{"id":1773565,"date":"2026-02-16T10:23:54","date_gmt":"2026-02-16T07:23:54","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1773565"},"modified":"2026-02-16T10:23:54","modified_gmt":"2026-02-16T07:23:54","slug":"pokemon-pokopia-director-takuto-edagawa-confirms-minecraft-style-cloud-servers-that-dont-require-the-host-to-be-online","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1773565","title":{"rendered":"Pok\u00e9mon Pokopia director Takuto Edagawa confirms Minecraft-style &#8220;cloud&#8221; servers that don&#8217;t require the host to be online"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/pokemon-pokopia\" data-active=\"false\"><br \/>\n                      Pok\u00e9mon Pokopia<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Pok\u00e9mon Pokopia director Takuto Edagawa confirms Minecraft-style &#8220;cloud&#8221; servers that don&#8217;t require the host to be online<\/h1>\n<p class=\"strapline\">Block by block.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/Pokopia-coop.png?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"Pok\u00e9mon Pokopia co-op build\" loading=\"eager\" data-uri=\"Pokopia-coop.png\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Nintendo<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Fran Ruiz avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/fran-j-ruiz-author.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"180\" height=\"180\"><\/p>\n<p>  <img alt=\"Fran Ruiz avatar\" data-autosize=\"crop_lossy\" data-uri=\"fran-j-ruiz-author.png\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"180\" height=\"180\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/fran-ruiz\">Fran Ruiz<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Contributor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-02-16T10:23:54+00:00\">Feb. 16, 2026<\/time>              <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"97168ab0-566e-4c63-908e-fb3d4fd497ad\" data-name=\"Poku00e9mon Pokopia\" data-follow-text=\"Follow Poku00e9mon Pokopia\" data-unfollow-text=\"Following Poku00e9mon Pokopia\" data-aria-follow-text=\"Follow Poku00e9mon Pokopia\" data-aria-unfollow-text=\"Following Poku00e9mon Pokopia\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Pok\u00e9mon Pokopia\" title=\"Follow Pok\u00e9mon Pokopia\"><br \/>\n  Follow Pok\u00e9mon Pokopia<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>So, we know <a href=\"https:\/\/www.eurogamer.net\/games\/pokemon-pokopia\">Pok\u00e9mon Pokopia<\/a> is <a href=\"https:\/\/www.eurogamer.net\/an-hour-with-pokopia-suggests-itll-might-be-the-best-pokemon-spin-off-ever-and-its-more-viva-pinata-than-minecraft-or-animal-crossing\">looking impressive<\/a> so far, and we&#8217;ve also been told <a href=\"https:\/\/www.ign.com\/articles\/pokemon-pokopia-will-take-20-40-hours-to-beat-on-average-and-theres-more-after-the-credits-says-director\">it&#8217;s a pretty long game<\/a> even if you aren&#8217;t planning on sticking around after the credits roll. With so much to do and a multiplayer option that&#8217;s promising one of the most relaxing experiences of the year, how do its online functionalities work exactly?<\/p>\n<p>Via <a href=\"https:\/\/www.famitsu.com\/article\/202602\/66124\">Famitsu&#8217;s big interview<\/a> with key Pok\u00e9mon, Game Freak, and Koei Tecmo figures (hat tip to <a href=\"https:\/\/bsky.app\/profile\/kano01.bsky.social\/post\/3mexpgsz4t22m\">Kano on Bluesky<\/a>), we&#8217;ve found out about another bit of info that should please everyone who was already looking forward to the game, especially those who spent way too much time playing <a href=\"https:\/\/www.eurogamer.net\/games\/minecraft\">Minecraft<\/a> with friends on private servers back in the day.<\/p>\n<p>Before getting into how the multiplayer actually works in Pokopia, game director Takuto Edagawa revealed the project is Omega Force&#8217;s largest to date: &#8220;I can&#8217;t give you a specific number of people, but this is the largest number of people involved in any title developed by \u03c9-Force (Omega Force)* to date.&#8221; Moreover, creative work on the game wasn&#8217;t one-sided with Game Freak and The Pok\u00e9mon Company only approving submissions; new Pok\u00e9mon designs were created and iterated on together all the way through.<\/p>\n<p>About multiplayer, Edagawa says it indeed works as explained in the trailer released so far: You can either visit a host&#8217;s main island or develop a &#8220;blank&#8221; one that&#8217;s completely separate from the story mode progress. That second one allows players to &#8220;work together&#8221; in order to fully develop and reshape it into the peaceful village of their dreams.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>The important bit here is that &#8220;even if the host (island owner) isn&#8217;t playing, everyone can join in and play.