-warden-a-new-weapon-skill-trees-and-more\"><u>taken offline just six weeks after launch<\/u><\/a>.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Steam reviews complain of broken car chases, input delays, issues with animation, and poor optimization, with one <a href=\"https:\/\/steamcommunity.com\/id\/milan0m\/recommended\/3634520\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>writing<\/u><\/a>: &#8220;The combat is 9\/10, but the optimization is a 4\/10. Samson has amazing bones and the dynamic mechanics are a blast, but it&#8217;s currently crying out for patches. Once the devs fix the graphical issues and stability, this will be an easy recommendation. Wait for an update before jumping in.&#8221; Another <a href=\"https:\/\/steamcommunity.com\/id\/elessar90\/recommended\/3634520\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>reported:<\/u><\/a> &#8220;Samson had the potential of being a pretty good noir action-adventure, but it\u2019s currently a broken, repetitive grind.&#8221;<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;It&#8217;s just not good,&#8221; <a href=\"https:\/\/steamcommunity.com\/id\/cyb0rg_slay3r\/recommended\/3634520\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>added<\/u><\/a> someone else. &#8220;The game feels heavily unfinished and extremely repetitive. The map is the size of a basketball court. The missions are the same things recycled over and over and over. The dialogue is very cringe and predictable. The driving is abysmal. Evading the police is just a chore because the game scans and plants cars in your routes that wouldn&#8217;t be there without magical power. The combat can be cheesed simply by hitting the evade button over and over making it impossible for NPC to hit you. You can&#8217;t car jack people in their vehicles, which makes no sense. Just wait for this game to be five bucks. Anything else is a personal evasion of your wallet.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Now, in a <a href=\"https:\/\/store.steampowered.com\/news\/app\/3634520\/view\/519743485967860542\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>letter<\/u><\/a> posted to Steam, the founder of developer Liquid Swords and creative director, Christofer Sundberg \u2014 who also founded <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/just-cause\"><u>Just Cause<\/u><\/a> studio, Avalanche \u2014 said the team had been &#8220;having a lot of fun watching folks have fun with the game,&#8221; adding: &#8220;We released a game with flaws for a number of reasons.&#8221; <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Early impressions are mixed and many of you are experiencing game-breaking bugs and performance issues,&#8221; Sundberg continued. &#8220;That\u2019s unacceptable, and we are listening to everyone\u2019s feedback and are hard at work to deliver the game we spent years of our lives developing. Launching a game is a ton of work and I&#8217;m proud of the effort our team has put into seeing Samson from its initial concept, through release.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;We are committed to the future of both Samson and Tyndalston and this game will grow over time on all fronts; quality, gameplay and content. Thank you all for supporting us and sticking with us this super exciting launch day. We will continue to keep our ears to the ground and improve the game with your support.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">A patch, expected to release <a href=\"https:\/\/steamcommunity.com\/app\/3634520\/discussions\/0\/800092562772785651\/?snr=1_2108_9__2107\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>tomorrow<\/u><\/a>, April 10, will address a number of key issues, including several performance and crash fixes, as well as several fixes for &#8220;mission and progression related issues.&#8221; Here&#8217;s the full patch notes:<\/p>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\">Samson Update 1 patch notes:<\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Performance<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Several performance fixes focusing on PSO related hitches (fixes stuttering related issues)<\/li>\n<li>Fixed some misses with Slate<\/li>\n<li>Fixed landscape RayTracingDynamicGeometry misses<\/li>\n<li>bIgnoreMaskMateria &amp; bRequireRTDynamicGeometryUpdate was not set correctly from landscape PSO precache dispatch since 5.7<\/li>\n<li>NaniteLumenCard &amp; NaniteShading misses<\/li>\n<li>Fixed PSO misses due to FStaticMeshComponentHelper::CollectPSOPrecacheDataImpl fetching materials from LOD levels depending on MinLOD even for Nanite-enabled meshes which will render with LOD 0 materials<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Crash fixes<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Several crash fixes related to