{"id":1830459,"date":"2026-03-17T11:02:04","date_gmt":"2026-03-17T08:02:04","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1830459"},"modified":"2026-03-17T11:02:04","modified_gmt":"2026-03-17T08:02:04","slug":"nvidia-reveals-dlsss-ai-upscaled-graphics-filter-gets-roundly-mocked-by-pretty-much-everyone-on-the-internet","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1830459","title":{"rendered":"Nvidia reveals DLSS&#8217;s AI upscaled graphics filter, gets roundly mocked by pretty much everyone on the Internet"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/resident-evil-9-revenant-shadows\" data-active=\"false\"><br \/>\n                      Resident Evil Requiem<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Nvidia reveals DLSS&#8217;s AI upscaled graphics filter, gets roundly mocked by pretty much everyone on the Internet<\/h1>\n<p class=\"strapline\">Art direction? In this economy?<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/Image-of-Grace-from-Resident-Evil-Requiem-with-DLSS-5.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"Image of Grace from Resident Evil Requiem with DLSS 5 tech in use\" loading=\"eager\" data-uri=\"Image-of-Grace-from-Resident-Evil-Requiem-with-DLSS-5.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Nvidia\/Capcom<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Fran Ruiz avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/fran-j-ruiz-author.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"180\" height=\"180\"><\/p>\n<p>  <img alt=\"Fran Ruiz avatar\" data-autosize=\"crop_lossy\" data-uri=\"fran-j-ruiz-author.png\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"180\" height=\"180\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/fran-ruiz\">Fran Ruiz<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Contributor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-03-17T11:02:04+00:00\">March 17, 2026<\/time>              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/nvidia-dlss-5-reveal-reactions-are-mostly-negative-and-funny?view=comments\" rel=\"nofollow\"><br \/>\n          73 comments<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"50f32f00-4134-42c6-8d2a-21e4b9383601\" data-name=\"Resident Evil Requiem\" data-follow-text=\"Follow Resident Evil Requiem\" data-unfollow-text=\"Following Resident Evil Requiem\" data-aria-follow-text=\"Follow Resident Evil Requiem\" data-aria-unfollow-text=\"Following Resident Evil Requiem\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Resident Evil Requiem\" title=\"Follow Resident Evil Requiem\"><br \/>\n  Follow Resident Evil Requiem<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>As concerns of a growing &#8220;AI bubble&#8221; continue to pile up while half the world is on fire, tech and gaming giants are trying their hardest to push AI-enabled &#8220;innovations&#8221;. Nvidia is the latest company attempting to justify its massive investment in AI with <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/dlss5-breakthrough-in-visual-fidelity-for-games\/\">DLSS 5<\/a>, an &#8220;AI-Powered breakthrough in visual fidelity for games.&#8221;<\/p>\n<p>Though most people learned about the new tech via <a href=\"https:\/\/www.youtube.com\/watch?v=4ZlwTtgbgVA\">Digital Foundry&#8217;s in-depth hands-on preview<\/a>, Nvidia also shared a look at the early footage (which you can watch below) that highlights how the new AI-powered DLSS version can add an optional filter which appears to &#8216;yassify&#8217; every living being it touches.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Announcing NVIDIA DLSS 5 | AI-Powered Breakthrough in Visual Fidelity for Games\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/dJACkKbN-Eo?