{"id":1832481,"date":"2026-03-18T00:00:00","date_gmt":"2026-03-17T21:00:00","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1832481"},"modified":"2026-03-18T00:00:00","modified_gmt":"2026-03-17T21:00:00","slug":"nvidias-dlss-5-generative-ai-graphics-reveal-has-not-gone-well","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1832481","title":{"rendered":"Nvidia\u2019s DLSS 5 generative AI graphics reveal has\u2026 not gone well"},"content":{"rendered":"<div data-testid=\"HtmlContent\" class=\"MarkUpWrapper-sc-t20i90-0 hQwWlJ\">\n<p dir=\"ltr\">Nvidia, the world\u2019s largest company and the artist formerly known as \u2018that graphics card lot\u2019, has revealed a new technology which it calls an &#8220;AI-Powered breakthrough in visual fidelity for games&#8221;. And which we call \u201ca nightmarish AI effect that makes characters in your games look like they were designed by a Google Gemini prompt&#8221;.<\/p>\n<p dir=\"ltr\">DLSS 5 is an impressive technical feat in many ways, as is detailed over at\u00a0<a href=\"https:\/\/nvidianews.nvidia.com\/news\/nvidia-dlss-5-delivers-ai-powered-breakthrough-in-visual-fidelity-for-games\" target=\"_blank\">Nvidia\u2019s newswire<\/a>. It uses compatible Nvidia graphics cards to \u201cinfuse\u201d onscreen pixels with photoreal lighting and materials. You can see it at work in Nvidia\u2019s example clips. It appears to add a lot of new detail to game characters.<\/p>\n<\/div>\n<div data-testid=\"HtmlContent\" class=\"MarkUpWrapper-sc-t20i90-0 hQwWlJ\">\n<p dir=\"ltr\">The problem with that is that the technology appears to be quite literally painting over the work of the creators who designed those characters. And the effect? Utterly homogenous.\u00a0<a href=\"https:\/\/www.topgear.com\/car-news\/gaming\/resident-evil-requiem-review-a-perfectly-formed-virtual-page-turner\" data-entity-type=\"node\" data-entity-uuid=\"f0cd3cc8-e23c-4496-a89a-d351936543f1\" data-entity-substitution=\"canonical\" title=\"Resident Evil Requiem review: a perfectly formed virtual page turner\"><em>Resident Evil Requiem<\/em>\u2019s<\/a> Grace Ashcroft looks like an AI girlfriend with an ozempic prescription. And Marika Boros takes on a remarkably similar complexion when DLSS 5 is applied to\u00a0<em>Starfield<\/em>.<\/p>\n<p dir=\"ltr\">Context matters here, too. We\u2019re all well aware of the AI bubble now. If you weren\u2019t, then reading the first line of this story and being reminded that somehow a PC graphics card company has become bigger than Apple and Meta is a pretty handy reminder. Companies like Nvidia have invested massively into AI tech, and are now looking for any and all opportunities to add it to our lives.<\/p>\n<\/div>\n<div data-testid=\"HtmlContent\" class=\"MarkUpWrapper-sc-t20i90-0 hQwWlJ\">\n<p dir=\"ltr\">Prominent developers have praised the tech. Bethesda\u2019s Todd Howard said in the Nvidia announcement: \u201cWe\u2019re excited to work with this new technology and look to bring DLSS 5 to <em>Starfield<\/em> and future Bethesda titles.&#8221;<\/p>\n<p dir=\"ltr\">Capcom&#8217;s Jun Takeuchi is similarly enthusiastic: &#8220;It represents another important step in pushing visual fidelity forward, helping players become even more immersed in the world of <em>Resident Evil.<\/em>&#8220;<\/p>\n<\/div>\n<div data-testid=\"HtmlContent\" class=\"MarkUpWrapper-sc-t20i90-0 hQwWlJ\">\n<p dir=\"ltr\">That sentiment stands in stark contrast to the wider public reaction, which likens the effect to turning games into AI slop and raises the issue of the sanctity of a game\u2019s original art direction.<\/p>\n<p dir=\"ltr\">However, Nvidia Jensen Huang has hit back at those critics. \u201cFirst of all, they\u2019re completely wrong,\u201d he told\u00a0<a href=\"https:\/\/www.tomshardware.com\/pc-components\/gpus\/jensen-huang-says-gamers-are-completely-wrong-about-dlss-5-nvidia-ceo-responds-to-dlss-5-backlash\" target=\"_blank\">Tom\u2019s Hardware<\/a>, responding to a question about the negative reception to DLSS 5.<\/p>\n<p dir=\"ltr\">\u201cThe reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the geometry and textures and everything about the game with generative AI.\u201d<\/p>\n<p dir=\"ltr\">Huang also added that \u201cit doesn\u2019t change artistic control\u201d and that \u201cit\u2019s not post-processing at the frame level, it\u2019s generative control at the geometry level&#8221;.<\/p>\n<\/div>\n<div data-testid=\"HtmlContent\" class=\"MarkUpWrapper-sc-t20i90-0 hQwWlJ\">\n<p dir=\"ltr\">But Huang\u2019s response seems to be focusing on how the effect works, rather than what the end result looks like, which has been the focus of the criticism. If creators still retain artistic control, why do the sample clips look so homogenous?<\/p>\n<p dir=\"ltr\">Expect to see some very careful technical explanations and, hopefully, some games not looking like a Nano Banana prompt in the near future as Nvidia attempts to regain control over the DLSS 5 narrative.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Nvidia, the world\u2019s largest company and the artist formerly known as \u2018that graphics card lot\u2019, has revealed a new technology which it calls an &#8220;AI-Powered breakthrough in visual fidelity for games&#8221;. And which we call \u201ca nightmarish AI effect that makes characters in your games look like they were designed by a Google Gemini prompt&#8221;. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,237],"class_list":["post-1832481","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-topgear-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1832481","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1832481"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1832481\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1832481"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1832481"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1832481"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}