audio, animation and GPU<\/li>\n<li>Crash fix for clearing UseDestructionHelp for vehicles with a timer<\/li>\n<li>Fix for potential case where attempting to update a failed dispatch when losing warp governance could clear the callback lambda as it was being executed, causing a dangling this pointer and crash<\/li>\n<li>Fixed various audio-related crashes, including one when closing the game<\/li>\n<li>Avoid race conditions caused by writes to bIsCachedRayTracingInstanceValid and bDynamicRayTracingInstanceCachedDataDirty from parallel tasks<\/li>\n<li>Force separate storage unit between ray tracing and non-ray tracing bits<\/li>\n<li>Force separate storage unit between bIsCachedRayTracingInstanceValid and bDynamicRayTracingInstanceCachedDataDirty<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Mission<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Several fixes for mission and progression related issues<\/li>\n<li>Ice Fish \u2013 NPCs spawned in the Beatdown are no longer only Level 1<\/li>\n<li>Thrill of the Fight and Running on Fumes \u2013 now functional after save\/continue<\/li>\n<li>Suzy Red no longer gets multiplied during &#8220;Stitches for Snitches&#8221; mission completion<\/li>\n<li>Hit 16 (No Return Fare) \u2013 passenger now gets into the cab at the pickup location<\/li>\n<li>Dave Shultz Tailing Job \u2013 Dave now spawns close to player, avoiding near-instant fails for being too far away<\/li>\n<li>Story Chapter \u2013 No Whisper Dealers \u2013 no beatdown triggers when eliminating enemies, preventing mission failure<\/li>\n<li>Hot Iron \u2013 fixed issue where the fail radius for the reach dealer objective was too small<\/li>\n<li>Day 3: Oonagh Welcome Home \u2013 call now comes after story mission Blood on Tap rather than Dirty Scripts<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>General Gameplay<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Several fixes for gameplay related issues<\/li>\n<li>NPC fall damage added as a failsafe for dropped NPCs<\/li>\n<li>Day 3 Pickups \u2013 raised interact range to allow easier pickup if an item is dropped under a body<\/li>\n<li>Let outsiders check if the driver can be pulled out of the vehicle<\/li>\n<li>Fixed issues where enemies were not advancing towards you in group encounters<\/li>\n<li>Fixed issues with AI running onto roads to inspect dead bodies<\/li>\n<li>Fixed issue where police siren sometimes did not work<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Polish<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Several updates for general polish across various parts of the game<\/li>\n<li>Fixed smoker alignment in Double Tap and Suzy&#8217;s<\/li>\n<li>Fixed vehicle voices<\/li>\n<li>Added a dedicated &#8220;remote dialogue&#8221; bucket for voice lines without a visible speaker (e.g. phone calls or police radio chatter)<\/li>\n<li>Added separate dialogue buckets for police vehicles and remote dialogue<\/li>\n<li>Fixed door kick spam<\/li>\n<li>[Audio] New day stinger now plays before dialogue<\/li>\n<li>Increased volume for NPC vehicles<\/li>\n<li>Prevented corpses from popping back up or being launched into the air after takedowns, hazards, or railing interactions<\/li>\n<li>Improved lean-on-wall alignment<\/li>\n<li>Blocked bark gestures or one-offs during ranged combat<\/li>\n<li>Fixed Vivian holding a folder in the doctor&#8217;s office instead of nothing<\/li>\n<li>[Audio] Added &#8220;outside vehicle&#8221; dialogue lines to NPC non-combat efforts<\/li>\n<li>Fixed several grammatical errors<\/li>\n<li>Fixed missing translations<\/li>\n<\/ul>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#8217;s biggest gaming sites and publications. She&#8217;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at <\/em><a href=\"https:\/\/bsky.app\/profile\/vixx.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><em>BlueSky<\/em><\/a><em>.<\/em><\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The creative director of <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/samson\">Samson<\/a> has promised the team is &#8220;committed to the future&#8221; of the game despite launching to a &#8216;Mixed&#8217; reception on Steam amid complaints about performance, gameplay, optimization, and more.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Samson released just yesterday, April 8, and is currently <a href=\"https:\/\/www.metacritic.com\/browse\/game\/all\/all\/current-year\/?page=5\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>the third-lowest-rated game of 2026<\/u><\/a> according to Metacritic, with a score a full 15 points lower than the beleaguered <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/highguard\"><u>Highguard<\/u><\/a>, which was <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/highguard-to-permanently-shut-down-on-march-12-wildlight-to-release-one-final-update-with-a-new-warden-a-new-weapon-skill-trees-and-more\"><u>taken offline just six weeks after launch<\/u><\/a>.