{"id":1779747,"date":"2026-02-19T10:05:57","date_gmt":"2026-02-19T07:05:57","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1779747"},"modified":"2026-02-19T10:05:57","modified_gmt":"2026-02-19T07:05:57","slug":"the-majority-of-people-who-made-skyrim-are-still-here-bethesda-boss-on-why-the-elder-scrolls-6-will-be-more-like-skyrim-or-oblivion-than-starfield","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1779747","title":{"rendered":"&#8220;The majority of people who made Skyrim are still here&#8221; Bethesda boss on why The Elder Scrolls 6 will be more like Skyrim or Oblivion than Starfield"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/the-elder-scrolls-6\" data-active=\"false\"><br \/>\n                      The Elder Scrolls VI<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">&#8220;The majority of people who made Skyrim are still here&#8221; Bethesda boss on why The Elder Scrolls 6 will be more like Skyrim or Oblivion than Starfield<\/h1>\n<p class=\"strapline\">No more &#8220;creative detours&#8221;.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/howard-es6.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"Todd Howard, in a cream jacket, over the top of a mountainous and verdant valley as shown in a teaser for The Elder Scrolls 6\" loading=\"eager\" data-uri=\"howard-es6.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Eurogamer<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Dom Peppiatt avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/pxl_20220402_110941365.portrait_V04meYj.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1044\" height=\"1130\"><\/p>\n<p>  <img alt=\"Dom Peppiatt avatar\" data-autosize=\"crop_lossy\" data-uri=\"pxl_20220402_110941365.portrait_V04meYj.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1044\" height=\"1130\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/dom-peppiatt\">Dom Peppiatt<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Deputy Editorial Director<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-02-19T10:05:57+00:00\">Feb. 19, 2026<\/time>              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/the-majority-of-people-who-made-skyrim-are-still-here-bethesda-boss-on-why-the-elder-scrolls-6-will-be-more-like-skyrim-or-oblivion-than-starfield?view=comments\" rel=\"nofollow\"><br \/>\n          59 comments<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"c37f6bb7-fa4f-4c1c-8a9e-8f9b58b66791\" data-name=\"The Elder Scrolls VI\" data-follow-text=\"Follow The Elder Scrolls VI\" data-unfollow-text=\"Following The Elder Scrolls VI\" data-aria-follow-text=\"Follow The Elder Scrolls VI\" data-aria-unfollow-text=\"Following The Elder Scrolls VI\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow The Elder Scrolls VI\" title=\"Follow The Elder Scrolls VI\"><br \/>\n  Follow The Elder Scrolls VI<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>It feels like we&#8217;ve heard a lot about Bethesda&#8217;s mysterious, upcoming RPG, The Elder Scrolls 6, lately. The publisher has been very tight-lipped about the game, <a href=\"https:\/\/www.eurogamer.net\/yes-todd-howard-and-team-have-settled-on-a-region-for-the-elder-scrolls-6\">which we first started hearing about in 2018<\/a>, for the past eight years. We once got a title card, and that&#8217;s about it. It was only recently we started learning more litle nuggets of information about the game after Bethesda&#8217;s long silence on the project &#8211; whether it&#8217;s how an old designer thought <a href=\"https:\/\/www.eurogamer.net\/the-elder-scrolls-6-could-have-been-like-star-wars-the-empire-strikes-back\">it was going to be like The Empire Strikes Back<\/a>, or how Bethesda boss man <a href=\"https:\/\/www.eurogamer.net\/even-todd-howard-wishes-elder-scrolls-6-development-went-a-little-faster-but-says-its-progressing-really-well\">Todd Howard wishes development &#8220;went a little faster&#8221;<\/a>, we&#8217;ve heard more in the past few months than the past few years combined.<\/p>\n<p>Not wanting to disappoint us with this relatively break-neck dripfeed of information, Bethesda director <a href=\"https:\/\/www.eurogamer.net\/personas\/todd-howard\">Todd Howard<\/a> has given a surprisingly candid interview with <a href=\"https:\/\/www.youtube.com\/watch?v=sX4rKpB97L4\">KindaFunny<\/a>. The veteran Bethesda creative gives us a few interesting tidbits, noting that he wishes the team didn&#8217;t reveal the game so early &#8211; not for the first time &#8211; and that after a meandering &#8220;creative detour&#8221; in the form of <a href=\"https:\/\/www.eurogamer.net\/games\/fallout-76\">Fallout 76<\/a> and <a href=\"https:\/\/www.eurogamer.net\/starfield-main-story-walkthrough-9352\">Starfield<\/a>, the team is looking back to its classic formula for The Elder Scrolls 6.<\/p>\n<p>&#8220;We do have a certain style that we like and that our fans like that we want to get better and better at,&#8221; Howard said in the interview. &#8220;I think in some ways Fallout 76 and Starfield are a little bit of a creative detour from that classic Elder Scrolls, Fallout, a Skyrim or a <a href=\"https:\/\/www.eurogamer.net\/games\/fallout-3\">Fallout 3<\/a> or a <a href=\"https:\/\/www.eurogamer.net\/fallout-4-walkthrough-and-guide-4019\">Fallout 4<\/a>, Oblivion, where you&#8217;re exploring a world in a certain way. And as we come back to Elder Scrolls 6 that we&#8217;re doing now, we&#8217;re coming back to that classic style that we&#8217;ve missed, that we know really really well.&#8221;\n<\/p>\n<p>If you were dubious about the capabilities of the engine that powered Starfield living up to current-gen expectations, fret not: Howard also noted that Bethesda has been deep in research and development over the past few years, and the resulting Creation Engine 3 is a marked step up from the Creation Engine 2 that powered 2023&#8217;s divisive space-faring RPG. The Creation Engine 3 will be the bast for &#8220;Elder Scrolls 6 and beyond.