{"id":1873369,"date":"2026-04-09T04:02:02","date_gmt":"2026-04-09T01:02:02","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1873369"},"modified":"2026-04-09T04:02:02","modified_gmt":"2026-04-09T01:02:02","slug":"how-james-bond-could-have-prevented-call-of-duty-from-ever-existing","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1873369","title":{"rendered":"How James Bond Could Have Prevented Call of Duty From Ever Existing"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-28683165 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In a new interview, development veteran and Sledgehammer Games co-founder Michael Condrey (Dead Space, Call of Duty: WWII) has detailed how a decision on a development partner to handle the PC port of 2002\u2019s 007 Nightfire could have had huge ramifications on the actual existence of the Call of Duty franchise as we know it today. Condrey <a href=\"https:\/\/x.com\/Cade_Onder\/status\/2041642933720342838\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>discussed the matter with writer Cade Onder<\/u><\/a> during the production of <a href=\"https:\/\/www.youtube.com\/watch?v=eC7eS0_O8ng\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>a documentary the latter has produced on the making of 2011\u2019s Call of Duty: Modern Warfare 3.<\/u><\/a><\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Back around the early 2000s, Condrey spent eight years working at EA on a number of James Bond games \u2013 as a producer on The World Is Not Enough, Agent Under Fire, and Nightfire, and later in a development director role on Everything or Nothing and From Russia With Love. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cGoldenEye sits on this pedestal, as you know, right?\u201d Condrey began. \u201cArguably one of the greatest, most transcendent shooters on console. And so we were working on the sequel to that, The World Is Not Enough, and from there we continued to build out experiences.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cEventually in the series order we were working on a title called Nightfire. We were looking for a PC developer. Now this would\u2019ve been 2001, 2002. We were shopping the game for PC developers who could come in and take our console game \u2013 we were focussed on consoles at that time \u2013 and deliver a PC version. And there were several interesting PC developers we talked to; one of them happened to be Vince [Zampella] and Jason [West].\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">At this time, Zampella and West were part of Oklahoma-based developer 2015, Inc., the studio behind 2002\u2019s highly esteemed Medal of Honor: Allied Assault, published by EA. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cThey presented us 2015,\u201d said Condrey. \u201cThey were shopping for their next gig; they needed funding. They pitched to do [007 Nightfire] PC. I still have Vince\u2019s card, God rest his soul.\u201d<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">However, EA ultimately partnered with Gearbox to handle the PC version of 007 Nightfire, which was received very poorly and went on to earn an unenviable reputation as an infamously terrible PC port. Despite the significant critical and commercial success of Medal of Honor: Allied Assault, EA opted to bring the Medal of Honor franchise in-house and ended its relationship with 2015, Inc. Resultingly, a number of key personnel from 2015, Inc. \u2013 including Zampella and West \u2013 accepted a deal from Activision that led to the founding of Infinity Ward and the establishment of the Call of Duty series. Had 2015, Inc. been hired to take on the 007 Nightfire port at that time, Condrey is uncertain that things would have played out the same way.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201c[2015, Inc.] wanted the game,\u201d he said. \u201cThey wanted the game, and we went with a different PC developer. And you want to talk about a weird multiverse\u2026 we met with them, walked through the process, did the due diligence; had we hired Vince and Jason and 2015 to do James Bond PC, who knows what? That\u2019s a weird moment.\u201d<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The Best Call of Duty Campaigns<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"Following its debut in 2003, Call of Duty quickly ascended to become the best-selling first-person shooter series ever, a title it continues to hold to this day. That\u2019s almost entirely down to its ever-popular multiplayer, which keeps fans playing day in, day out. But there are, of course, two sides to Call of Duty. Standing side-by-side the PvP are the single-player campaigns, which, for those of us a little unwilling to huck ourselves into the online hellhole and compete in the Call of Duty combat cauldron, tell cinematic stories straight from the front line. &lt;br&gt;&lt;br&gt;\nBut which Call of Duty games have the greatest campaigns? IGN\u2019s keenest and most experienced Call of Duty fans have combined to carve out a list of our favourite single-player stories, plucked from all throughout the series\u2019 two-decade-and-change history. We\u2019re looking for campaigns that champion Call of Duty\u2019s greatest strengths: those with great mission variety, ambitious set-pieces, and novel mechanics, as well as the more traditional \u201cgreat FPS\u201d staples like strong level design and memorable storytelling. Only the campaigns that have it all can truly rise to the top of this list, which means this year\u2019s somewhat muddled Black Ops 7 didn\u2019t quite make the cut. But which ones did?  &lt;br&gt;&lt;br&gt;\nHere are our top 10 Call of Duty campaigns.\n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;10. Call of Duty: WW2&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\n\nAfter nearly a decade break from the setting that launched the series (and a few rocky entries that tarnished its reputation), Call of Duty\u2019s return to form in 2017 was such a coming home party for the franchise, they straight up named the game WW2. But this return to roots, led by Sledgehammer Games, isn\u2019t exactly the \u201cGreatest Hits of World War 2\u201d experience you would imagine. Instead, you\u2019re met with a much more intimate story about Private \u201cRed\u201d Daniels and his squad living through some of the most pivotal moments of the US 1st Infantry Division\u2019s fight from the Normandy invasion to the Rhine. Clearly inspired by Band of Brothers (right down to its cutscene direction and squad system that makes each team member feel more than a background actor) it successfully evokes the camaraderie and sacrifice of the era.&lt;br&gt;&lt;br&gt;\n\nBut while it strives to be a personal story, it never lets you forget it\u2019s supposed to be a loud, exciting Call of Duty game. To this day, WW2 features some of the most over-the-top sequences ever seen in the series, from the bell tower collapse, to the train crash. If you\u2019re looking for thrills, they\u2019re sure to be found. And while those wild moments often make you forget about the war going on around you, WW2 still has plenty of well-worn heart to give, especially when it ends with one of the most gut-wrenching walks you\u2019ll ever make in a video game.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 11 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;9. Call of Duty: Black Ops&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\n\n&quot;THE NUMBERS, MASON!&quot; Call of Duty: Black Ops brought the powerhouse first-person shooter series to the Bay of Pigs, Vietnam, and beyond for a (very trigger-happy) espionage-filled trip through the sixties, bringing one of the series\u2019 best-ever soundtracks along with it. Black Ops took you on a dizzying ride that culminated in one of the coolest unexpected twists in any major game around that time \u2013 and certainly the biggest Call of Duty story surprise we'd seen prior to that or since.&lt;br&gt;&lt;br&gt;\n\nThe genius of that twist does disguise some of Black Ops\u2019 shortcomings \u2013 it\u2019s nowhere near as varied as the Modern Warfare games that preceded it, and its straight-up shooting galleries feel less ambitious than the sniper sequences and AC-130 bombardments that sister studio Infinity Ward was putting out. However, it\u2019s undeniable that Treyarch absolutely leveled up on this one, turning its work on the impressive World at War into a stealth prologue to a brand new sub-franchise that would become one of the biggest brands in the world. BLOPS started right here. \n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;8. Call of Duty: Black Ops Cold War&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\n\nAfter messing around in both the near and not-so-near future, Black Ops finally returned to good old-fashioned MKUltra-flavoured conspiracies with Cold War\u2019s brisk trip back to 1981. While it resurrects some familiar faces with Mason and Woods, the story\u2019s primary focus is on series newcomers Bell and Russell Adler and their time in the CIA during one of the most critical moments in US intelligence history.&lt;br&gt;&lt;br&gt;\n\nDespite suffering a troubled development, Cold War is an ambitious re-mix of the standard series formula, with mystery puzzles to crack, secret side quests, branching pathways, and a couple of missions where you trade your guns in favor of some good old-fashioned retro spycraft. Even when it\u2019s playing the classic hold-down-the-trigger hits, though, it does so in excellent fashion (a gunfight through a USSR replica of an American town is a romp), and its own take on Black Ops\u2019 mind-melting finale is arguably better than the original. It may be one of Call of Duty\u2019s shortest campaigns, but this entry into the Black Ops series offers plenty of memorable moments that will keep you guessing until the credits roll.\n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;7. Call of Duty 2&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\n\nThe original, PC-exclusive Call of Duty was an excellent first-person shooter with a neat campaign formula: it depicted the Second World War from three perspectives (American, British, and Russian,) essentially creating three mini campaigns, each with their own characters, storylines, locations, and weapons. Call of Duty 2 did all that again on a bigger budget. Naturally that meant much more advanced graphics, including volumetric smoke effects so gorgeously rendered that smoke grenades became both a gameplay mechanic and a new next-gen tech toy to play with. Call of Duty 2's success helped kickstart Microsoft's incredibly successful Xbox 360 era, and ushered in a glorious new HD era of gaming as well \u2013 and at 60fps, no less.