{"id":1832168,"date":"2026-03-18T09:19:35","date_gmt":"2026-03-18T06:19:35","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1832168"},"modified":"2026-03-18T09:19:35","modified_gmt":"2026-03-18T06:19:35","slug":"nvidia-responds-to-widespread-criticism-of-dlss-5-by-telling-us-were-all-completely-wrong","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1832168","title":{"rendered":"Nvidia responds to widespread criticism of DLSS 5 by telling us we&#8217;re all &#8220;completely wrong&#8221;"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Nvidia responds to widespread criticism of DLSS 5 by telling us we&#8217;re all &#8220;completely wrong&#8221;<\/h1>\n<p class=\"strapline\">&#8220;It&#8217;s generative control at the geometry level.&#8221;<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/Leon-in-Resident-Evil-Requiem-with-DLSS-5-on.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"Leon in Resident Evil Requiem with DLSS 5 on\" loading=\"eager\" data-uri=\"Leon-in-Resident-Evil-Requiem-with-DLSS-5-on.jpg\" data-lightbox width=\"570\" height=\"320\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Nvidia<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Victoria Phillips Kennedy avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/1644925423.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\"><\/p>\n<p>  <img alt=\"Victoria Phillips Kennedy avatar\" data-autosize=\"crop_lossy\" data-uri=\"1644925423.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/victoria-kennedy\">Victoria Phillips Kennedy<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      News Reporter<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-03-18T09:19:35+00:00\">March 18, 2026<\/time>              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/nvidia-responds-to-widespread-criticism-of-dlss-5-by-telling-us-were-all-completely-wrong?view=comments\" rel=\"nofollow\"><br \/>\n          56 comments<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>Nvidia has responded to the widespread criticism of its new tech known as DLSS 5, which it says will &#8220;[bridge] the divide between rendering and reality&#8221;, but from what we have seen so far mostly appears to layer a gaudy AI filter over a game&#8217;s original work.<\/p>\n<p>The newly-announced AI-powered tech includes an upscaling filter, with Nvidia stating it will allow developers to &#8220;deliver a new level of photoreal computer graphics previously only achieved in Hollywood visual effects&#8221;. In the case of Resident Evil Requiem&#8217;s Grace Ashcroft, the <a href=\"https:\/\/www.eurogamer.net\/nvidia-dlss-5-reveal-reactions-are-mostly-negative-and-funny\">DLSS 5 filter appeared to alter her original appearance by enlarging her lips and giving her more makeup<\/a>. Needless to say, this was all met with more than a handful of raised eyebrows, with terms like &#8220;AI slop&#8221; being bandied about.<\/p>\n<p><!-- code from Primis - Eurogamer.net - eurogamer.net --><\/p>\n<div class=\"primis_wrapper\">\n<div class=\"primis_video\">\n<p><span class=\"embed_placeholder\" data-type=\"targeting\"><br \/>\n<span class=\"message\">To see this content please enable targeting cookies.<\/span><br \/>\n<button class=\"optanon-show-settings link\"><br \/>\nManage cookie settings<\/button><\/span> <\/div>\n<\/div>\n<p><!-- code from Primis --><\/p>\n<p>However, when asked for a comment on the criticism surrounding DLSS 5 from both professionals and fans, Nvidia CEO Jensen Huang said: &#8220;Well, first of all, they&#8217;re completely wrong.&#8221; Instead, the exec stressed that control over how DLSS 5 is implemented in a game lies with its developers.<\/p>\n<p>&#8220;The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI,&#8221; Huang furthered during a Q&amp;A at GTC 2026, which was attended by <a href=\"https:\/\/www.tomshardware.com\/pc-components\/gpus\/jensen-huang-says-gamers-are-completely-wrong-about-dlss-5-nvidia-ceo-responds-to-dlss-5-backlash\">Tom&#8217;s Hardware<\/a>.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>The CEO added those using the tech will be able to &#8220;fine-tune the generative AI&#8221; to make it match a game&#8217;s visual style, claiming that DLSS 5 adds generative capability to existing game geometry, but &#8220;doesn&#8217;t change the artistic control&#8221; developers have.<\/p>\n<p>&#8220;It&#8217;s not post-processing, it&#8217;s not post-processing at the frame level, it&#8217;s generative control at the geometry level,&#8221; Huang said, before closing:<\/p>\n<p>&#8220;All of that is in the control &#8211; direct control &#8211; of the game developer\u2026 This is very different [from] generative AI; it&#8217;s content-control generative AI. That&#8217;s why we call it neural rendering.&#8221;<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Screenshot of a female character from Starfield with DLSS 5 on\" height=\"614\" src=\"https:\/\/assetsio.gnwcdn.com\/Screenshot-of-a-female-character-from-Starfield-with-DLSS-5-on.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.776872964169381\" width=\"1091\"><\/p>\n<p><img alt=\"Screenshot of a female character from Starfield with DLSS 5 on\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"Screenshot-of-a-female-character-from-Starfield-with-DLSS-5-on.jpg\" height=\"614\" loading=\"lazy\" style=\"aspect-ratio: 1.776872964169381\" width=\"1091\"><figcaption><span class=\"attribution\">Image credit: <cite>Digital Foundry<\/cite><\/span><\/figcaption><\/figure>\n<p>This is something that Bethesda has already sought to assure its community about. Yesterday, after the reveal of DLSS 5 and the subsequent backlash, <a href=\"https:\/\/www.eurogamer.net\/bethesda-promises-nvidias-controversial-dlss-5-ai-filters-will-be-totally-optional-for-players\">the studio said it would be &#8220;further adjusting the lighting and final effect&#8221; of the tech&#8217;s visuals on Starfield and beyond<\/a>. &#8220;This will all be under our artists&#8217; control, and totally optional for players,&#8221; Bethesda said of DLSS 5.