{"id":1865882,"date":"2026-04-04T17:52:18","date_gmt":"2026-04-04T14:52:18","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1865882"},"modified":"2026-04-04T17:52:18","modified_gmt":"2026-04-04T14:52:18","slug":"crimson-desert-patch-now-available-heres-whats-new","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1865882","title":{"rendered":"Crimson Desert patch now available \u2013 here&#8217;s what&#8217;s new"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/crimson-desert\" data-active=\"false\"><br \/>\n                      Crimson Desert<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Crimson Desert patch now available \u2013 here&#8217;s what&#8217;s new<\/h1>\n<p class=\"strapline\">Red-handed.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/Crimson-Desert_Screenshot_07.png?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"Crimson Desert screenshot showing close up of main male hero\" loading=\"eager\" data-uri=\"Crimson-Desert_Screenshot_07.png\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Pearl Abyss<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Vikki Blake avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/1533038852.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\"><\/p>\n<p>  <img alt=\"Vikki Blake avatar\" data-autosize=\"crop_lossy\" data-uri=\"1533038852.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/vikki-blake\">Vikki Blake<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Contributor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-04-04T17:52:18+00:00\">April 4, 2026<\/time>              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/crimson-desert-patch-now-available-heres-whats-new?view=comments\" rel=\"nofollow\"><br \/>\n          1 comment<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"10cf2e53-bea5-44e6-bc6c-98d8a341d473\" data-name=\"Crimson Desert\" data-follow-text=\"Follow Crimson Desert\" data-unfollow-text=\"Following Crimson Desert\" data-aria-follow-text=\"Follow Crimson Desert\" data-aria-unfollow-text=\"Following Crimson Desert\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Crimson Desert\" title=\"Follow Crimson Desert\"><br \/>\n  Follow Crimson Desert<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>Pearl Abyss has rolled out another patch for Crimson Desert, adding in the Headgear Visibility option to give you a better look at Kliff, private storage capacity expansion of up to 1000 slots (depending on the Greymane camp&#8217;s expansion level), and numerous other &#8220;fixes and improvements&#8221;.<\/p>\n<p>A &#8216;Movement Controls&#8217; option has also been added with <a href=\"https:\/\/crimsondesert.pearlabyss.com\/en-US\/News\/Notice\/Detail?_boardNo=80\">Patch 1.02.00<\/a>, &#8220;along with further control-related improvements&#8221; that hope to address some of the lingering QoL issues concerning how you move around Kilff&#8217;s world. For instance, you can now toggle sprinting between the Basic and Classic movesets, with Basic consuming stamina at set intervals, and Classic &#8220;consuming stamina each time the sprint key is pressed&#8221;.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Crimson Desert - Official Launch Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/qQPKLncs7Og?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/qQPKLncs7Og\/hqdefault.jpg\"><span class=\"video-facade__title\">Crimson Desert &#8211; Official Launch Trailer<\/span><\/p>\n<p><\/a>\n<\/div><figcaption>Crimson Desert &#8211; Official Launch Trailer.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=qQPKLncs7Og\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>Here&#8217;s the full patch notes for the update that&#8217;s rolling out across all platforms today (4th April):<\/p>\n<blockquote>\n<p><strong>Major Updates<\/strong><\/p>\n<p>This patch adds the Headgear Visibility option, private storage capacity expansion of up to 1000 slots depending on the Greymane camp&#8217;s expansion level, and more.