{"id":1777568,"date":"2026-02-18T10:35:38","date_gmt":"2026-02-18T07:35:38","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1777568"},"modified":"2026-02-18T10:35:38","modified_gmt":"2026-02-18T07:35:38","slug":"monster-hunter-wilds-just-got-its-final-update-until-the-dlc-at-least-and-its-pretty-significant-here-are-the-full-patch-notes","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1777568","title":{"rendered":"Monster Hunter Wilds just got its final update (until the DLC, at least) and it&#8217;s pretty significant: here are the full patch notes"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/monster-hunter-wilds\" data-active=\"false\"><br \/>\n                      Monster Hunter Wilds<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Monster Hunter Wilds just got its final update (until the DLC, at least) and it&#8217;s pretty significant: here are the full patch notes<\/h1>\n<p class=\"strapline\">Tempered expectations.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/arkveld-mh-wilds.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"A furry, white monster with chains on its wings roars against a sunny-looking plain\" loading=\"eager\" data-uri=\"arkveld-mh-wilds.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Eurogamer<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Dom Peppiatt avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/pxl_20220402_110941365.portrait_V04meYj.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1044\" height=\"1130\"><\/p>\n<p>  <img alt=\"Dom Peppiatt avatar\" data-autosize=\"crop_lossy\" data-uri=\"pxl_20220402_110941365.portrait_V04meYj.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1044\" height=\"1130\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/dom-peppiatt\">Dom Peppiatt<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Deputy Editorial Director<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-02-18T10:35:38+00:00\">Feb. 18, 2026<\/time>              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/monster-hunter-wilds-patch-1-041-final-update-full?view=comments\" rel=\"nofollow\"><br \/>\n          1 comment<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"8cbb782f-4a94-42b5-b093-1ae6f8c72de8\" data-name=\"Monster Hunter Wilds\" data-follow-text=\"Follow Monster Hunter Wilds\" data-unfollow-text=\"Following Monster Hunter Wilds\" data-aria-follow-text=\"Follow Monster Hunter Wilds\" data-aria-unfollow-text=\"Following Monster Hunter Wilds\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Monster Hunter Wilds\" title=\"Follow Monster Hunter Wilds\"><br \/>\n  Follow Monster Hunter Wilds<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>Right, hope you&#8217;re ready to sit down and focus on one version of the game for a while, because <a href=\"https:\/\/www.eurogamer.net\/games\/monster-hunter-wilds\">Monster Hunter Wilds<\/a> just received patch 1.041 &#8211; the last patch until the DLC &#8211; and it&#8217;s a pretty hefty one. Buckle up.<\/p>\n<p>This patch, marking one year of the game since launch, makes some pretty big introductions, most notably finally bringing Arch-Tempered Arkveld into the fray, alongside 10-star Arc-Tempered monsters, and a special collaboration with Monster Hunter Stories 3 (which we know launches on 13th March).\n<\/p>\n<p>\nStrap in, the full patch notes are below, and they&#8217;re pretty hefty. The patch weighs in at about 13GB on PlayStation, 16GB on Xbox, and 15GB on Steam.<\/p>\n<h2>Major Additions and Changes<\/h2>\n<h3>Monsters<\/h3>\n<p>\u2013 Arch-tempered Arkveld has been added as a permanent Event Quest.<br \/>\n\u2013 New 10\u2605 difficulty quests have been added as permanent event quests for the following monsters: Arch-tempered Rey Dau, Arch-tempered Uth Duna, Arch-tempered Nu Udra, and Arch-tempered Jin Dahaad.<\/p>\n<h3>Player<\/h3>\n<p>\u2013 New equipment and pendants have been added.