<\/p>\n<p>As for when we will be able to fully judge for ourselves, DLSS 5 is coming &#8220;later this year&#8221;, Nvidia has said.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>Nvidia has responded to the widespread criticism of its new tech known as DLSS 5, which it says will &#8220;[bridge] the divide between rendering and reality&#8221;, but from what we have seen so far mostly appears to layer a gaudy AI filter over a game&#8217;s original work.<\/p>\n<p>The newly-announced AI-powered tech includes an upscaling filter, with Nvidia stating it will allow developers to &#8220;deliver a new level of photoreal computer graphics previously only achieved in Hollywood visual effects&#8221;. In the case of Resident Evil Requiem&#8217;s Grace Ashcroft, the <a href=\"https:\/\/www.eurogamer.net\/nvidia-dlss-5-reveal-reactions-are-mostly-negative-and-funny\">DLSS 5 filter appeared to alter her original appearance by enlarging her lips and giving her more makeup<\/a>. Needless to say, this was all met with more than a handful of raised eyebrows, with terms like &#8220;AI slop&#8221; being bandied about.<\/p>\n<p><!-- code from Primis - Eurogamer.net - eurogamer.net --><\/p>\n<div class=\"primis_wrapper\">\n<div class=\"primis_video\">\n<p><span class=\"embed_placeholder\" data-type=\"targeting\"><br \/>\n<span class=\"message\">To see this content please enable targeting cookies.<\/span><br \/>\n<button class=\"optanon-show-settings link\"><br \/>\nManage cookie settings<\/button><\/span> <\/div>\n<\/div>\n<p><!-- code from Primis --><\/p>\n<p>However, when asked for a comment on the criticism surrounding DLSS 5 from both professionals and fans, Nvidia CEO Jensen Huang said: &#8220;Well, first of all, they&#8217;re completely wrong.&#8221; Instead, the exec stressed that control over how DLSS 5 is implemented in a game lies with its developers.<\/p>\n<p>&#8220;The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI,&#8221; Huang furthered during a Q&amp;A at GTC 2026, which was attended by <a href=\"https:\/\/www.tomshardware.com\/pc-components\/gpus\/jensen-huang-says-gamers-are-completely-wrong-about-dlss-5-nvidia-ceo-responds-to-dlss-5-backlash\">Tom&#8217;s Hardware<\/a>.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>The CEO added those using the tech will be able to &#8220;fine-tune the generative AI&#8221; to make it match a game&#8217;s visual style, claiming that DLSS 5 adds generative capability to existing game geometry, but &#8220;doesn&#8217;t change the artistic control&#8221; developers have.<\/p>\n<p>&#8220;It&#8217;s not post-processing, it&#8217;s not post-processing at the frame level, it&#8217;s generative control at the geometry level,&#8221; Huang said, before closing:<\/p>\n<p>&#8220;All of that is in the control &#8211; direct control &#8211; of the game developer\u2026 This is very different [from] generative AI; it&#8217;s content-control generative AI. That&#8217;s why we call it neural rendering.&#8221;<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Screenshot of a female character from Starfield with DLSS 5 on\" height=\"614\" src=\"https:\/\/assetsio.gnwcdn.com\/Screenshot-of-a-female-character-from-Starfield-with-DLSS-5-on.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.776872964169381\" width=\"1091\"><\/p>\n<p><img alt=\"Screenshot of a female character from Starfield with DLSS 5 on\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"Screenshot-of-a-female-character-from-Starfield-with-DLSS-5-on.jpg\" height=\"614\" loading=\"lazy\" style=\"aspect-ratio: 1.776872964169381\" width=\"1091\"><figcaption><span class=\"attribution\">Image credit: <cite>Digital Foundry<\/cite><\/span><\/figcaption><\/figure>\n<p>This is something that Bethesda has already sought to assure its community about. Yesterday, after the reveal of DLSS 5 and the subsequent backlash, <a href=\"https:\/\/www.eurogamer.net\/bethesda-promises-nvidias-controversial-dlss-5-ai-filters-will-be-totally-optional-for-players\">the studio said it would be &#8220;further adjusting the lighting and final effect&#8221; of the tech&#8217;s visuals on Starfield and beyond<\/a>. &#8220;This will all be under our artists&#8217; control, and totally optional for players,&#8221; Bethesda said of DLSS 5.<\/p>\n<p>As for when we will be able to fully judge for ourselves, DLSS 5 is coming &#8220;later this year&#8221;, Nvidia has said.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Nvidia responds to widespread criticism of DLSS 5 by telling us we&#8217;re all &#8220;completely wrong&#8221; &#8220;It&#8217;s generative control at the geometry level.&#8221; Image credit: Nvidia News by Victoria Phillips Kennedy News Reporter Published on March 18, 2026 56 comments Nvidia has responded to the widespread criticism of its new tech known as DLSS [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-1832168","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1832168","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1832168"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1832168\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1832168"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1832168"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1832168"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}