<\/p>\n<p>Additionally, for those who preferred the previous movement controls, a \u201cMovement Controls\u201d option has been added, along with further control-related improvements.<\/p>\n<p><strong>Update Schedule<\/strong><\/p>\n<p>Patch 1.02.00 will become available on PlayStation, Xbox, Epic Games Store, and Mac App Store at a later time. Please check back to this notice and we&#8217;ll provide updates on when the patch becomes available for each platform.<\/p>\n<h2>Patch Notes Version 1.02.00<\/h2>\n<p><strong>Content<\/strong><\/p>\n<ul>\n<li>Depending on your progress with the Greymane camp expansion, the capacity of your private storage can now be increased from 240 slots up to a maximum of 1000 slots.<\/li>\n<li>Through the expansion of your camp, which consists of 5 stages in total, you can expand your private storage as follows:<\/li>\n<li>Start with 240 slots<\/li>\n<li>First camp expansion +100 slots<\/li>\n<li>Second camp expansion +100 slots<\/li>\n<li>Third camp expansion +100 slots<\/li>\n<li>Fourth camp expansion +100 slots<\/li>\n<li>Final camp expansion +360 slots<\/li>\n<li>Added an Abyss Nexus in Pailune.<\/li>\n<li>Improved the visibility of explosive barrels when using the \u201cLight Reflection\u201d skill or when shining the lantern on them.<\/li>\n<li>Fixed an issue with combat missions, where comrades would not return until the mission timer expired if the mission was completed before the time limit.<\/li>\n<li>Fixed an issue where the Abyss puzzle state would reset when viewing detailed information of nodes via the map &#8220;Details&#8221; menu while in the Abyss.<\/li>\n<li>Fixed an issue where the character would become invisible if an Abyss Artifact was obtained before the Abyss completion cutscene played.<\/li>\n<li>Fixed an issue where the skills Healing Force Palm and Aerial Force Palm were also reset when resetting all skills.<\/li>\n<li>Changed the designs of certain gimmick monsters.<\/li>\n<li>Added 1 new armor set and helmet for cats.<\/li>\n<li>Improved Abyss Skybridge Gates so that restored Gates can be teleported to. (This change was applied in Patch 1.01.00)<\/li>\n<li>Fixed an issue where the bank investment refresh time would remain stuck in the &#8220;Refreshing&#8221; state and not update. (Added: 2026\/04\/04 05:00 UTC)<\/li>\n<\/ul>\n<p><strong>Controls &amp; Combat<\/strong><\/p>\n<ul>\n<li>Added a \u201cMovement Controls\u201d option.<\/li>\n<li>The option can be selected via Main Menu &gt; Others &gt; Settings &gt; Input &gt; Movement Controls, and offers two options: Basic and Classic.<\/li>\n<li>Detailed descriptions can be found in the in-game options menu.<\/li>\n<li>Basic movement controls: Hold the sprint key to accelerate.<\/li>\n<li>Classic movement controls: Repeatedly press the sprint key to accelerate.<\/li>\n<\/ul>\n<ul>\n<li>The stamina consumption for mounts has been adjusted.<\/li>\n<li>With Basic movement controls, holding the sprint key consumes stamina at set intervals.<\/li>\n<li>With Classic movement controls, stamina is consumed each time the sprint key is pressed.<\/li>\n<\/ul>\n<ul>\n<li>Improved the conditions for using the Abyss Nexus, allowing them to be used even while moving slightly except in certain situations such as while mounted or while using Flight.<\/li>\n<li>We plan to improve this further in the near future so that the player character can fast travel even while on certain mounts.<\/li>\n<li>Improved so that the Flight skill can be activated even when holding the jump key in mid-air.<\/li>\n<li>Improved responsiveness when inputting a jump after an attack.<\/li>\n<li>Added an Escape key guide when affected by elemental status effects.