<\/p>\n<p>\u2013 Monster Hunter Stories 3: Twisted Reflection Special Collaboration side mission &#8220;A Royal Request&#8221; has been added. This side mission will become available after reaching HR 9+.\n<\/p>\n<p>\u2013 New side mission &#8220;Love for a Hero&#8221; has been added. This side mission will become available after completing the extra mission &#8220;Ghosts Pay No Heed to Tomorrow&#8221; and then talking to Nadia and Mina.<\/p>\n<h3>Bases and Facilities<\/h3>\n<p>\u2013 Added a new feature to the Melding Pot that allows you to meld Gogma materials.<\/p>\n<p>\u2013 Added a new feature that allows you to earn random ingredients at the Ingredient Center after reaching HR 9.\n<\/p>\n<p>\u2013 New Appraisal Items called &#8220;Timeworn Charms&#8221; have been added to quest rewards. (No changes have been made to the attributes of Talismans earned. Chances of receiving Talismans with high rarity are increased when using Timeworn Charms.)<\/p>\n<p>\u2013 Increased the maximum number of Pop-Up Camps for the Windward Plains, the Scarlet Forest, and the Oilwell Basin. (This will be unlocked by talking to the Pop-up Camp Meowster or the Support Desk after completing the assignment &#8220;Germination&#8221;.)<\/p>\n<p>\u2013 Added an option to the Barrel Bowling results screen that allows you to retry immediately. An option has also been added that allows you to use 10 Barrel Bowling Vouchers and receive all rewards at once.<\/p>\n<p>\u2013 Adjusted the parameters of the Blossom Barrel Bombs used in Barrel Bowling to behave differently from the Large Barrel Bombs used out in the field. In accordance with this adjustment, new placement patterns have also been added.<\/p>\n<p>\u2013 Reduced the waiting time between throws in Barrel Bowling, so that players can throw the second barrel while the results of the first throw are still being displayed.<\/p>\n<h3>System<\/h3>\n<p>\u2013 Reduced CPU\/GPU processing and made adjustments to lower the load on the game.<\/p>\n<p>\u2013 Added internal Levels of Detail (LOD) for 3D models, adjusting them to display optimal quality based on the situation to reduce GPU load.<\/p>\n<p>\u2013 Optimized monster and endemic life spawn-time processing to reduce CPU load.<\/p>\n<p>\u2013 Added effect caching to decrease CPU load when generating duplicate effects.<\/p>\n<p>\u2013 Optimized rendering processes to reduce CPU\/GPU load.<\/p>\n<p>\u2013 Performed other minor adjustments to lower the overall load.<\/p>\n<p>\u2013 The following 9\u2605 event quests have been made permanently available:<\/p>\n<p>\u2013 The White Wonder\n<\/p>\n<p>\u2013 Ultimate Berserker\n<\/p>\n<p>\u2013 The Monkey King\n<\/p>\n<p>\u2013 Sovereign Brute\n<\/p>\n<p>\u2013 There Goes the Neighborhood\n<\/p>\n<p>\u2013 Added a new special environment quest. (This quest will become available after completing the existing three special environment quests as well as the 10\u2605 Arch-tempered Arkveld event quest.)\n<\/p>\n<p>\u2013 When quick-accessing &#8220;Quest Last Played&#8221; on the top screen at the Quest Counter, the default departure point will now be set to the last departure point used. (If the last departure point used is not available, the player will start from the base camp as usual.)\n<\/p>\n<p>\u2013 Adjusted the display for event quests to make it clearer that the player is offline on the screens for accepting or joining a quest.\n<\/p>\n<p>\u2013 Added a Refresh button to the search results list for SOS Flare Quests.\n<\/p>\n<p>\u2013 Added Thai as a text language. Text language can be changed in the title menu options.\n<\/p>\n<p>\u2013 Added Latin American Spanish as a voice language. Voice language can be changed in the title menu options.\n<\/p>\n<p>\u2013 Added a &#8220;Favorited Items Safeguard&#8221; feature to the Start Menu options. This will lock the confirm button for specific facilities so that the player cannot use items that are registered as favorites. (Note: This setting can be changed back to &#8220;Require Confirmation&#8221; on the same options screen.)