&lt;br&gt;&lt;br&gt;\n\nBut this sequel also brought with it increased cinematic ambition when it came to level design \u2013 something you can clearly see in its D-Day landing sequence, which genuinely felt like a playable manifestation of Saving Private Ryan. And in its wider, more freeform, choose-your-objective levels, you can see the start of Call of Duty\u2019s long-term fight to include non-linear elements in its otherwise tightly-controlled rollercoaster ride campaigns. \n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;6. Call of Duty: Modern Warfare&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\n\nIt's a risky move to reboot one of the most beloved and essential games in a mega-popular franchise like Call of Duty, but 2019\u2019s Call of Duty: Modern Warfare pulled it off in a way that few reboots have before. Built on a foundation of fresh-feeling gunplay, even the campaign\u2019s least interesting missions feel exceptional to play. And while its time-worn setting during a middle eastern conflict isn\u2019t groundbreaking, exceptional attention to detail when it comes to presentation makes this perhaps the slickest, most cinematic Call of Duty ever made.&lt;br&gt;&lt;br&gt;\n\nThe real winning factor, though, is its superb approach to level design. Modern Warfare trades the series\u2019 traditional, relentless shootouts for smaller, more \u201crealistic\u201d encounters \u2013 a shift that resulted in Clean House, one of the most memorable depictions of a slow-paced building infiltration we\u2019ve seen in the series thus far. Call of Duty: Modern Warfare is not only one of the best examples of how to reboot a series correctly, but also an excellent entry in a series full of memorable campaigns.\n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Condrey would go on to leave EA in the wake of his work on the original Dead Space, and in November 2009 he founded Sledgehammer Games with his former Visceral Games colleague Glen Schofield. Sledgehammer Games would later partner with Infinity Ward for 2011\u2019s Call of Duty: Modern Warfare 3.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIt\u2019s kind of a funny story of just all the creative decisions and business decisions that led to them starting Call of Duty and, of course, us joining with them on MW3,\u201d said Condrey.<\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In a new interview, development veteran and Sledgehammer Games co-founder Michael Condrey (Dead Space, Call of Duty: WWII) has detailed how a decision on a development partner to handle the PC port of 2002\u2019s 007 Nightfire could have had huge ramifications on the actual existence of the Call of Duty franchise as we know it today. Condrey <a href=\"https:\/\/x.com\/Cade_Onder\/status\/2041642933720342838\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>discussed the matter with writer Cade Onder<\/u><\/a> during the production of <a href=\"https:\/\/www.youtube.com\/watch?v=eC7eS0_O8ng\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>a documentary the latter has produced on the making of 2011\u2019s Call of Duty: Modern Warfare 3.<\/u><\/a><\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Back around the early 2000s, Condrey spent eight years working at EA on a number of James Bond games \u2013 as a producer on The World Is Not Enough, Agent Under Fire, and Nightfire, and later in a development director role on Everything or Nothing and From Russia With Love. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cGoldenEye sits on this pedestal, as you know, right?\u201d Condrey began. \u201cArguably one of the greatest, most transcendent shooters on console. And so we were working on the sequel to that, The World Is Not Enough, and from there we continued to build out experiences.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cEventually in the series order we were working on a title called Nightfire. We were looking for a PC developer. Now this would\u2019ve been 2001, 2002. We were shopping the game for PC developers who could come in and take our console game \u2013 we were focussed on consoles at that time \u2013 and deliver a PC version. And there were several interesting PC developers we talked to; one of them happened to be Vince [Zampella] and Jason [West].\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">At this time, Zampella and West were part of Oklahoma-based developer 2015, Inc., the studio behind 2002\u2019s highly esteemed Medal of Honor: Allied Assault, published by EA. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cThey presented us 2015,\u201d said Condrey. \u201cThey were shopping for their next gig; they needed funding. They pitched to do [007 Nightfire] PC. I still have Vince\u2019s card, God rest his soul.