<\/li>\n<li>Fixed an issue where the Focus state would not be canceled when using Aerial Roll during flight.<\/li>\n<li>Fixed an issue where weapons could not be drawn inside Demeniss Castle under certain conditions.<\/li>\n<li>Fixed an issue where some bosses would teleport too far away during combat.<\/li>\n<li>Fixed an issue where the &#8216;Double Boost&#8217; horse ability would not activate properly.<\/li>\n<li>Fixed an issue where parry would not activate properly during &#8216;Focus&#8217; when a two-handed sword was equipped.<\/li>\n<li>Fixed an issue where the camera would turn toward nearby enemies when aiming with a tool.<\/li>\n<li>Fixed an issue where certain interactions were unavailable while specific tools were equipped.<\/li>\n<li>Fixed an issue where repeatedly pressing the sprint key would allow a horse to run at maximum speed regardless of its stats.<\/li>\n<\/ul>\n<p><strong>Quests<\/strong><\/p>\n<ul>\n<li>Fixed an issue in Chapter 6 where quest progression became unavailable after defeating a boss following a save\/load under certain conditions.<\/li>\n<li>Fixed an issue where quest progression became unavailable if a related item was sold before starting the &#8216;A Rumor Fueled by Greed&#8217; quest.<\/li>\n<li>Fixed an issue in Chapter 11 where the Inserted Key could disappear from the bag, preventing related quest progression.<\/li>\n<\/ul>\n<p><strong>NPC &amp; NPC Dialogue<\/strong><\/p>\n<ul>\n<li>Fixed an issue where certain quest-related NPCs would not appear.<\/li>\n<\/ul>\n<p><strong>UI Fixes &amp; Improvements<\/strong><\/p>\n<ul>\n<li>Improved the item use notification in the bottom-right corner so that using it will select the item directly.<\/li>\n<li>Improved the shop UI so that sellable items are prioritized on display.<\/li>\n<li>Reorganized certain positions and content of the key guide displayed in the bottom-right corner to improve visibility.<\/li>\n<li>Improved the UI so that the Save Game and Load Game menus are separated, and added save slot number labels.<\/li>\n<li>Fixed an issue where the minimap scale would reset while riding a mount at maximum speed.<\/li>\n<li>[Keyboard\/Mouse] Fixed an issue where the mouse cursor would disappear in the storage menu.<\/li>\n<li>Fixed an issue where item movement would not work properly when entering the horse inventory menu in certain circumstances.<\/li>\n<li>Fixed an issue where certain menus would occasionally not respond to interaction or appear visually awkward.<\/li>\n<li>Fixed an issue where crashes occured when entering or using some UI\/menus in certain circumstances.<\/li>\n<li>Improved the game so that the \u201cStow Weapon\u201d key guide is displayed while in combat when mounted.<\/li>\n<\/ul>\n<p><strong>Graphics &amp; Settings<\/strong><\/p>\n<ul>\n<li>Added a \u201cHeadgear Visibility\u201d option in Settings &gt; Language &amp; Gameplay.<\/li>\n<li>The following options are available to choose from: Always Show \/ Show in Combat \/ Hide in Cutscenes \/ Always Hide.<\/li>\n<li>Additionally, a feature to hide weapons shown on the character\u2019s back, which many players have requested, is also planned to be added in the near future.<\/li>\n<li>[PC\/PlayStation 5\/Xbox] Improved FSR upscaling quality.<\/li>\n<li>[PC] Applied FSR SDK 2.2.<\/li>\n<li>[PC] Improved FSR Frame Generation quality.<\/li>\n<li>[PC] Fixed an issue where GPU memory usage would increase when the DLSS RR option was configured.<\/li>\n<li>[PC] Improved GPU load and shimmering in certain circumstances when FSR-RR \/ DLSS-RR was enabled.<\/li>\n<li>[PC] Fixed an issue where foliage and certain other elements were not rendered properly in ray-traced reflections when FSR-RR \/ DLSS-RR was enabled.<\/li>\n<li>[PC] Fixed an issue where the top of the screen would flicker when DLAA and HDR options were enabled.