\n<\/p>\n<p>\u2013 Added a shortcut button for checking the details before registering an equipment loadout for shared loadouts on the Invitation List screen.\n<\/p>\n<p>\u2013 Added a shortcut button for going back and forth between the &#8220;Upgrade from Box&#8221; screen and &#8220;Transcending&#8221; screen at the Smithy.\n<\/p>\n<p>\u2013 Adjusted the UI for when the player approaches a Hunting Assistant (Werner or Gemma) in the field, making it easier to distinguish between the positions of Werner or Gemma and their hunting tools.\n<\/p>\n<p>\u2013 All nine permanent event quests that were only playable online have been made available for offline play as well. (Please refer to the Event Quest schedule for more details.)\n<\/p>\n<p>\u2013 Heart of Judecca (Arch-tempered Jin Dahaad)\n<\/p>\n<p>\u2013 Specter of Their Sins (Gogmazios), etc.\n<\/p>\n<p>&#8211; All 29 event quests that yield equipment materials and that were only available for a limited time have been made permanent and playable offline. (Please refer to the event quest schedule for more details.)<\/p>\n<h3>Miscellaneous<\/h3>\n<p>\u2013 Made adjustments that should prevent the Handler from pushing the hunter while out in the field during hunts or exploration. An option to hide them completely during a hunt was also added.<\/p>\n<h2>Bug Fixes and Balance Adjustments<\/h2>\n<h3>Bases and Facilities<\/h3>\n<p>\u2013 Fixed an issue preventing some pins from being displayed and the score from being tallied correctly if the player throws a barrel right before starting Barrel Bowling.<\/p>\n<h3>Monsters<\/h3>\n<p>\u2013 Fixed an issue where the outcome of a turf war between Lagiacrus and Rathalos would differ between players.<\/p>\n<p>\u2013 Fixed an issue where a weak point appeared at the incorrect timing during a Rompopolo&#8217;s toxic gas attack.<\/p>\n<p>\u2013 Fixed an issue where Compact Anti-Wyvern Guns that fall to the ground sometimes wouldn&#8217;t appear under specific conditions during the Gogmazios quest.<\/p>\n<p>\u2013 Fixed an issue in Jin Dahaad, Tempered Jin Dahaad, and Arch-tempered Jin Dahaad quests where, under certain conditions, only the monster would move to the final area, preventing quest progression.<\/p>\n<h3>Player<\/h3>\n<p>\u2013 Fixed an issue preventing the correct system messages from being displayed when a skill effect ends due to the player switching weapons.<\/p>\n<p>\u2013 Fixed an issue where Fabius could get hit by the player&#8217;s slinger during Gogmazios&#8217;s special attack.<\/p>\n<p>Sword &amp; Shield<\/p>\n<p>\u2013 Fixed an issue causing some items to disappear temporarily from the Radial Menu when using items like traps and such while the sword &amp; shield are unsheathed.<\/p>\n<p>Dual Blades<\/p>\n<p>\u2013 Fixed an issue where landing a Focus Strike with the Dual Blades on Gogmazios while airborne caused the player to move erratically.<\/p>\n<p>Bowguns<\/p>\n<p>\u2013 Fixed an issue causing unintended elemental effects to be displayed on Artian weapons.<\/p>\n<p>Skills<\/p>\n<p>\u2013 Fixed an issue that caused an elemental resistance increase icon to appear when the &#8220;Protective Veil I&#8221; skill was active, despite the skill not having that effect.\n<\/p>\n<h3>Support Hunters<\/h3>\n<p>\u2013 Fixed an issue where Support Hunters may fire Compact Anti-Wyvern Guns away from Gogmazios while riding Seikret.\n<\/p>\n<p>\u2013 Fixed an issue where Support Hunters may stop to carve Gogmazios&#8217;s severed tail during the quest.<\/p>\n<p>\u2013 Fixed an issue where Fabius would stop guarding if the quest leader changed during Gogmazios&#8217;s special attack.<\/p>\n<p>\u2013 Fixed an issue where the direction of Fabius&#8217;s guard would deviate from the intended direction during Gogmazios&#8217;s special attack.