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/dJACkKbN-Eo\/hqdefault.jpg\"><span class=\"video-facade__title\">Announcing NVIDIA DLSS 5 | AI-Powered Breakthrough in Visual Fidelity for Games<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=dJACkKbN-Eo\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>If you were dreaming about the day when Bethesda NPCs could become <a href=\"https:\/\/bsky.app\/profile\/lincolnhello.bsky.social\/post\/3mh763kj2zk2l\">photorealistic sleep paralysis demons<\/a>, it seems that day has finally come. Also, <a href=\"https:\/\/www.eurogamer.net\/resident-evil-requiem-dlc-grace-best-thing-to-happen-to-resi-in-years\">Resident Evil Requiem co-lead Grace Ashcroft<\/a> is victim of perhaps the worst implementation of this tech, as the DLSS 5 filter takes her face and seems to enlarge her lips, give her more make-up, and airbrush away what you can safely assume is the original vision of the developer. Somehow, the new filter even managed to make <a href=\"https:\/\/www.eurogamer.net\/resident-evil-requiem-leon-s-kennedy-redesign-process\">Leon S. Kennedy<\/a> look bad too, which is quite the feat.<\/p>\n<p>&#8220;Twenty-five years after NVIDIA invented the programmable shader, we are reinventing computer graphics once again,&#8221; said Jensen Huang. A big statement, to be sure.<\/p>\n<p>The biggest shock, post-reveal, comes in the form of glowing endorsements from big triple-A figures like Bethesda&#8217;s <a href=\"https:\/\/www.eurogamer.net\/personas\/todd-howard\">Todd Howard<\/a>, who (supposedly) &#8220;can&#8217;t wait&#8221; for <a href=\"https:\/\/www.eurogamer.net\/starfield-main-story-walkthrough-9352\">Starfield<\/a> players to apply this weird, AI-flavoured sheen to their space adventures. Other notable reactions come from Capcom&#8217;s Jun Takeuchi, executive producer and executive corporate officer, who reportedly said it&#8217;s okay to overwrite the creative direction of developers to help players &#8220;become even more immersed in the world of Resident Evil.&#8221; All of <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/dlss5-breakthrough-in-visual-fidelity-for-games\/\">these statements<\/a> feel completely detached from the public reaction to the tech, which has been unanimously critical.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>The horrifying reveal instantly sparking a DLSS on\/off meme format over on social media, which <a href=\"https:\/\/x.com\/cultofthelamb\/status\/2033722275510554741?s=20\">even some developers are embracing<\/a>. &#8220;Make every game look like a bunch of artless idiots from Nexus Mods have had a go at it,&#8221; former Eurogamer video legend <a href=\"https:\/\/bsky.app\/profile\/jimtrinca.bsky.social\/post\/3mh75rb3ix22v\">Jim Trinca<\/a> posted after taking a gander.<\/p>\n<p>The footage shared by Digital Foundry isn&#8217;t free of visual oddities, of course, as DLSS 5 seems wildly inconsistent in how it applies its &#8220;enhancements.&#8221; For example, here&#8217;s <a href=\"https:\/\/bsky.app\/profile\/izaleu.bsky.social\/post\/3mh77glw5t225\">some Oblivion NPC morphing its eyes mid-conversation<\/a>. &#8220;What if shadows didn&#8217;t exist,&#8221; <a href=\"https:\/\/bsky.app\/profile\/imrankhan.bsky.social\/post\/3mh7b7ibxgs2z\">posted Restart writer Imran Khan<\/a> while sharing a screenshot of the <a href=\"https:\/\/www.eurogamer.net\/assassins-creed-shadows-review\">Assassin&#8217;s Creed Shadows<\/a> bit of the video that shows tree shadows getting almost completely removed in exchange for more unnatural ambient occlusion.<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Starfield DLSS 5 reveal screenshot\" height=\"720\" src=\"https:\/\/assetsio.gnwcdn.com\/DLSS-5-reveal-(2).jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1280\"><\/p>\n<p><img alt=\"Starfield DLSS 5 reveal screenshot\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"DLSS-5-reveal-(2).jpg\" height=\"720\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1280\"><figcaption><span class=\"attribution\">Image credit: <cite>Nvidia\/Bethesda Softworks<\/cite><\/span><\/figcaption><\/figure>\n<p>The frustrating part of all this is that DLSS, in its basic form, has been proven to be a very useful technology to claw back performance while retaining visual fidelity through simple image upscaling. It&#8217;s the tech which is allowing the <a href=\"https:\/\/www.eurogamer.net\/platforms\/switch-2\">Switch 2<\/a> to hit above its weight with ports like <a href=\"https:\/\/www.eurogamer.net\/resident-evil-7-re-engine-resi-switch-2\">Resident Evil Requiem<\/a> or <a href=\"https:\/\/www.eurogamer.net\/star-wars-outlaws-dev-comes-out-with-first-actually-good-reason-for-using-switch-2s-controversial-game-key-cards\">Star Wars Outlaws<\/a>. Moreover, recent frame generation extras can conjure up more fluidity out of thin air (as long as performance is already in a halfway-decent spot, at least). But if the next step for the tech is this nightmare-inducing, art style-bypassing mess, it seems DLSS tech has moved away from what initially made it great.