<\/li>\n<li>[PC] Fixed a rendering issue affecting the character\u2019s face indoors when the graphics preset was set to Low.<\/li>\n<li>[PlayStation 5] Applied the Upgraded PSSR Sharpen feature on PlayStation 5 Pro, improving image sharpness.<\/li>\n<li>[PlayStation 5] Applied Upgraded PSSR Native AA to Quality Mode on PlayStation 5 Pro.<\/li>\n<li>[Xbox] Fixed an issue where V-Sync behavior would change when pressing the Home button.<\/li>\n<li>[Xbox] Added a 4K upscaling option to Performance Mode on Xbox Series X.<\/li>\n<\/ul>\n<p><strong>Performance, Stability, Gameplay<\/strong><\/p>\n<ul>\n<li>Fixed several stability, performance optimization, and crash issues across PC, console, and Mac.<\/li>\n<\/ul>\n<p><strong>Localisation<\/strong><\/p>\n<ul>\n<li>Fixed various localisation errors and improved localisation quality (game advice, etc.) across all languages.<\/li>\n<\/ul>\n<p><strong>Others<\/strong><\/p>\n<ul>\n<li>Fixed an issue where certain walls in Corridors of the Void were missing.<\/li>\n<li>Improved the sound so that the sound position changes together with the camera perspective.<\/li>\n<li>Fixed various other in-game issues.<\/li>\n<\/ul>\n<p><strong>Other Fixes<\/strong><\/p>\n<ul>\n<li>Fixed an issue where the weapon would not be visible when using the &#8216;Stab&#8217; ability while &#8216;Unarmed&#8217; was equipped as a secondary weapon.<\/li>\n<li>Improved the UI so that license information can now be viewed in the Credits.<\/li>\n<li>Fixed an issue the audio volume would become low when an NPC won in minigames such as Duo.<\/li>\n<li>Fixed an issue where the background audio would become distorted in certain locations and situations.<\/li>\n<\/ul>\n<\/blockquote>\n<p>Find out more on the <a href=\"https:\/\/crimsondesert.pearlabyss.com\/en-US\/News\/Notice\/Detail?_boardNo=80\">official website<\/a>.<\/p>\n<p>If you&#8217;re one of the many currently playing Crimson Desert yourself, be sure to check out our various guides. Here&#8217;s <a href=\"https:\/\/www.eurogamer.net\/crimson-desert-tame-horses\">how to tame horses<\/a>, <a href=\"https:\/\/www.eurogamer.net\/crimson-desert-stealing\">how to steal<\/a> and <a href=\"https:\/\/www.eurogamer.net\/crimson-desert-fishing\">how to fish<\/a> to get you started.<\/p>\n<p>We awarded Crimson Desert three stars on its release. &#8220;A vast world and even vaster array of MMO-like activities mix with glittering fidelity in Crimson Desert, but what good is it without much character, texture or charm?&#8221; asks <a href=\"https:\/\/www.eurogamer.net\/crimson-desert-review\">Eurogamer&#8217;s Crimson Desert review<\/a>.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>Pearl Abyss has rolled out another patch for Crimson Desert, adding in the Headgear Visibility option to give you a better look at Kliff, private storage capacity expansion of up to 1000 slots (depending on the Greymane camp&#8217;s expansion level), and numerous other &#8220;fixes and improvements&#8221;.<\/p>\n<p>A &#8216;Movement Controls&#8217; option has also been added with <a href=\"https:\/\/crimsondesert.pearlabyss.com\/en-US\/News\/Notice\/Detail?_boardNo=80\">Patch 1.02.00<\/a>, &#8220;along with further control-related improvements&#8221; that hope to address some of the lingering QoL issues concerning how you move around Kilff&#8217;s world. For instance, you can now toggle sprinting between the Basic and Classic movesets, with Basic consuming stamina at set intervals, and Classic &#8220;consuming stamina each time the sprint key is pressed&#8221;.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Crimson Desert - Official Launch Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/qQPKLncs7Og?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/qQPKLncs7Og\/hqdefault.jpg\"><span class=\"video-facade__title\">Crimson Desert &#8211; Official Launch Trailer<\/span><\/p>\n<p><\/a>\n<\/div><figcaption>Crimson Desert &#8211; Official Launch Trailer.