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Steam reviews complain of broken car chases, input delays, issues with animation, and poor optimization, with one <a href=\"https:\/\/steamcommunity.com\/id\/milan0m\/recommended\/3634520\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>writing<\/u><\/a>: &#8220;The combat is 9\/10, but the optimization is a 4\/10. Samson has amazing bones and the dynamic mechanics are a blast, but it&#8217;s currently crying out for patches. Once the devs fix the graphical issues and stability, this will be an easy recommendation. Wait for an update before jumping in.&#8221; Another <a href=\"https:\/\/steamcommunity.com\/id\/elessar90\/recommended\/3634520\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>reported:<\/u><\/a> &#8220;Samson had the potential of being a pretty good noir action-adventure, but it\u2019s currently a broken, repetitive grind.&#8221;<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;It&#8217;s just not good,&#8221; <a href=\"https:\/\/steamcommunity.com\/id\/cyb0rg_slay3r\/recommended\/3634520\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>added<\/u><\/a> someone else. &#8220;The game feels heavily unfinished and extremely repetitive. The map is the size of a basketball court. The missions are the same things recycled over and over and over. The dialogue is very cringe and predictable. The driving is abysmal. Evading the police is just a chore because the game scans and plants cars in your routes that wouldn&#8217;t be there without magical power. The combat can be cheesed simply by hitting the evade button over and over making it impossible for NPC to hit you. You can&#8217;t car jack people in their vehicles, which makes no sense. Just wait for this game to be five bucks. Anything else is a personal evasion of your wallet.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Now, in a <a href=\"https:\/\/store.steampowered.com\/news\/app\/3634520\/view\/519743485967860542\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>letter<\/u><\/a> posted to Steam, the founder of developer Liquid Swords and creative director, Christofer Sundberg \u2014 who also founded <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/just-cause\"><u>Just Cause<\/u><\/a> studio, Avalanche \u2014 said the team had been &#8220;having a lot of fun watching folks have fun with the game,&#8221; adding: &#8220;We released a game with flaws for a number of reasons.&#8221; <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Early impressions are mixed and many of you are experiencing game-breaking bugs and performance issues,&#8221; Sundberg continued. &#8220;That\u2019s unacceptable, and we are listening to everyone\u2019s feedback and are hard at work to deliver the game we spent years of our lives developing. Launching a game is a ton of work and I&#8217;m proud of the effort our team has put into seeing Samson from its initial concept, through release.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;We are committed to the future of both Samson and Tyndalston and this game will grow over time on all fronts; quality, gameplay and content. Thank you all for supporting us and sticking with us this super exciting launch day. We will continue to keep our ears to the ground and improve the game with your support.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">A patch, expected to release <a href=\"https:\/\/steamcommunity.com\/app\/3634520\/discussions\/0\/800092562772785651\/?snr=1_2108_9__2107\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>tomorrow<\/u><\/a>, April 10, will address a number of key issues, including several performance and crash fixes, as well as several fixes for &#8220;mission and progression related issues.&#8221; Here&#8217;s the full patch notes:<\/p>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\">Samson Update 1 patch notes:<\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Performance<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Several performance fixes focusing on PSO related hitches (fixes stuttering related issues)<\/li>\n<li>Fixed some misses with Slate<\/li>\n<li>Fixed landscape RayTracingDynamicGeometry misses<\/li>\n<li>bIgnoreMaskMateria &amp; bRequireRTDynamicGeometryUpdate was not set correctly from landscape PSO precache dispatch since 5.7<\/li>\n<li>NaniteLumenCard &amp; NaniteShading misses<\/li>\n<li>Fixed PSO misses due to FStaticMeshComponentHelper::CollectPSOPrecacheDataImpl fetching materials from LOD levels depending on MinLOD even for Nanite-enabled meshes which will render with LOD 0 materials<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Crash fixes<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Several crash fixes