&#8221; (Let&#8217;s all agree nobody&#8217;s to say &#8220;Fallout 5&#8221; yet.)\n<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>Finally, if you need a bit of confidence in the team working on The Elder SCrolls 6, Howard teases &#8220;the majority of people who made Skyrim are still here,&#8221; alongside a wave of new talent in the studio, too. <a href=\"https:\/\/www.eurogamer.net\/the-elder-scrolls-6-is-still-a-long-way-off-says-todd-howard-but-development-is-his-everyday-thing\">The game is still a long way off,<\/a> though, so don&#8217;t get too excited about that just yet. Even if some fans think we&#8217;re going to get some sort of teaser <a href=\"https:\/\/www.eurogamer.net\/did-bethesda-just-drop-an-elder-scrolls-6-2027-release-date-tease-fans-think-so\">sooner, rather than later<\/a>.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>It feels like we&#8217;ve heard a lot about Bethesda&#8217;s mysterious, upcoming RPG, The Elder Scrolls 6, lately. The publisher has been very tight-lipped about the game, <a href=\"https:\/\/www.eurogamer.net\/yes-todd-howard-and-team-have-settled-on-a-region-for-the-elder-scrolls-6\">which we first started hearing about in 2018<\/a>, for the past eight years. We once got a title card, and that&#8217;s about it. It was only recently we started learning more litle nuggets of information about the game after Bethesda&#8217;s long silence on the project &#8211; whether it&#8217;s how an old designer thought <a href=\"https:\/\/www.eurogamer.net\/the-elder-scrolls-6-could-have-been-like-star-wars-the-empire-strikes-back\">it was going to be like The Empire Strikes Back<\/a>, or how Bethesda boss man <a href=\"https:\/\/www.eurogamer.net\/even-todd-howard-wishes-elder-scrolls-6-development-went-a-little-faster-but-says-its-progressing-really-well\">Todd Howard wishes development &#8220;went a little faster&#8221;<\/a>, we&#8217;ve heard more in the past few months than the past few years combined.<\/p>\n<p>Not wanting to disappoint us with this relatively break-neck dripfeed of information, Bethesda director <a href=\"https:\/\/www.eurogamer.net\/personas\/todd-howard\">Todd Howard<\/a> has given a surprisingly candid interview with <a href=\"https:\/\/www.youtube.com\/watch?v=sX4rKpB97L4\">KindaFunny<\/a>. The veteran Bethesda creative gives us a few interesting tidbits, noting that he wishes the team didn&#8217;t reveal the game so early &#8211; not for the first time &#8211; and that after a meandering &#8220;creative detour&#8221; in the form of <a href=\"https:\/\/www.eurogamer.net\/games\/fallout-76\">Fallout 76<\/a> and <a href=\"https:\/\/www.eurogamer.net\/starfield-main-story-walkthrough-9352\">Starfield<\/a>, the team is looking back to its classic formula for The Elder Scrolls 6.<\/p>\n<p>&#8220;We do have a certain style that we like and that our fans like that we want to get better and better at,&#8221; Howard said in the interview. &#8220;I think in some ways Fallout 76 and Starfield are a little bit of a creative detour from that classic Elder Scrolls, Fallout, a Skyrim or a <a href=\"https:\/\/www.eurogamer.net\/games\/fallout-3\">Fallout 3<\/a> or a <a href=\"https:\/\/www.eurogamer.net\/fallout-4-walkthrough-and-guide-4019\">Fallout 4<\/a>, Oblivion, where you&#8217;re exploring a world in a certain way. And as we come back to Elder Scrolls 6 that we&#8217;re doing now, we&#8217;re coming back to that classic style that we&#8217;ve missed, that we know really really well.&#8221;\n<\/p>\n<p>If you were dubious about the capabilities of the engine that powered Starfield living up to current-gen expectations, fret not: Howard also noted that Bethesda has been deep in research and development over the past few years, and the resulting Creation Engine 3 is a marked step up from the Creation Engine 2 that powered 2023&#8217;s divisive space-faring RPG. The Creation Engine 3 will be the bast for &#8220;Elder Scrolls 6 and beyond.&#8221; (Let&#8217;s all agree nobody&#8217;s to say &#8220;Fallout 5&#8221; yet.)\n<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>Finally, if you need a bit of confidence in the team working on The Elder SCrolls 6, Howard teases &#8220;the majority of people who made Skyrim are still here,&#8221; alongside a wave of new talent in the studio, too. <a href=\"https:\/\/www.eurogamer.net\/the-elder-scrolls-6-is-still-a-long-way-off-says-todd-howard-but-development-is-his-everyday-thing\">The game is still a long way off,<\/a> though, so don&#8217;t get too excited about that just yet. Even if some fans think we&#8217;re going to get some sort of teaser <a href=\"https:\/\/www.eurogamer.net\/did-bethesda-just-drop-an-elder-scrolls-6-2027-release-date-tease-fans-think-so\">sooner, rather than later<\/a>.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News The Elder Scrolls VI &#8220;The majority of people who made Skyrim are still here&#8221; Bethesda boss on why The Elder Scrolls 6 will be more like Skyrim or Oblivion than Starfield No more &#8220;creative detours&#8221;. Image credit: Eurogamer News by Dom Peppiatt Deputy Editorial Director Published on Feb. 19, 2026 59 comments Follow [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-1779747","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1779747","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1779747"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1779747\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1779747"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1779747"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1779747"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}