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=qQPKLncs7Og\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>Here&#8217;s the full patch notes for the update that&#8217;s rolling out across all platforms today (4th April):<\/p>\n<blockquote>\n<p><strong>Major Updates<\/strong><\/p>\n<p>This patch adds the Headgear Visibility option, private storage capacity expansion of up to 1000 slots depending on the Greymane camp&#8217;s expansion level, and more.<\/p>\n<p>Additionally, for those who preferred the previous movement controls, a \u201cMovement Controls\u201d option has been added, along with further control-related improvements.<\/p>\n<p><strong>Update Schedule<\/strong><\/p>\n<p>Patch 1.02.00 will become available on PlayStation, Xbox, Epic Games Store, and Mac App Store at a later time. Please check back to this notice and we&#8217;ll provide updates on when the patch becomes available for each platform.<\/p>\n<h2>Patch Notes Version 1.02.00<\/h2>\n<p><strong>Content<\/strong><\/p>\n<ul>\n<li>Depending on your progress with the Greymane camp expansion, the capacity of your private storage can now be increased from 240 slots up to a maximum of 1000 slots.<\/li>\n<li>Through the expansion of your camp, which consists of 5 stages in total, you can expand your private storage as follows:<\/li>\n<li>Start with 240 slots<\/li>\n<li>First camp expansion +100 slots<\/li>\n<li>Second camp expansion +100 slots<\/li>\n<li>Third camp expansion +100 slots<\/li>\n<li>Fourth camp expansion +100 slots<\/li>\n<li>Final camp expansion +360 slots<\/li>\n<li>Added an Abyss Nexus in Pailune.<\/li>\n<li>Improved the visibility of explosive barrels when using the \u201cLight Reflection\u201d skill or when shining the lantern on them.<\/li>\n<li>Fixed an issue with combat missions, where comrades would not return until the mission timer expired if the mission was completed before the time limit.<\/li>\n<li>Fixed an issue where the Abyss puzzle state would reset when viewing detailed information of nodes via the map &#8220;Details&#8221; menu while in the Abyss.<\/li>\n<li>Fixed an issue where the character would become invisible if an Abyss Artifact was obtained before the Abyss completion cutscene played.<\/li>\n<li>Fixed an issue where the skills Healing Force Palm and Aerial Force Palm were also reset when resetting all skills.<\/li>\n<li>Changed the designs of certain gimmick monsters.<\/li>\n<li>Added 1 new armor set and helmet for cats.<\/li>\n<li>Improved Abyss Skybridge Gates so that restored Gates can be teleported to. (This change was applied in Patch 1.01.00)<\/li>\n<li>Fixed an issue where the bank investment refresh time would remain stuck in the &#8220;Refreshing&#8221; state and not update. (Added: 2026\/04\/04 05:00 UTC)<\/li>\n<\/ul>\n<p><strong>Controls &amp; Combat<\/strong><\/p>\n<ul>\n<li>Added a \u201cMovement Controls\u201d option.<\/li>\n<li>The option can be selected via Main Menu &gt; Others &gt; Settings &gt; Input &gt; Movement Controls, and offers two options: Basic and Classic.<\/li>\n<li>Detailed descriptions can be found in the in-game options menu.<\/li>\n<li>Basic movement controls: Hold the sprint key to accelerate.<\/li>\n<li>Classic movement controls: Repeatedly press the sprint key to accelerate.<\/li>\n<\/ul>\n<ul>\n<li>The stamina consumption for mounts has been adjusted.<\/li>\n<li>With Basic movement controls, holding the sprint key consumes stamina at set intervals.<\/li>\n<li>With Classic movement controls, stamina is consumed each time the sprint key is pressed.<\/li>\n<\/ul>\n<ul>\n<li>Improved the conditions for using the Abyss Nexus, allowing them to be used even while moving slightly except in certain situations such as while mounted or while using Flight.