<\/p>\n<p>\u2013 Fixed an issue where Support Hunters would not take cover during Jin Dahaad&#8217;s large area-of-effect attack.<\/p>\n<p>\u2013 Fixed an issue where Support Hunters would attack Omega Planetes instead of the Nerscylla while it was charging the Delta Attack.<\/p>\n<p>\u2013 Fixed an issue where Support Hunters inside a shield could still take damage during Omega Planetes\u2019s Delta Attack.<\/p>\n<p>\u2013 Fixed an issue that caused Support Hunters to be unable to get in or out of the underwater combat area during the Lagiacrus hunt.<\/p>\n<h3>Miscellaneous<\/h3>\n<h2>System<\/h2>\n<p>\u2013 During a Field Survey, if the player deals extensive damage to a large monster that isn&#8217;t the current quest target, the health value conditions that would prevent that monster from becoming a target in a subsequent Field Survey have been relaxed.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>\u2013 Fixed an issue where unnecessary chat logs (indicating monsters leaving the locale) could display during a Special Environment Quest in which the environment contains a monster of the same species as large monsters that are already designed to appear in that quest.<\/p>\n<p>\u2013 Fixed an issue where the Cosmetic DLC Pass text was not displaying correctly under Add-ons in the Support Desk menu.<\/p>\n<p>\u2013 Fixed an issue where the pattern thickness for the &#8220;Whitewing Caparison&#8221; decoration could not be adjusted in Seikret Customization.<\/p>\n<p>\u2013 Added a fix to correct weapon performance when unintended bonus combinations are applied during reinforcement of Artian Weapons or Gogma Artian Weapons.<\/p>\n<p>\u2013 We have implemented a solution to reduce the load time experienced at startup when the user has a large number of add-ons.<\/p>\n<h2>Locales<\/h2>\n<p>\u2013 Fixed an issue that sometimes caused Pitfall Traps or Shock Traps to disappear after being placed in certain areas in the Windward Plains.<\/p>\n<p>\u2013 Fixed an issue that would sometimes cause two Convergent Elderbreaker cannons to appear under specific conditions during the Gogmazios quest.<\/p>\n<h2>Other<\/h2>\n<p>\u2013 Fixed an issue where some voice lines would not trigger properly.<\/p>\n<p>\u2013 Fixed various text issues.<\/p>\n<p>\u2013 Fixed other miscellaneous issues.<\/p>\n<p>If you&#8217;re wondering when the next update for Monster Hunter Wilds is coming, we heard that <a href=\"https:\/\/www.eurogamer.net\/monster-hunter-wilds-expansion-sets-summer-2026-reveal\">we&#8217;re getting a Sunbreak or Iceborne-sized, &#8220;large-scale&#8221; expansion later this year<\/a>, with the first news about what that expansion looks like coming in summer. Series producer Ryozo Tsujimoto told us that it&#8217;d be a big patch, but other than that, we&#8217;re in the dark about what it will contain.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>Right, hope you&#8217;re ready to sit down and focus on one version of the game for a while, because <a href=\"https:\/\/www.eurogamer.net\/games\/monster-hunter-wilds\">Monster Hunter Wilds<\/a> just received patch 1.041 &#8211; the last patch until the DLC &#8211; and it&#8217;s a pretty hefty one. Buckle up.<\/p>\n<p>This patch, marking one year of the game since launch, makes some pretty big introductions, most notably finally bringing Arch-Tempered Arkveld into the fray, alongside 10-star Arc-Tempered monsters, and a special collaboration with Monster Hunter Stories 3 (which we know launches on 13th March).\n<\/p>\n<p>\nStrap in, the full patch notes are below, and they&#8217;re pretty hefty. The patch weighs in at about 13GB on PlayStation, 16GB on Xbox, and 15GB on Steam.<\/p>\n<h2>Major Additions and Changes<\/h2>\n<h3>Monsters<\/h3>\n<p>\u2013 Arch-tempered Arkveld has been added as a permanent Event Quest.