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p>At the time of writing, Nvidia is already running damage control in the comments section of the official reveal, claiming &#8220;game developers have full, detailed artistic control over DLSS 5&#8217;s effects to ensure they maintain their game&#8217;s unique aesthetic.&#8221; But, for many, it seems the damage is already done: it&#8217;s hard to imagine most gamers coming around on the very basic idea of this AI &#8220;upgrade.&#8221;<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>As concerns of a growing &#8220;AI bubble&#8221; continue to pile up while half the world is on fire, tech and gaming giants are trying their hardest to push AI-enabled &#8220;innovations&#8221;. Nvidia is the latest company attempting to justify its massive investment in AI with <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/dlss5-breakthrough-in-visual-fidelity-for-games\/\">DLSS 5<\/a>, an &#8220;AI-Powered breakthrough in visual fidelity for games.&#8221;<\/p>\n<p>Though most people learned about the new tech via <a href=\"https:\/\/www.youtube.com\/watch?v=4ZlwTtgbgVA\">Digital Foundry&#8217;s in-depth hands-on preview<\/a>, Nvidia also shared a look at the early footage (which you can watch below) that highlights how the new AI-powered DLSS version can add an optional filter which appears to &#8216;yassify&#8217; every living being it touches.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Announcing NVIDIA DLSS 5 | AI-Powered Breakthrough in Visual Fidelity for Games\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/dJACkKbN-Eo?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/dJACkKbN-Eo\/hqdefault.jpg\"><span class=\"video-facade__title\">Announcing NVIDIA DLSS 5 | AI-Powered Breakthrough in Visual Fidelity for Games<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=dJACkKbN-Eo\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>If you were dreaming about the day when Bethesda NPCs could become <a href=\"https:\/\/bsky.app\/profile\/lincolnhello.bsky.social\/post\/3mh763kj2zk2l\">photorealistic sleep paralysis demons<\/a>, it seems that day has finally come. Also, <a href=\"https:\/\/www.eurogamer.net\/resident-evil-requiem-dlc-grace-best-thing-to-happen-to-resi-in-years\">Resident Evil Requiem co-lead Grace Ashcroft<\/a> is victim of perhaps the worst implementation of this tech, as the DLSS 5 filter takes her face and seems to enlarge her lips, give her more make-up, and airbrush away what you can safely assume is the original vision of the developer. Somehow, the new filter even managed to make <a href=\"https:\/\/www.eurogamer.net\/resident-evil-requiem-leon-s-kennedy-redesign-process\">Leon S. Kennedy<\/a> look bad too, which is quite the feat.<\/p>\n<p>&#8220;Twenty-five years after NVIDIA invented the programmable shader, we are reinventing computer graphics once again,&#8221; said Jensen Huang. A big statement, to be sure.<\/p>\n<p>The biggest shock, post-reveal, comes in the form of glowing endorsements from big triple-A figures like Bethesda&#8217;s <a href=\"https:\/\/www.eurogamer.net\/personas\/todd-howard\">Todd Howard<\/a>, who (supposedly) &#8220;can&#8217;t wait&#8221; for <a href=\"https:\/\/www.eurogamer.net\/starfield-main-story-walkthrough-9352\">Starfield<\/a> players to apply this weird, AI-flavoured sheen to their space adventures. Other notable reactions come from Capcom&#8217;s Jun Takeuchi, executive producer and executive corporate officer, who reportedly said it&#8217;s okay to overwrite the creative direction of developers to help players &#8220;become even more immersed in the world of Resident Evil.&#8221; All of <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/dlss5-breakthrough-in-visual-fidelity-for-games\/\">these statements<\/a> feel completely detached from the public reaction to the tech, which has been unanimously critical.