related to audio, animation and GPU<\/li>\n<li>Crash fix for clearing UseDestructionHelp for vehicles with a timer<\/li>\n<li>Fix for potential case where attempting to update a failed dispatch when losing warp governance could clear the callback lambda as it was being executed, causing a dangling this pointer and crash<\/li>\n<li>Fixed various audio-related crashes, including one when closing the game<\/li>\n<li>Avoid race conditions caused by writes to bIsCachedRayTracingInstanceValid and bDynamicRayTracingInstanceCachedDataDirty from parallel tasks<\/li>\n<li>Force separate storage unit between ray tracing and non-ray tracing bits<\/li>\n<li>Force separate storage unit between bIsCachedRayTracingInstanceValid and bDynamicRayTracingInstanceCachedDataDirty<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Mission<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Several fixes for mission and progression related issues<\/li>\n<li>Ice Fish \u2013 NPCs spawned in the Beatdown are no longer only Level 1<\/li>\n<li>Thrill of the Fight and Running on Fumes \u2013 now functional after save\/continue<\/li>\n<li>Suzy Red no longer gets multiplied during &#8220;Stitches for Snitches&#8221; mission completion<\/li>\n<li>Hit 16 (No Return Fare) \u2013 passenger now gets into the cab at the pickup location<\/li>\n<li>Dave Shultz Tailing Job \u2013 Dave now spawns close to player, avoiding near-instant fails for being too far away<\/li>\n<li>Story Chapter \u2013 No Whisper Dealers \u2013 no beatdown triggers when eliminating enemies, preventing mission failure<\/li>\n<li>Hot Iron \u2013 fixed issue where the fail radius for the reach dealer objective was too small<\/li>\n<li>Day 3: Oonagh Welcome Home \u2013 call now comes after story mission Blood on Tap rather than Dirty Scripts<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>General Gameplay<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Several fixes for gameplay related issues<\/li>\n<li>NPC fall damage added as a failsafe for dropped NPCs<\/li>\n<li>Day 3 Pickups \u2013 raised interact range to allow easier pickup if an item is dropped under a body<\/li>\n<li>Let outsiders check if the driver can be pulled out of the vehicle<\/li>\n<li>Fixed issues where enemies were not advancing towards you in group encounters<\/li>\n<li>Fixed issues with AI running onto roads to inspect dead bodies<\/li>\n<li>Fixed issue where police siren sometimes did not work<\/li>\n<\/ul>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Polish<\/strong><\/p>\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li>Several updates for general polish across various parts of the game<\/li>\n<li>Fixed smoker alignment in Double Tap and Suzy&#8217;s<\/li>\n<li>Fixed vehicle voices<\/li>\n<li>Added a dedicated &#8220;remote dialogue&#8221; bucket for voice lines without a visible speaker (e.g. phone calls or police radio chatter)<\/li>\n<li>Added separate dialogue buckets for police vehicles and remote dialogue<\/li>\n<li>Fixed door kick spam<\/li>\n<li>[Audio] New day stinger now plays before dialogue<\/li>\n<li>Increased volume for NPC vehicles<\/li>\n<li>Prevented corpses from popping back up or being launched into the air after takedowns, hazards, or railing interactions<\/li>\n<li>Improved lean-on-wall alignment<\/li>\n<li>Blocked bark gestures or one-offs during ranged combat<\/li>\n<li>Fixed Vivian holding a folder in the doctor&#8217;s office instead of nothing<\/li>\n<li>[Audio] Added &#8220;outside vehicle&#8221; dialogue lines to NPC non-combat efforts<\/li>\n<li>Fixed several grammatical errors<\/li>\n<li>Fixed missing translations<\/li>\n<\/ul>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#8217;s biggest gaming sites and publications. She&#8217;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at <\/em><a href=\"https:\/\/bsky.app\/profile\/vixx.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><em>BlueSky<\/em><\/a><em>.<\/em><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>The creative director of Samson has promised the team is &#8220;committed to the future&#8221; of the game despite launching to a &#8216;Mixed&#8217; reception on Steam amid complaints about performance, gameplay, optimization, and more. Samson released just yesterday, April 8, and is currently the third-lowest-rated game of 2026 according to Metacritic, with a score a full [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-1873780","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1873780","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1873780"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1873780\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1873780"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1873780"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1873780"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}