&#8221; The team is calling this system &#8220;Cloud Island&#8221; and it essentially works like you were thinking: Minecraft&#8217;s private, persistent servers. This potentially means it&#8217;s the sort of online feature that will one day go offline, but it opens up many possibilities and should make Pok\u00e9mon Pokopia immensely more attractive for those of us whose schedules rarely line up. In fact, Edagawa basically states <em>that<\/em> was the driving force behind the functionality.<\/p>\n<p>With only a little over two weeks to go, Pokopia is looking like one of <a href=\"https:\/\/www.eurogamer.net\/platforms\/switch-2\">Switch 2<\/a>&#8216;s strongest exclusives yet, and I&#8217;m personally thinking it&#8217;s going to be among 2026&#8217;s biggest hits. Are you excited by the news on how multiplayer works or are you going full solo?<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>So, we know <a href=\"https:\/\/www.eurogamer.net\/games\/pokemon-pokopia\">Pok\u00e9mon Pokopia<\/a> is <a href=\"https:\/\/www.eurogamer.net\/an-hour-with-pokopia-suggests-itll-might-be-the-best-pokemon-spin-off-ever-and-its-more-viva-pinata-than-minecraft-or-animal-crossing\">looking impressive<\/a> so far, and we&#8217;ve also been told <a href=\"https:\/\/www.ign.com\/articles\/pokemon-pokopia-will-take-20-40-hours-to-beat-on-average-and-theres-more-after-the-credits-says-director\">it&#8217;s a pretty long game<\/a> even if you aren&#8217;t planning on sticking around after the credits roll. With so much to do and a multiplayer option that&#8217;s promising one of the most relaxing experiences of the year, how do its online functionalities work exactly?<\/p>\n<p>Via <a href=\"https:\/\/www.famitsu.com\/article\/202602\/66124\">Famitsu&#8217;s big interview<\/a> with key Pok\u00e9mon, Game Freak, and Koei Tecmo figures (hat tip to <a href=\"https:\/\/bsky.app\/profile\/kano01.bsky.social\/post\/3mexpgsz4t22m\">Kano on Bluesky<\/a>), we&#8217;ve found out about another bit of info that should please everyone who was already looking forward to the game, especially those who spent way too much time playing <a href=\"https:\/\/www.eurogamer.net\/games\/minecraft\">Minecraft<\/a> with friends on private servers back in the day.<\/p>\n<p>Before getting into how the multiplayer actually works in Pokopia, game director Takuto Edagawa revealed the project is Omega Force&#8217;s largest to date: &#8220;I can&#8217;t give you a specific number of people, but this is the largest number of people involved in any title developed by \u03c9-Force (Omega Force)* to date.&#8221; Moreover, creative work on the game wasn&#8217;t one-sided with Game Freak and The Pok\u00e9mon Company only approving submissions; new Pok\u00e9mon designs were created and iterated on together all the way through.<\/p>\n<p>About multiplayer, Edagawa says it indeed works as explained in the trailer released so far: You can either visit a host&#8217;s main island or develop a &#8220;blank&#8221; one that&#8217;s completely separate from the story mode progress. That second one allows players to &#8220;work together&#8221; in order to fully develop and reshape it into the peaceful village of their dreams.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>The important bit here is that &#8220;even if the host (island owner) isn&#8217;t playing, everyone can join in and play.&#8221; The team is calling this system &#8220;Cloud Island&#8221; and it essentially works like you were thinking: Minecraft&#8217;s private, persistent servers. This potentially means it&#8217;s the sort of online feature that will one day go offline, but it opens up many possibilities and should make Pok\u00e9mon Pokopia immensely more attractive for those of us whose schedules rarely line up. In fact, Edagawa basically states <em>that<\/em> was the driving force behind the functionality.<\/p>\n<p>With only a little over two weeks to go, Pokopia is looking like one of <a href=\"https:\/\/www.eurogamer.net\/platforms\/switch-2\">Switch 2<\/a>&#8216;s strongest exclusives yet, and I&#8217;m personally thinking it&#8217;s going to be among 2026&#8217;s biggest hits. Are you excited by the news on how multiplayer works or are you going full solo?<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Pok\u00e9mon Pokopia Pok\u00e9mon Pokopia director Takuto Edagawa confirms Minecraft-style &#8220;cloud&#8221; servers that don&#8217;t require the host to be online Block by block. Image credit: Nintendo News by Fran Ruiz Contributor Published on Feb. 16, 2026 Follow Pok\u00e9mon Pokopia So, we know Pok\u00e9mon Pokopia is looking impressive so far, and we&#8217;ve also been told [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-1773565","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1773565","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1773565"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1773565\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1773565"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1773565"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1773565"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}