{"id":1842198,"date":"2026-03-23T16:21:41","date_gmt":"2026-03-23T13:21:41","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1842198"},"modified":"2026-03-23T16:21:41","modified_gmt":"2026-03-23T13:21:41","slug":"after-all-that-furore-over-nvidias-ai-powered-dlss-5-makeover-of-resident-evil-requiem-capcom-promises-gen-ai-assets-wont-be-part-of-its-games-any-time-soon","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1842198","title":{"rendered":"After all that furore over Nvidia&#8217;s AI-powered DLSS 5 makeover of Resident Evil Requiem, Capcom promises gen-AI assets won&#8217;t be part of its games any time soon"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/resident-evil-9-revenant-shadows\" data-active=\"false\"><br \/>\n                      Resident Evil Requiem<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">After all that furore over Nvidia&#8217;s AI-powered DLSS 5 makeover of Resident Evil Requiem, Capcom promises gen-AI assets won&#8217;t be part of its games any time soon<\/h1>\n<p class=\"strapline\">Balancing act.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/residentevil-requiem-Grace_sweat.png?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"Resident Evil Requiem - Grace in distress\" loading=\"eager\" data-uri=\"residentevil-requiem-Grace_sweat.png\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Capcom<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Fran Ruiz avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/fran-j-ruiz-author.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"180\" height=\"180\"><\/p>\n<p>  <img alt=\"Fran Ruiz avatar\" data-autosize=\"crop_lossy\" data-uri=\"fran-j-ruiz-author.png\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"180\" height=\"180\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/fran-ruiz\">Fran Ruiz<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Contributor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-03-23T16:21:41+00:00\">March 23, 2026<\/time>              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/capcom-vows-not-to-use-generative-ai-for-final-assets-but-wants-to-improve-efficiency?view=comments\" rel=\"nofollow\"><br \/>\n          4 comments<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"50f32f00-4134-42c6-8d2a-21e4b9383601\" data-name=\"Resident Evil Requiem\" data-follow-text=\"Follow Resident Evil Requiem\" data-unfollow-text=\"Following Resident Evil Requiem\" data-aria-follow-text=\"Follow Resident Evil Requiem\" data-aria-unfollow-text=\"Following Resident Evil Requiem\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Resident Evil Requiem\" title=\"Follow Resident Evil Requiem\"><br \/>\n  Follow Resident Evil Requiem<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>We&#8217;ve seen a slew of comapnies clarify their stance on generative AI over the past few months, and now it&#8217;s Capcom&#8217;s turn to outline its boundaries with the tech.<\/p>\n<p>&#8220;We will not implement assets generated by AI into our games,&#8221; Capcom stated, adding that it won&#8217;t be shying away from &#8220;proactively&#8221; using other AI tools &#8220;as a contributing technology to improve the efficiency and productivity of the game development process.&#8221; How all those things are likely to be folded into the development pipeline are not yet clear, but it&#8217;s important to note that, in early 2025, <a href=\"https:\/\/cloud.google.com\/blog\/ja\/topics\/customers\/capcom-generating-ideas-with-generative-ai\">Capcom communicated it aimed to toy with generative AI in collaboration with Google<\/a> for &#8220;idea generation.&#8221; A summary of the session aimed at investors is available <a href=\"https:\/\/www.capcom.co.jp\/ir\/seminar.html\">here<\/a> if you&#8217;re curious<\/p>\n<p>To put it simply, Capcom will use generative AI to help streamline time-consuming and repetitive game development tasks, and form the foundation for a lot of work that eats into development time. It&#8217;s worth noting that other developers are already trialling techniques similar to this, and it leads to <a href=\"https:\/\/www.eurogamer.net\/ubisoft-admits-ai-generated-loading-screen-slipped-through-into-final-build-of-anno-117-pax-romana\">AI-generated assets &#8216;slipping through&#8217; QA processes<\/a> and <a href=\"https:\/\/www.eurogamer.net\/the-alters-studio-responds-to-generative-ai-criticism-saying-use-was-temporary-or-very-limited\">ending up in front of players<\/a>. <\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Resident Evil Requiem - Official Launch Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/-H7w9wKigMw?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/-H7w9wKigMw\/hqdefault.jpg\"><span class=\"video-facade__title\">Resident Evil Requiem &#8211; Official Launch Trailer<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=-H7w9wKigMw\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>So, while Capcom is avoiding gen-AI for use in in-game assets for now, its stance is slightly confusing, especially after <a href=\"https:\/\/www.eurogamer.net\/nvidia-responds-to-widespread-criticism-of-dlss-5-by-telling-us-were-all-completely-wrong\">last week&#8217;s DLSS 5 saga<\/a>, which directly affected recent survival horror hit <a href=\"https:\/\/www.eurogamer.net\/games\/resident-evil-9-revenant-shadows\">Resident Evil Requiem<\/a> as the game became an unofficial lightning rod for players complaining about Nvidia&#8217;s &#8216;yassification filter&#8217;.