\u201d<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">However, EA ultimately partnered with Gearbox to handle the PC version of 007 Nightfire, which was received very poorly and went on to earn an unenviable reputation as an infamously terrible PC port. Despite the significant critical and commercial success of Medal of Honor: Allied Assault, EA opted to bring the Medal of Honor franchise in-house and ended its relationship with 2015, Inc. Resultingly, a number of key personnel from 2015, Inc. \u2013 including Zampella and West \u2013 accepted a deal from Activision that led to the founding of Infinity Ward and the establishment of the Call of Duty series. Had 2015, Inc. been hired to take on the 007 Nightfire port at that time, Condrey is uncertain that things would have played out the same way.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201c[2015, Inc.] wanted the game,\u201d he said. \u201cThey wanted the game, and we went with a different PC developer. And you want to talk about a weird multiverse\u2026 we met with them, walked through the process, did the due diligence; had we hired Vince and Jason and 2015 to do James Bond PC, who knows what? That\u2019s a weird moment.\u201d<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The Best Call of Duty Campaigns<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"Following its debut in 2003, Call of Duty quickly ascended to become the best-selling first-person shooter series ever, a title it continues to hold to this day. That\u2019s almost entirely down to its ever-popular multiplayer, which keeps fans playing day in, day out. But there are, of course, two sides to Call of Duty. Standing side-by-side the PvP are the single-player campaigns, which, for those of us a little unwilling to huck ourselves into the online hellhole and compete in the Call of Duty combat cauldron, tell cinematic stories straight from the front line. &lt;br&gt;&lt;br&gt;\nBut which Call of Duty games have the greatest campaigns? IGN\u2019s keenest and most experienced Call of Duty fans have combined to carve out a list of our favourite single-player stories, plucked from all throughout the series\u2019 two-decade-and-change history. We\u2019re looking for campaigns that champion Call of Duty\u2019s greatest strengths: those with great mission variety, ambitious set-pieces, and novel mechanics, as well as the more traditional \u201cgreat FPS\u201d staples like strong level design and memorable storytelling. Only the campaigns that have it all can truly rise to the top of this list, which means this year\u2019s somewhat muddled Black Ops 7 didn\u2019t quite make the cut. But which ones did?  &lt;br&gt;&lt;br&gt;\nHere are our top 10 Call of Duty campaigns.\n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;10. Call of Duty: WW2&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\n\nAfter nearly a decade break from the setting that launched the series (and a few rocky entries that tarnished its reputation), Call of Duty\u2019s return to form in 2017 was such a coming home party for the franchise, they straight up named the game WW2. But this return to roots, led by Sledgehammer Games, isn\u2019t exactly the \u201cGreatest Hits of World War 2\u201d experience you would imagine. Instead, you\u2019re met with a much more intimate story about Private \u201cRed\u201d Daniels and his squad living through some of the most pivotal moments of the US 1st Infantry Division\u2019s fight from the Normandy invasion to the Rhine. Clearly inspired by Band of Brothers (right down to its cutscene direction and squad system that makes each team member feel more than a background actor) it successfully evokes the camaraderie and sacrifice of the era.&lt;br&gt;&lt;br&gt;\n\nBut while it strives to be a personal story, it never lets you forget it\u2019s supposed to be a loud, exciting Call of Duty game. To this day, WW2 features some of the most over-the-top sequences ever seen in the series, from the bell tower collapse, to the train crash. If you\u2019re looking for thrills, they\u2019re sure to be found. And while those wild moments often make you forget about the war going on around you, WW2 still has plenty of well-worn heart to give, especially when it ends with one of the most gut-wrenching walks you\u2019ll ever make in a video game.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 11 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;9. Call of Duty: Black Ops&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\n\n&quot;THE NUMBERS, MASON!&quot; Call of Duty: Black Ops brought the powerhouse first-person shooter series to the Bay of Pigs, Vietnam, and beyond for a (very trigger-happy) espionage-filled trip through the sixties, bringing one of the series\u2019 best-ever soundtracks along with it. Black Ops took you on a dizzying ride that culminated in one of the coolest unexpected twists in any major game around that time \u2013 and certainly the biggest Call of Duty story surprise we'd seen prior to that or since.&lt;br&gt;&lt;br&gt;\n\nThe genius of that twist does disguise some of Black Ops\u2019 shortcomings \u2013 it\u2019s nowhere near as varied as the Modern Warfare games that preceded it, and its straight-up shooting galleries feel less ambitious than the sniper sequences and AC-130 bombardments that sister studio Infinity Ward was putting out. However, it\u2019s undeniable that Treyarch absolutely leveled up on this one, turning its work on the impressive World at War into a stealth prologue to a brand new sub-franchise that would become one of the biggest brands in the world. BLOPS started right here. \n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;8. Call of Duty: Black Ops Cold War&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\n\nAfter messing around in both the near and not-so-near future, Black Ops finally returned to good old-fashioned MKUltra-flavoured conspiracies with Cold War\u2019s brisk trip back to 1981. While it resurrects some familiar faces with Mason and Woods, the story\u2019s primary focus is on series newcomers Bell and Russell Adler and their time in the CIA during one of the most critical moments in US intelligence history.