{"id":1871755,"date":"2026-04-08T10:10:25","date_gmt":"2026-04-08T07:10:25","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1871755"},"modified":"2026-04-08T10:10:25","modified_gmt":"2026-04-08T07:10:25","slug":"elden-ring-dataminer-uncovers-unused-cutscene-that-may-shed-new-light-on-the-lore","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1871755","title":{"rendered":"Elden Ring Dataminer Uncovers Unused Cutscene That May Shed New Light on the Lore"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-28683165 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">A dataminer has uncovered what they believe is a pivotal but unused cutscene hidden in <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/elden-ring\"><u>Elden Ring&#8217;s<\/u><\/a> files \u2014 and it could shed new light on the game&#8217;s lore.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Lance McDonald, a content creator and dataminer famed for his behind-the-scenes work on the likes of <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/silent-hills\"><u>P.T.<\/u><\/a>, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/bloodborne\"><u>Bloodborne<\/u><\/a>, and Elden Ring, has discovered a secret scene thought to have been cut from the final version of the game.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em><strong>Warning!<\/strong><\/em><em> Spoilers for Elden Ring follow:<\/em><\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;This is a look at a never-before-seen map file where a cutscene was filmed for Elden Ring, which showed Miquella planting the Haligtree, as well as the process through which, during earlier development and testing, this cutscene was intended to have been played,&#8221; McDonald explained in the video description. &#8220;Finally, the similarly never-before-seen cutscene itself is shown.&#8221;<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">McDonald believes that not only has he discovered a cutscene showing Miquella planting a Haligtree, but he thinks he has the matching &#8220;unused lines of spoken dialog.&#8221; <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Without the intermediate cutscene file to connect these together, it&#8217;s difficult to know for sure which of these are intended for playback during this specific video,&#8221; he added, but did play the lines in the order they appear over the cutscene. <a href=\"https:\/\/www.youtube.com\/watch?v=SSUR7sVi7DU\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>You can watch it here<\/u><\/a>. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The lore behind Elden Ring is very much in the eye of the beholder, but it&#8217;s thought the Haligtree was planted by Miquella in the hope it would overrun and replace the famed Erdtree, after which he would be able to rule the land. It seems to be in roughly the same location as where we take on Malenia, to whom the Haligtree sapling is dedicated&#8230; but it seemingly didn&#8217;t grow.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">How do we know this? In the Haligtree Knight Armor&#8217;s item description, it says: &#8220;Armour worn by knights sworn to the Haligtree. Its left breast is emblazoned with the crest of the Haligtree. Though watered with Miquella&#8217;s own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree.&#8221;<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Every IGN FromSoftware Game Review<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;https:\/\/www.ign.com\/articles\/1997\/10\/23\/armored-core&quot;&gt;Reviewed by Adam Douglas&lt;\/a&gt;&lt;br&gt;October 25, 1997&lt;br&gt;&quot;With solid graphics and control, and an almost obsessive attention to detail as far as customizing the mechs go, it's hard not to love Armored Core. Fans of anime will love barreling around in the Shoji Kawamori-designed mechs, while action lovers will enjoy the short, but hard-hitting, missions. Either way, you can't lose.&quot;\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 50 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;https:\/\/www.ign.com\/articles\/1998\/10\/20\/armored-core-project-phantasma&quot;&gt;Reviewed by Craig Harris&lt;\/a&gt;&lt;br&gt;October 19, 1998&lt;br&gt;&quot;To be quite honest, I never, ever played the original Armored Core. That said, I feel Armored Core Project Phantasma is a decent mission-based action title, but it isn't for fans who like jump-in-and-play-style games. Project Phantasma requires a little bit of time to sit down and manage how you're going to build and upgrade your robot (I'm trying my darndest to not call them &quot; mechs&quot;), and you can't just find the best legs, arms, and bodies money can buy - each needs the power to run it.&lt;br&gt;&lt;br&gt;\n\nMissions themselves range from stupidly easy to incredibly hard, and they jump around in difficulty throughout the game. The game's a challenge, I'll certainly admit that. Controlling your robot is pretty simple, except when your fingers slip off the shoulder buttons and accidentally cause the camera to rise or fall in the middle of the action.&lt;br&gt;&lt;br&gt;\n\nArmored Core Project Phantasma is not a high-key PlayStation title, but it's a fun action title in the same vein as a slower-paced version of Virtual On, especially in two-player mode.