<br \/>\n\u2013 New 10\u2605 difficulty quests have been added as permanent event quests for the following monsters: Arch-tempered Rey Dau, Arch-tempered Uth Duna, Arch-tempered Nu Udra, and Arch-tempered Jin Dahaad.<\/p>\n<h3>Player<\/h3>\n<p>\u2013 New equipment and pendants have been added.<\/p>\n<p>\u2013 Monster Hunter Stories 3: Twisted Reflection Special Collaboration side mission &#8220;A Royal Request&#8221; has been added. This side mission will become available after reaching HR 9+.\n<\/p>\n<p>\u2013 New side mission &#8220;Love for a Hero&#8221; has been added. This side mission will become available after completing the extra mission &#8220;Ghosts Pay No Heed to Tomorrow&#8221; and then talking to Nadia and Mina.<\/p>\n<h3>Bases and Facilities<\/h3>\n<p>\u2013 Added a new feature to the Melding Pot that allows you to meld Gogma materials.<\/p>\n<p>\u2013 Added a new feature that allows you to earn random ingredients at the Ingredient Center after reaching HR 9.\n<\/p>\n<p>\u2013 New Appraisal Items called &#8220;Timeworn Charms&#8221; have been added to quest rewards. (No changes have been made to the attributes of Talismans earned. Chances of receiving Talismans with high rarity are increased when using Timeworn Charms.)<\/p>\n<p>\u2013 Increased the maximum number of Pop-Up Camps for the Windward Plains, the Scarlet Forest, and the Oilwell Basin. (This will be unlocked by talking to the Pop-up Camp Meowster or the Support Desk after completing the assignment &#8220;Germination&#8221;.)<\/p>\n<p>\u2013 Added an option to the Barrel Bowling results screen that allows you to retry immediately. An option has also been added that allows you to use 10 Barrel Bowling Vouchers and receive all rewards at once.<\/p>\n<p>\u2013 Adjusted the parameters of the Blossom Barrel Bombs used in Barrel Bowling to behave differently from the Large Barrel Bombs used out in the field. In accordance with this adjustment, new placement patterns have also been added.<\/p>\n<p>\u2013 Reduced the waiting time between throws in Barrel Bowling, so that players can throw the second barrel while the results of the first throw are still being displayed.<\/p>\n<h3>System<\/h3>\n<p>\u2013 Reduced CPU\/GPU processing and made adjustments to lower the load on the game.<\/p>\n<p>\u2013 Added internal Levels of Detail (LOD) for 3D models, adjusting them to display optimal quality based on the situation to reduce GPU load.<\/p>\n<p>\u2013 Optimized monster and endemic life spawn-time processing to reduce CPU load.<\/p>\n<p>\u2013 Added effect caching to decrease CPU load when generating duplicate effects.<\/p>\n<p>\u2013 Optimized rendering processes to reduce CPU\/GPU load.<\/p>\n<p>\u2013 Performed other minor adjustments to lower the overall load.<\/p>\n<p>\u2013 The following 9\u2605 event quests have been made permanently available:<\/p>\n<p>\u2013 The White Wonder\n<\/p>\n<p>\u2013 Ultimate Berserker\n<\/p>\n<p>\u2013 The Monkey King\n<\/p>\n<p>\u2013 Sovereign Brute\n<\/p>\n<p>\u2013 There Goes the Neighborhood\n<\/p>\n<p>\u2013 Added a new special environment quest. (This quest will become available after completing the existing three special environment quests as well as the 10\u2605 Arch-tempered Arkveld event quest.)\n<\/p>\n<p>\u2013 When quick-accessing &#8220;Quest Last Played&#8221; on the top screen at the Quest Counter, the default departure point will now be set to the last departure point used. (If the last departure point used is not available, the player will start from the base camp as usual.)\n<\/p>\n<p>\u2013 Adjusted the display for event quests to make it clearer that the player is offline on the screens for accepting or joining a quest.\n<\/p>\n<p>\u2013 Added a Refresh button to the search results list for SOS Flare Quests.\n<\/p>\n<p>\u2013 Added Thai as a text language. Text language can be changed in the title menu options.\n<\/p>\n<p>\u2013 Added Latin American Spanish as a voice language. Voice language can be changed in the title menu options.