&lt;br&gt;&lt;br&gt;\n\nDespite suffering a troubled development, Cold War is an ambitious re-mix of the standard series formula, with mystery puzzles to crack, secret side quests, branching pathways, and a couple of missions where you trade your guns in favor of some good old-fashioned retro spycraft. Even when it\u2019s playing the classic hold-down-the-trigger hits, though, it does so in excellent fashion (a gunfight through a USSR replica of an American town is a romp), and its own take on Black Ops\u2019 mind-melting finale is arguably better than the original. It may be one of Call of Duty\u2019s shortest campaigns, but this entry into the Black Ops series offers plenty of memorable moments that will keep you guessing until the credits roll.\n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;7. Call of Duty 2&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\n\nThe original, PC-exclusive Call of Duty was an excellent first-person shooter with a neat campaign formula: it depicted the Second World War from three perspectives (American, British, and Russian,) essentially creating three mini campaigns, each with their own characters, storylines, locations, and weapons. Call of Duty 2 did all that again on a bigger budget. Naturally that meant much more advanced graphics, including volumetric smoke effects so gorgeously rendered that smoke grenades became both a gameplay mechanic and a new next-gen tech toy to play with. Call of Duty 2's success helped kickstart Microsoft's incredibly successful Xbox 360 era, and ushered in a glorious new HD era of gaming as well \u2013 and at 60fps, no less.&lt;br&gt;&lt;br&gt;\n\nBut this sequel also brought with it increased cinematic ambition when it came to level design \u2013 something you can clearly see in its D-Day landing sequence, which genuinely felt like a playable manifestation of Saving Private Ryan. And in its wider, more freeform, choose-your-objective levels, you can see the start of Call of Duty\u2019s long-term fight to include non-linear elements in its otherwise tightly-controlled rollercoaster ride campaigns. \n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;6. Call of Duty: Modern Warfare&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\n\nIt's a risky move to reboot one of the most beloved and essential games in a mega-popular franchise like Call of Duty, but 2019\u2019s Call of Duty: Modern Warfare pulled it off in a way that few reboots have before. Built on a foundation of fresh-feeling gunplay, even the campaign\u2019s least interesting missions feel exceptional to play. And while its time-worn setting during a middle eastern conflict isn\u2019t groundbreaking, exceptional attention to detail when it comes to presentation makes this perhaps the slickest, most cinematic Call of Duty ever made.&lt;br&gt;&lt;br&gt;\n\nThe real winning factor, though, is its superb approach to level design. Modern Warfare trades the series\u2019 traditional, relentless shootouts for smaller, more \u201crealistic\u201d encounters \u2013 a shift that resulted in Clean House, one of the most memorable depictions of a slow-paced building infiltration we\u2019ve seen in the series thus far. Call of Duty: Modern Warfare is not only one of the best examples of how to reboot a series correctly, but also an excellent entry in a series full of memorable campaigns.\n\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Condrey would go on to leave EA in the wake of his work on the original Dead Space, and in November 2009 he founded Sledgehammer Games with his former Visceral Games colleague Glen Schofield. Sledgehammer Games would later partner with Infinity Ward for 2011\u2019s Call of Duty: Modern Warfare 3.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIt\u2019s kind of a funny story of just all the creative decisions and business decisions that led to them starting Call of Duty and, of course, us joining with them on MW3,\u201d said Condrey.<\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>In a new interview, development veteran and Sledgehammer Games co-founder Michael Condrey (Dead Space, Call of Duty: WWII) has detailed how a decision on a development partner to handle the PC port of 2002\u2019s 007 Nightfire could have had huge ramifications on the actual existence of the Call of Duty franchise as we know it [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-1873369","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1873369","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1873369"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1873369\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1873369"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1873369"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1873369"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}