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>While publishers like <a href=\"https:\/\/www.eurogamer.net\/companies\/square-enix\">Square Enix<\/a> seem more bullish about their <a href=\"https:\/\/www.eurogamer.net\/google-gemini-ai-to-power-chatbot-companion-in-dragon-quest-x-square-enix-says\">plans for AI implementation<\/a> in games, Capcom is seemingly trying to take a more moderate approach. But a week after signing off on <a href=\"https:\/\/www.eurogamer.net\/nvidia-dlss-5-reveal-reactions-are-mostly-negative-and-funny\">Nvidia&#8217;s AI-powered assault on Resident Evil Requiem&#8217;s artistic vision<\/a>, it sends a conflicting messag.e<\/p>\n<p>Meanwhile, another one of 2026&#8217;s biggest releases so far, <a href=\"https:\/\/www.eurogamer.net\/games\/crimson-desert\">Crimson Desert<\/a>, is facing its own battle after developer Pearl Abyss was called out on the extensive use of gen-AI art assets in the launch build. Don&#8217;t expect the AI issue to go away any time soon.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>We&#8217;ve seen a slew of comapnies clarify their stance on generative AI over the past few months, and now it&#8217;s Capcom&#8217;s turn to outline its boundaries with the tech.<\/p>\n<p>&#8220;We will not implement assets generated by AI into our games,&#8221; Capcom stated, adding that it won&#8217;t be shying away from &#8220;proactively&#8221; using other AI tools &#8220;as a contributing technology to improve the efficiency and productivity of the game development process.&#8221; How all those things are likely to be folded into the development pipeline are not yet clear, but it&#8217;s important to note that, in early 2025, <a href=\"https:\/\/cloud.google.com\/blog\/ja\/topics\/customers\/capcom-generating-ideas-with-generative-ai\">Capcom communicated it aimed to toy with generative AI in collaboration with Google<\/a> for &#8220;idea generation.&#8221; A summary of the session aimed at investors is available <a href=\"https:\/\/www.capcom.co.jp\/ir\/seminar.html\">here<\/a> if you&#8217;re curious<\/p>\n<p>To put it simply, Capcom will use generative AI to help streamline time-consuming and repetitive game development tasks, and form the foundation for a lot of work that eats into development time. It&#8217;s worth noting that other developers are already trialling techniques similar to this, and it leads to <a href=\"https:\/\/www.eurogamer.net\/ubisoft-admits-ai-generated-loading-screen-slipped-through-into-final-build-of-anno-117-pax-romana\">AI-generated assets &#8216;slipping through&#8217; QA processes<\/a> and <a href=\"https:\/\/www.eurogamer.net\/the-alters-studio-responds-to-generative-ai-criticism-saying-use-was-temporary-or-very-limited\">ending up in front of players<\/a>. <\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Resident Evil Requiem - Official Launch Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/-H7w9wKigMw?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/-H7w9wKigMw\/hqdefault.jpg\"><span class=\"video-facade__title\">Resident Evil Requiem &#8211; Official Launch Trailer<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=-H7w9wKigMw\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>So, while Capcom is avoiding gen-AI for use in in-game assets for now, its stance is slightly confusing, especially after <a href=\"https:\/\/www.eurogamer.net\/nvidia-responds-to-widespread-criticism-of-dlss-5-by-telling-us-were-all-completely-wrong\">last week&#8217;s DLSS 5 saga<\/a>, which directly affected recent survival horror hit <a href=\"https:\/\/www.eurogamer.net\/games\/resident-evil-9-revenant-shadows\">Resident Evil Requiem<\/a> as the game became an unofficial lightning rod for players complaining about Nvidia&#8217;s &#8216;yassification filter&#8217;.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>While publishers like <a href=\"https:\/\/www.eurogamer.net\/companies\/square-enix\">Square Enix<\/a> seem more bullish about their <a href=\"https:\/\/www.eurogamer.net\/google-gemini-ai-to-power-chatbot-companion-in-dragon-quest-x-square-enix-says\">plans for AI implementation<\/a> in games, Capcom is seemingly trying to take a more moderate approach. But a week after signing off on <a href=\"https:\/\/www.eurogamer.net\/nvidia-dlss-5-reveal-reactions-are-mostly-negative-and-funny\">Nvidia&#8217;s AI-powered assault on Resident Evil Requiem&#8217;s artistic vision<\/a>, it sends a conflicting messag.e<\/p>\n<p>Meanwhile, another one of 2026&#8217;s biggest releases so far, <a href=\"https:\/\/www.eurogamer.net\/games\/crimson-desert\">Crimson Desert<\/a>, is facing its own battle after developer Pearl Abyss was called out on the extensive use of gen-AI art assets in the launch build. Don&#8217;t expect the AI issue to go away any time soon.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Resident Evil Requiem After all that furore over Nvidia&#8217;s AI-powered DLSS 5 makeover of Resident Evil Requiem, Capcom promises gen-AI assets won&#8217;t be part of its games any time soon Balancing act. Image credit: Capcom News by Fran Ruiz Contributor Published on March 23, 2026 4 comments Follow Resident Evil Requiem We&#8217;ve seen [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-1842198","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1842198","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1842198"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1842198\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1842198"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1842198"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1842198"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}