<\/li>\n<li>We plan to improve this further in the near future so that the player character can fast travel even while on certain mounts.<\/li>\n<li>Improved so that the Flight skill can be activated even when holding the jump key in mid-air.<\/li>\n<li>Improved responsiveness when inputting a jump after an attack.<\/li>\n<li>Added an Escape key guide when affected by elemental status effects.<\/li>\n<li>Fixed an issue where the Focus state would not be canceled when using Aerial Roll during flight.<\/li>\n<li>Fixed an issue where weapons could not be drawn inside Demeniss Castle under certain conditions.<\/li>\n<li>Fixed an issue where some bosses would teleport too far away during combat.<\/li>\n<li>Fixed an issue where the &#8216;Double Boost&#8217; horse ability would not activate properly.<\/li>\n<li>Fixed an issue where parry would not activate properly during &#8216;Focus&#8217; when a two-handed sword was equipped.<\/li>\n<li>Fixed an issue where the camera would turn toward nearby enemies when aiming with a tool.<\/li>\n<li>Fixed an issue where certain interactions were unavailable while specific tools were equipped.<\/li>\n<li>Fixed an issue where repeatedly pressing the sprint key would allow a horse to run at maximum speed regardless of its stats.<\/li>\n<\/ul>\n<p><strong>Quests<\/strong><\/p>\n<ul>\n<li>Fixed an issue in Chapter 6 where quest progression became unavailable after defeating a boss following a save\/load under certain conditions.<\/li>\n<li>Fixed an issue where quest progression became unavailable if a related item was sold before starting the &#8216;A Rumor Fueled by Greed&#8217; quest.<\/li>\n<li>Fixed an issue in Chapter 11 where the Inserted Key could disappear from the bag, preventing related quest progression.<\/li>\n<\/ul>\n<p><strong>NPC &amp; NPC Dialogue<\/strong><\/p>\n<ul>\n<li>Fixed an issue where certain quest-related NPCs would not appear.<\/li>\n<\/ul>\n<p><strong>UI Fixes &amp; Improvements<\/strong><\/p>\n<ul>\n<li>Improved the item use notification in the bottom-right corner so that using it will select the item directly.<\/li>\n<li>Improved the shop UI so that sellable items are prioritized on display.<\/li>\n<li>Reorganized certain positions and content of the key guide displayed in the bottom-right corner to improve visibility.<\/li>\n<li>Improved the UI so that the Save Game and Load Game menus are separated, and added save slot number labels.<\/li>\n<li>Fixed an issue where the minimap scale would reset while riding a mount at maximum speed.<\/li>\n<li>[Keyboard\/Mouse] Fixed an issue where the mouse cursor would disappear in the storage menu.<\/li>\n<li>Fixed an issue where item movement would not work properly when entering the horse inventory menu in certain circumstances.<\/li>\n<li>Fixed an issue where certain menus would occasionally not respond to interaction or appear visually awkward.<\/li>\n<li>Fixed an issue where crashes occured when entering or using some UI\/menus in certain circumstances.<\/li>\n<li>Improved the game so that the \u201cStow Weapon\u201d key guide is displayed while in combat when mounted.<\/li>\n<\/ul>\n<p><strong>Graphics &amp; Settings<\/strong><\/p>\n<ul>\n<li>Added a \u201cHeadgear Visibility\u201d option in Settings &gt; Language &amp; Gameplay.<\/li>\n<li>The following options are available to choose from: Always Show \/ Show in Combat \/ Hide in Cutscenes \/ Always Hide.<\/li>\n<li>Additionally, a feature to hide weapons shown on the character\u2019s back, which many players have requested, is also planned to be added in the near future.<\/li>\n<li>[PC\/PlayStation 5\/Xbox] Improved FSR upscaling quality.<\/li>\n<li>[PC] Applied FSR SDK 2.2.<\/li>\n<li>[PC] Improved FSR Frame Generation quality.<\/li>\n<li>[PC] Fixed an issue where GPU memory usage would increase when the DLSS RR option was configured.