&quot;\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;https:\/\/www.ign.com\/articles\/1999\/09\/08\/echo-night&quot;&gt;Reviewed by Max Everingham&lt;\/a&gt;&lt;br&gt;September 7, 1999&lt;br&gt;&quot;Echo Night is a throwback to a lower-bit era when developers were more interested in how a game plays than how it looks. Rather than try and wow their audiences with graphical wizardry (which, in any case, wasn't technically possible), they attempted to deliver the kind of gaming experience that hooks the player, then lures them into the onscreen action. Despite its many deficiencies, this is exactly the effect Echo night achieves.&lt;br&gt;&lt;br&gt;\n\nAs I played through the game, there were moments of real tension and excitement as I tried to attain certain objectives and it was always scary (but oddly amusing) to try and escape from the crazy floating child-doll thingy. The gaming experience is where Echo Night shines through. No-one will remember the graphics, and you might even forget the eerie soundtrack, but it'll be a while before you get that child out of your head. When you next fire up one of those all-style-no-substance crowd-pleasing games, a tear will form in your eye as you think of Echo Night. Look past the clunky game engine for a moment and soak up the ambiance created onboard the good ship Orpheus. Go on, you could do worse.&quot;\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;https:\/\/www.ign.com\/articles\/2000\/03\/28\/armored-core-master-of-arena&quot;&gt;Reviewed by Jeremy Conrad&lt;\/a&gt;&lt;br&gt;March 27, 2000&lt;br&gt;Overall, Armored Core: Master of Arena is a good game. Definitely a better &quot; sequel&quot; than Project Phantasma was. Even with the graphics showing their age, the gameplay and concept behind the game is still fun and addicting. It's games with cool ideas such as Armored Core (and Carnage Heart) that will be remembered as PlayStation hands the torch over to PS2.&lt;br&gt;&lt;br&gt;\n\nIf you are a fan of Armored Core (or mecha games in general), you will probably find something here to enjoy. Even if you have never played Armored Core before, this game has enough to get you into it. And to get you excited about the PlayStation 2 version, Armored Core 2.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;https:\/\/www.ign.com\/articles\/2000\/10\/25\/eternal-ring&quot;&gt;Reviewed by David Smith&lt;\/a&gt;&lt;br&gt;October 24, 2000&lt;br&gt;I have a hard time mustering a tremendous degree of excitement for Eternal Ring, because despite some of its more interesting ideas and scenes, it still tells a fairly pedestrian story through fairly pedestrian action, like the King's Field adventures that came before it. It's far better than they were, but they were some of the worst RPGs of the 32-bit age, so that's not saying a great deal. The game's high points are relatively small, lone spikes.&lt;br&gt;&lt;br&gt;\n\nIf you're starving for an RPG on PlayStation 2, though (or, just to cover all the bases, if you could actually stand King's Field), I would recommend this over Orphen at the very least, and perhaps Ever Grace as well, depending on how either From Software offering suits your particular taste. Most gamers would probably be best served by sticking to the PlayStation or Dreamcast for their RPG fix, though, until deeper, more polished games ride the second wave of PS2 software in.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As for why this could have been deleted? Given that it has both dialog and a fully rendered cutscene, we can only guess that it was either cut for length \u2014 which seems unlikely, given action-RPGs can be hundreds of hours long \u2014 or because director Hidetaka Miyazaki has proven time and time again that he&#8217;d rather hint at Elden Ring lore than fully spell it out for us, hiding clues throughout the game, sometimes in plain sight. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;It blows my mind how we&#8217;re finding big chunks of interesting cut content even four years after the game released,&#8221; said one fan on McDonalds&#8217; video. Another simply wrote: &#8220;I swear From[soft] cuts the coolest things.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;It&#8217;s really heartbreaking to see this act of love, when you know how everything went wrong afterwards with Miquella, the Haligtree and the Order of abundance,&#8221; added another. &#8220;Kind of like a nostalgic reminder of what could have been. Still, I&#8217;m not surprised they didn&#8217;t include it, since the cutscene would have been too straightforward in its storytelling for FromSoft.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Wow, this made me realise how different Elden Ring once was. It seems like the story at one stage had a lot more coherence and detail,&#8221; commented another fan.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Perhaps Elden Ring fans will get a better sense of the story from the upcoming movie adaptation, which is directed by Elden Ring superfan Alex Garland (Ex Machina, Annihilation, Civil War). Last week, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/apparent-elden-ring-movie-set-leak-videos-go-viral-get-fans-very-excited-for-what-looks-like-a-game-accurate-statue-of-marika\">an Elden Ring fan appeared to give us a first look at the set<\/a>, which appeared to include a game accurate statue of Marika.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#8217;s biggest gaming sites and publications. She&#8217;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at <\/em><a href=\"https:\/\/bsky.app\/profile\/vixx.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><em>BlueSky<\/em><\/a><em>.<\/em><\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">A dataminer has uncovered what they believe is a pivotal but unused cutscene hidden in <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/elden-ring\"><u>Elden Ring&#8217;s<\/u><\/a> files \u2014 and it could shed new light on the game&#8217;s lore.