\n<\/p>\n<p>\u2013 Added a &#8220;Favorited Items Safeguard&#8221; feature to the Start Menu options. This will lock the confirm button for specific facilities so that the player cannot use items that are registered as favorites. (Note: This setting can be changed back to &#8220;Require Confirmation&#8221; on the same options screen.)\n<\/p>\n<p>\u2013 Added a shortcut button for checking the details before registering an equipment loadout for shared loadouts on the Invitation List screen.\n<\/p>\n<p>\u2013 Added a shortcut button for going back and forth between the &#8220;Upgrade from Box&#8221; screen and &#8220;Transcending&#8221; screen at the Smithy.\n<\/p>\n<p>\u2013 Adjusted the UI for when the player approaches a Hunting Assistant (Werner or Gemma) in the field, making it easier to distinguish between the positions of Werner or Gemma and their hunting tools.\n<\/p>\n<p>\u2013 All nine permanent event quests that were only playable online have been made available for offline play as well. (Please refer to the Event Quest schedule for more details.)\n<\/p>\n<p>\u2013 Heart of Judecca (Arch-tempered Jin Dahaad)\n<\/p>\n<p>\u2013 Specter of Their Sins (Gogmazios), etc.\n<\/p>\n<p>&#8211; All 29 event quests that yield equipment materials and that were only available for a limited time have been made permanent and playable offline. (Please refer to the event quest schedule for more details.)<\/p>\n<h3>Miscellaneous<\/h3>\n<p>\u2013 Made adjustments that should prevent the Handler from pushing the hunter while out in the field during hunts or exploration. An option to hide them completely during a hunt was also added.<\/p>\n<h2>Bug Fixes and Balance Adjustments<\/h2>\n<h3>Bases and Facilities<\/h3>\n<p>\u2013 Fixed an issue preventing some pins from being displayed and the score from being tallied correctly if the player throws a barrel right before starting Barrel Bowling.<\/p>\n<h3>Monsters<\/h3>\n<p>\u2013 Fixed an issue where the outcome of a turf war between Lagiacrus and Rathalos would differ between players.<\/p>\n<p>\u2013 Fixed an issue where a weak point appeared at the incorrect timing during a Rompopolo&#8217;s toxic gas attack.<\/p>\n<p>\u2013 Fixed an issue where Compact Anti-Wyvern Guns that fall to the ground sometimes wouldn&#8217;t appear under specific conditions during the Gogmazios quest.<\/p>\n<p>\u2013 Fixed an issue in Jin Dahaad, Tempered Jin Dahaad, and Arch-tempered Jin Dahaad quests where, under certain conditions, only the monster would move to the final area, preventing quest progression.<\/p>\n<h3>Player<\/h3>\n<p>\u2013 Fixed an issue preventing the correct system messages from being displayed when a skill effect ends due to the player switching weapons.<\/p>\n<p>\u2013 Fixed an issue where Fabius could get hit by the player&#8217;s slinger during Gogmazios&#8217;s special attack.<\/p>\n<p>Sword &amp; Shield<\/p>\n<p>\u2013 Fixed an issue causing some items to disappear temporarily from the Radial Menu when using items like traps and such while the sword &amp; shield are unsheathed.<\/p>\n<p>Dual Blades<\/p>\n<p>\u2013 Fixed an issue where landing a Focus Strike with the Dual Blades on Gogmazios while airborne caused the player to move erratically.<\/p>\n<p>Bowguns<\/p>\n<p>\u2013 Fixed an issue causing unintended elemental effects to be displayed on Artian weapons.<\/p>\n<p>Skills<\/p>\n<p>\u2013 Fixed an issue that caused an elemental resistance increase icon to appear when the &#8220;Protective Veil I&#8221; skill was active, despite the skill not having that effect.\n<\/p>\n<h3>Support Hunters<\/h3>\n<p>\u2013 Fixed an issue where Support Hunters may fire Compact Anti-Wyvern Guns away from Gogmazios while riding Seikret.\n<\/p>\n<p>\u2013 Fixed an issue where Support Hunters may stop to carve Gogmazios&#8217;s severed tail during the quest.<\/p>\n<p>\u2013 Fixed an issue where Fabius would stop guarding if the quest leader changed during Gogmazios&#8217;s special attack.