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>The horrifying reveal instantly sparking a DLSS on\/off meme format over on social media, which <a href=\"https:\/\/x.com\/cultofthelamb\/status\/2033722275510554741?s=20\">even some developers are embracing<\/a>. &#8220;Make every game look like a bunch of artless idiots from Nexus Mods have had a go at it,&#8221; former Eurogamer video legend <a href=\"https:\/\/bsky.app\/profile\/jimtrinca.bsky.social\/post\/3mh75rb3ix22v\">Jim Trinca<\/a> posted after taking a gander.<\/p>\n<p>The footage shared by Digital Foundry isn&#8217;t free of visual oddities, of course, as DLSS 5 seems wildly inconsistent in how it applies its &#8220;enhancements.&#8221; For example, here&#8217;s <a href=\"https:\/\/bsky.app\/profile\/izaleu.bsky.social\/post\/3mh77glw5t225\">some Oblivion NPC morphing its eyes mid-conversation<\/a>. &#8220;What if shadows didn&#8217;t exist,&#8221; <a href=\"https:\/\/bsky.app\/profile\/imrankhan.bsky.social\/post\/3mh7b7ibxgs2z\">posted Restart writer Imran Khan<\/a> while sharing a screenshot of the <a href=\"https:\/\/www.eurogamer.net\/assassins-creed-shadows-review\">Assassin&#8217;s Creed Shadows<\/a> bit of the video that shows tree shadows getting almost completely removed in exchange for more unnatural ambient occlusion.<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Starfield DLSS 5 reveal screenshot\" height=\"720\" src=\"https:\/\/assetsio.gnwcdn.com\/DLSS-5-reveal-(2).jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1280\"><\/p>\n<p><img alt=\"Starfield DLSS 5 reveal screenshot\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"DLSS-5-reveal-(2).jpg\" height=\"720\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1280\"><figcaption><span class=\"attribution\">Image credit: <cite>Nvidia\/Bethesda Softworks<\/cite><\/span><\/figcaption><\/figure>\n<p>The frustrating part of all this is that DLSS, in its basic form, has been proven to be a very useful technology to claw back performance while retaining visual fidelity through simple image upscaling. It&#8217;s the tech which is allowing the <a href=\"https:\/\/www.eurogamer.net\/platforms\/switch-2\">Switch 2<\/a> to hit above its weight with ports like <a href=\"https:\/\/www.eurogamer.net\/resident-evil-7-re-engine-resi-switch-2\">Resident Evil Requiem<\/a> or <a href=\"https:\/\/www.eurogamer.net\/star-wars-outlaws-dev-comes-out-with-first-actually-good-reason-for-using-switch-2s-controversial-game-key-cards\">Star Wars Outlaws<\/a>. Moreover, recent frame generation extras can conjure up more fluidity out of thin air (as long as performance is already in a halfway-decent spot, at least). But if the next step for the tech is this nightmare-inducing, art style-bypassing mess, it seems DLSS tech has moved away from what initially made it great.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p>At the time of writing, Nvidia is already running damage control in the comments section of the official reveal, claiming &#8220;game developers have full, detailed artistic control over DLSS 5&#8217;s effects to ensure they maintain their game&#8217;s unique aesthetic.&#8221; But, for many, it seems the damage is already done: it&#8217;s hard to imagine most gamers coming around on the very basic idea of this AI &#8220;upgrade.&#8221;<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Resident Evil Requiem Nvidia reveals DLSS&#8217;s AI upscaled graphics filter, gets roundly mocked by pretty much everyone on the Internet Art direction? In this economy? Image credit: Nvidia\/Capcom News by Fran Ruiz Contributor Published on March 17, 2026 73 comments Follow Resident Evil Requiem As concerns of a growing &#8220;AI bubble&#8221; continue to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-1830459","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1830459","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1830459"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1830459\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1830459"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1830459"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1830459"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}