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Lance McDonald, a content creator and dataminer famed for his behind-the-scenes work on the likes of <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/silent-hills\"><u>P.T.<\/u><\/a>, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/bloodborne\"><u>Bloodborne<\/u><\/a>, and Elden Ring, has discovered a secret scene thought to have been cut from the final version of the game.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em><strong>Warning!<\/strong><\/em><em> Spoilers for Elden Ring follow:<\/em><\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;This is a look at a never-before-seen map file where a cutscene was filmed for Elden Ring, which showed Miquella planting the Haligtree, as well as the process through which, during earlier development and testing, this cutscene was intended to have been played,&#8221; McDonald explained in the video description. &#8220;Finally, the similarly never-before-seen cutscene itself is shown.&#8221;<\/p>\n<div class=\"jsx-2021719738 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">McDonald believes that not only has he discovered a cutscene showing Miquella planting a Haligtree, but he thinks he has the matching &#8220;unused lines of spoken dialog.&#8221; <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Without the intermediate cutscene file to connect these together, it&#8217;s difficult to know for sure which of these are intended for playback during this specific video,&#8221; he added, but did play the lines in the order they appear over the cutscene. <a href=\"https:\/\/www.youtube.com\/watch?v=SSUR7sVi7DU\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>You can watch it here<\/u><\/a>. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The lore behind Elden Ring is very much in the eye of the beholder, but it&#8217;s thought the Haligtree was planted by Miquella in the hope it would overrun and replace the famed Erdtree, after which he would be able to rule the land. It seems to be in roughly the same location as where we take on Malenia, to whom the Haligtree sapling is dedicated&#8230; but it seemingly didn&#8217;t grow.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">How do we know this? In the Haligtree Knight Armor&#8217;s item description, it says: &#8220;Armour worn by knights sworn to the Haligtree. Its left breast is emblazoned with the crest of the Haligtree. Though watered with Miquella&#8217;s own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree.&#8221;<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Every IGN FromSoftware Game Review<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;https:\/\/www.ign.com\/articles\/1997\/10\/23\/armored-core&quot;&gt;Reviewed by Adam Douglas&lt;\/a&gt;&lt;br&gt;October 25, 1997&lt;br&gt;&quot;With solid graphics and control, and an almost obsessive attention to detail as far as customizing the mechs go, it's hard not to love Armored Core. Fans of anime will love barreling around in the Shoji Kawamori-designed mechs, while action lovers will enjoy the short, but hard-hitting, missions. Either way, you can't lose.&quot;\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 50 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;https:\/\/www.ign.com\/articles\/1998\/10\/20\/armored-core-project-phantasma&quot;&gt;Reviewed by Craig Harris&lt;\/a&gt;&lt;br&gt;October 19, 1998&lt;br&gt;&quot;To be quite honest, I never, ever played the original Armored Core. That said, I feel Armored Core Project Phantasma is a decent mission-based action title, but it isn't for fans who like jump-in-and-play-style games. Project Phantasma requires a little bit of time to sit down and manage how you're going to build and upgrade your robot (I'm trying my darndest to not call them &quot; mechs&quot;), and you can't just find the best legs, arms, and bodies money can buy - each needs the power to run it.&lt;br&gt;&lt;br&gt;\n\nMissions themselves range from stupidly easy to incredibly hard, and they jump around in difficulty throughout the game. The game's a challenge, I'll certainly admit that. Controlling your robot is pretty simple, except when your fingers slip off the shoulder buttons and accidentally cause the camera to rise or fall in the middle of the action.&lt;br&gt;&lt;br&gt;\n\nArmored Core Project Phantasma is not a high-key PlayStation title, but it's a fun action title in the same vein as a slower-paced version of Virtual On, especially in two-player mode.&quot;\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;https:\/\/www.ign.com\/articles\/1999\/09\/08\/echo-night&quot;&gt;Reviewed by Max Everingham&lt;\/a&gt;&lt;br&gt;September 7, 1999&lt;br&gt;&quot;Echo Night is a throwback to a lower-bit era when developers were more interested in how a game plays than how it looks. Rather than try and wow their audiences with graphical wizardry (which, in any case, wasn't technically possible), they attempted to deliver the kind of gaming experience that hooks the player, then lures them into the onscreen action. Despite its many deficiencies, this is exactly the effect Echo night achieves.