<\/li>\n<li>[PC] Improved GPU load and shimmering in certain circumstances when FSR-RR \/ DLSS-RR was enabled.<\/li>\n<li>[PC] Fixed an issue where foliage and certain other elements were not rendered properly in ray-traced reflections when FSR-RR \/ DLSS-RR was enabled.<\/li>\n<li>[PC] Fixed an issue where the top of the screen would flicker when DLAA and HDR options were enabled.<\/li>\n<li>[PC] Fixed a rendering issue affecting the character\u2019s face indoors when the graphics preset was set to Low.<\/li>\n<li>[PlayStation 5] Applied the Upgraded PSSR Sharpen feature on PlayStation 5 Pro, improving image sharpness.<\/li>\n<li>[PlayStation 5] Applied Upgraded PSSR Native AA to Quality Mode on PlayStation 5 Pro.<\/li>\n<li>[Xbox] Fixed an issue where V-Sync behavior would change when pressing the Home button.<\/li>\n<li>[Xbox] Added a 4K upscaling option to Performance Mode on Xbox Series X.<\/li>\n<\/ul>\n<p><strong>Performance, Stability, Gameplay<\/strong><\/p>\n<ul>\n<li>Fixed several stability, performance optimization, and crash issues across PC, console, and Mac.<\/li>\n<\/ul>\n<p><strong>Localisation<\/strong><\/p>\n<ul>\n<li>Fixed various localisation errors and improved localisation quality (game advice, etc.) across all languages.<\/li>\n<\/ul>\n<p><strong>Others<\/strong><\/p>\n<ul>\n<li>Fixed an issue where certain walls in Corridors of the Void were missing.<\/li>\n<li>Improved the sound so that the sound position changes together with the camera perspective.<\/li>\n<li>Fixed various other in-game issues.<\/li>\n<\/ul>\n<p><strong>Other Fixes<\/strong><\/p>\n<ul>\n<li>Fixed an issue where the weapon would not be visible when using the &#8216;Stab&#8217; ability while &#8216;Unarmed&#8217; was equipped as a secondary weapon.<\/li>\n<li>Improved the UI so that license information can now be viewed in the Credits.<\/li>\n<li>Fixed an issue the audio volume would become low when an NPC won in minigames such as Duo.<\/li>\n<li>Fixed an issue where the background audio would become distorted in certain locations and situations.<\/li>\n<\/ul>\n<\/blockquote>\n<p>Find out more on the <a href=\"https:\/\/crimsondesert.pearlabyss.com\/en-US\/News\/Notice\/Detail?_boardNo=80\">official website<\/a>.<\/p>\n<p>If you&#8217;re one of the many currently playing Crimson Desert yourself, be sure to check out our various guides. Here&#8217;s <a href=\"https:\/\/www.eurogamer.net\/crimson-desert-tame-horses\">how to tame horses<\/a>, <a href=\"https:\/\/www.eurogamer.net\/crimson-desert-stealing\">how to steal<\/a> and <a href=\"https:\/\/www.eurogamer.net\/crimson-desert-fishing\">how to fish<\/a> to get you started.<\/p>\n<p>We awarded Crimson Desert three stars on its release. &#8220;A vast world and even vaster array of MMO-like activities mix with glittering fidelity in Crimson Desert, but what good is it without much character, texture or charm?&#8221; asks <a href=\"https:\/\/www.eurogamer.net\/crimson-desert-review\">Eurogamer&#8217;s Crimson Desert review<\/a>.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Crimson Desert Crimson Desert patch now available \u2013 here&#8217;s what&#8217;s new Red-handed. Image credit: Pearl Abyss News by Vikki Blake Contributor Published on April 4, 2026 1 comment Follow Crimson Desert Pearl Abyss has rolled out another patch for Crimson Desert, adding in the Headgear Visibility option to give you a better look [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-1865882","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1865882","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1865882"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1865882\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1865882"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1865882"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1865882"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}