<\/p>\n<p>\u2013 Fixed an issue where the direction of Fabius&#8217;s guard would deviate from the intended direction during Gogmazios&#8217;s special attack.<\/p>\n<p>\u2013 Fixed an issue where Support Hunters would not take cover during Jin Dahaad&#8217;s large area-of-effect attack.<\/p>\n<p>\u2013 Fixed an issue where Support Hunters would attack Omega Planetes instead of the Nerscylla while it was charging the Delta Attack.<\/p>\n<p>\u2013 Fixed an issue where Support Hunters inside a shield could still take damage during Omega Planetes\u2019s Delta Attack.<\/p>\n<p>\u2013 Fixed an issue that caused Support Hunters to be unable to get in or out of the underwater combat area during the Lagiacrus hunt.<\/p>\n<h3>Miscellaneous<\/h3>\n<h2>System<\/h2>\n<p>\u2013 During a Field Survey, if the player deals extensive damage to a large monster that isn&#8217;t the current quest target, the health value conditions that would prevent that monster from becoming a target in a subsequent Field Survey have been relaxed.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>\u2013 Fixed an issue where unnecessary chat logs (indicating monsters leaving the locale) could display during a Special Environment Quest in which the environment contains a monster of the same species as large monsters that are already designed to appear in that quest.<\/p>\n<p>\u2013 Fixed an issue where the Cosmetic DLC Pass text was not displaying correctly under Add-ons in the Support Desk menu.<\/p>\n<p>\u2013 Fixed an issue where the pattern thickness for the &#8220;Whitewing Caparison&#8221; decoration could not be adjusted in Seikret Customization.<\/p>\n<p>\u2013 Added a fix to correct weapon performance when unintended bonus combinations are applied during reinforcement of Artian Weapons or Gogma Artian Weapons.<\/p>\n<p>\u2013 We have implemented a solution to reduce the load time experienced at startup when the user has a large number of add-ons.<\/p>\n<h2>Locales<\/h2>\n<p>\u2013 Fixed an issue that sometimes caused Pitfall Traps or Shock Traps to disappear after being placed in certain areas in the Windward Plains.<\/p>\n<p>\u2013 Fixed an issue that would sometimes cause two Convergent Elderbreaker cannons to appear under specific conditions during the Gogmazios quest.<\/p>\n<h2>Other<\/h2>\n<p>\u2013 Fixed an issue where some voice lines would not trigger properly.<\/p>\n<p>\u2013 Fixed various text issues.<\/p>\n<p>\u2013 Fixed other miscellaneous issues.<\/p>\n<p>If you&#8217;re wondering when the next update for Monster Hunter Wilds is coming, we heard that <a href=\"https:\/\/www.eurogamer.net\/monster-hunter-wilds-expansion-sets-summer-2026-reveal\">we&#8217;re getting a Sunbreak or Iceborne-sized, &#8220;large-scale&#8221; expansion later this year<\/a>, with the first news about what that expansion looks like coming in summer. Series producer Ryozo Tsujimoto told us that it&#8217;d be a big patch, but other than that, we&#8217;re in the dark about what it will contain.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Monster Hunter Wilds Monster Hunter Wilds just got its final update (until the DLC, at least) and it&#8217;s pretty significant: here are the full patch notes Tempered expectations. Image credit: Eurogamer News by Dom Peppiatt Deputy Editorial Director Published on Feb. 18, 2026 1 comment Follow Monster Hunter Wilds Right, hope you&#8217;re ready [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-1777568","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1777568","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1777568"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1777568\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1777568"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1777568"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1777568"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}