&lt;br&gt;&lt;br&gt;\n\nAs I played through the game, there were moments of real tension and excitement as I tried to attain certain objectives and it was always scary (but oddly amusing) to try and escape from the crazy floating child-doll thingy. The gaming experience is where Echo Night shines through. No-one will remember the graphics, and you might even forget the eerie soundtrack, but it'll be a while before you get that child out of your head. When you next fire up one of those all-style-no-substance crowd-pleasing games, a tear will form in your eye as you think of Echo Night. Look past the clunky game engine for a moment and soak up the ambiance created onboard the good ship Orpheus. Go on, you could do worse.&quot;\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;https:\/\/www.ign.com\/articles\/2000\/03\/28\/armored-core-master-of-arena&quot;&gt;Reviewed by Jeremy Conrad&lt;\/a&gt;&lt;br&gt;March 27, 2000&lt;br&gt;Overall, Armored Core: Master of Arena is a good game. Definitely a better &quot; sequel&quot; than Project Phantasma was. Even with the graphics showing their age, the gameplay and concept behind the game is still fun and addicting. It's games with cool ideas such as Armored Core (and Carnage Heart) that will be remembered as PlayStation hands the torch over to PS2.&lt;br&gt;&lt;br&gt;\n\nIf you are a fan of Armored Core (or mecha games in general), you will probably find something here to enjoy. Even if you have never played Armored Core before, this game has enough to get you into it. And to get you excited about the PlayStation 2 version, Armored Core 2.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;https:\/\/www.ign.com\/articles\/2000\/10\/25\/eternal-ring&quot;&gt;Reviewed by David Smith&lt;\/a&gt;&lt;br&gt;October 24, 2000&lt;br&gt;I have a hard time mustering a tremendous degree of excitement for Eternal Ring, because despite some of its more interesting ideas and scenes, it still tells a fairly pedestrian story through fairly pedestrian action, like the King's Field adventures that came before it. It's far better than they were, but they were some of the worst RPGs of the 32-bit age, so that's not saying a great deal. The game's high points are relatively small, lone spikes.&lt;br&gt;&lt;br&gt;\n\nIf you're starving for an RPG on PlayStation 2, though (or, just to cover all the bases, if you could actually stand King's Field), I would recommend this over Orphen at the very least, and perhaps Ever Grace as well, depending on how either From Software offering suits your particular taste. Most gamers would probably be best served by sticking to the PlayStation or Dreamcast for their RPG fix, though, until deeper, more polished games ride the second wave of PS2 software in.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As for why this could have been deleted? Given that it has both dialog and a fully rendered cutscene, we can only guess that it was either cut for length \u2014 which seems unlikely, given action-RPGs can be hundreds of hours long \u2014 or because director Hidetaka Miyazaki has proven time and time again that he&#8217;d rather hint at Elden Ring lore than fully spell it out for us, hiding clues throughout the game, sometimes in plain sight. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;It blows my mind how we&#8217;re finding big chunks of interesting cut content even four years after the game released,&#8221; said one fan on McDonalds&#8217; video. Another simply wrote: &#8220;I swear From[soft] cuts the coolest things.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;It&#8217;s really heartbreaking to see this act of love, when you know how everything went wrong afterwards with Miquella, the Haligtree and the Order of abundance,&#8221; added another. &#8220;Kind of like a nostalgic reminder of what could have been. Still, I&#8217;m not surprised they didn&#8217;t include it, since the cutscene would have been too straightforward in its storytelling for FromSoft.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Wow, this made me realise how different Elden Ring once was. It seems like the story at one stage had a lot more coherence and detail,&#8221; commented another fan.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Perhaps Elden Ring fans will get a better sense of the story from the upcoming movie adaptation, which is directed by Elden Ring superfan Alex Garland (Ex Machina, Annihilation, Civil War). Last week, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/apparent-elden-ring-movie-set-leak-videos-go-viral-get-fans-very-excited-for-what-looks-like-a-game-accurate-statue-of-marika\">an Elden Ring fan appeared to give us a first look at the set<\/a>, which appeared to include a game accurate statue of Marika.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#8217;s biggest gaming sites and publications. She&#8217;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at <\/em><a href=\"https:\/\/bsky.app\/profile\/vixx.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><em>BlueSky<\/em><\/a><em>.<\/em><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>A dataminer has uncovered what they believe is a pivotal but unused cutscene hidden in Elden Ring&#8217;s files \u2014 and it could shed new light on the game&#8217;s lore. Lance McDonald, a content creator and dataminer famed for his behind-the-scenes work on the likes of P.T., Bloodborne, and Elden Ring, has discovered a secret scene [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-1871755","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1871755","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1871755"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1871755\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1871755"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1871755"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1871755"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}