{"id":1766537,"date":"2026-02-13T12:12:44","date_gmt":"2026-02-13T09:12:44","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1766537"},"modified":"2026-02-13T12:12:44","modified_gmt":"2026-02-13T09:12:44","slug":"worried-about-project-windless-and-generative-ai-dont-fret-krafton-says-the-game-is-not-using-generative-ai-for-content-creation-or-narrative-elements","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1766537","title":{"rendered":"Worried about Project Windless and generative AI? Don&#8217;t fret, Krafton says the game is not using &#8220;generative AI for content creation or narrative elements&#8221;"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/project-windless\" data-active=\"false\"><br \/>\n                      Project Windless<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Worried about Project Windless and generative AI? Don&#8217;t fret, Krafton says the game is not using &#8220;generative AI for content creation or narrative elements&#8221;<\/h1>\n<p class=\"strapline\">&#8220;The Montreal team is taking a traditional, craftsmanship-driven approach to single-player development.&#8221;<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/Project-Windless-image-showing-a-large-chicken-like-character-holding-a-weapon.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"Project Windless image showing a large chicken like character holding a weapon\" loading=\"eager\" data-uri=\"Project-Windless-image-showing-a-large-chicken-like-character-holding-a-weapon.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Krafton<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Victoria Phillips Kennedy avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/1644925423.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\"><\/p>\n<p>  <img alt=\"Victoria Phillips Kennedy avatar\" data-autosize=\"crop_lossy\" data-uri=\"1644925423.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/victoria-kennedy\">Victoria Phillips Kennedy<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      News Reporter<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-02-13T12:12:44+00:00\">Feb. 13, 2026<\/time>              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/worried-about-project-windless-and-generative-ai-dont-fret-krafton-says-the-game-is-not-using-generative-ai-for-content-creation-or-narrative-elements?view=comments\" rel=\"nofollow\"><br \/>\n          6 comments<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"621424a6-8ef5-46aa-be3c-4390229d71c0\" data-name=\"Project Windless\" data-follow-text=\"Follow Project Windless\" data-unfollow-text=\"Following Project Windless\" data-aria-follow-text=\"Follow Project Windless\" data-aria-unfollow-text=\"Following Project Windless\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Project Windless\" title=\"Follow Project Windless\"><br \/>\n  Follow Project Windless<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>The Project Windless team isn&#8217;t using gen-AI for &#8220;content creation or narrative elements&#8221;, Krafton has confirmed.<\/p>\n<p>Last night, Krafton announced Project Windless, an open-world PlayStation 5 game based on an acclaimed series of South Korean high fantasy novels known as The Bird That Drinks Tears.<\/p>\n<p>Soon after its <a href=\"https:\/\/www.eurogamer.net\/open-world-ps5-game-project-windless\">trailer debuted at last night&#8217;s PlayStation State of Play<\/a>, many began to wonder if generative AI had been used during development. So, I decided to go to the source and find out, and while the Project Windless team has used AI &#8220;internally during exploratory phases&#8221; for efficiency&#8217;s sake, it is not &#8220;a central, player-facing feature&#8221; of the upcoming game.<\/p>\n<p>&#8220;Krafton&#8217;s studios operate with a high degree of creative independence, enabling each team to select the tools and methods that best suit their projects,&#8221; a Krafton spokesperson told Eurogamer. <\/p>\n<p>&#8220;For Project Windless, the Montreal team is taking a traditional, craftsmanship-driven approach to single-player development. The team primarily uses AI internally during exploratory phases to support iteration and efficiency rather than as a central, player-facing feature of the game. <\/p>\n<p>&#8220;Project Windless uses traditional game AI systems to drive NPC behaviour and bring the world and its characters to life beyond combat. These systems govern how characters react, move, and behave in the environment. We are not using generative AI for content creation or narrative elements.&#8221;<\/p>\n<p>So, there you have it. <\/p>\n<figure data-count=\"2\" role=\"group\">\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Project Windless image showing a large male glowing with a firey aura\" height=\"576\" src=\"https:\/\/assetsio.gnwcdn.com\/Project-Windless-image-showing-a-large-male-glowing-with-a-firey-aura.jpeg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1024\"><\/p>\n<p><img alt=\"Project Windless image showing a large male glowing with a firey aura\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"Project-Windless-image-showing-a-large-male-glowing-with-a-firey-aura.jpeg\" height=\"576\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1024\"><\/p>\n<\/figure>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Project Windless image showing a fantasy lady with a sword\" height=\"576\" src=\"https:\/\/assetsio.gnwcdn.com\/Project-Windless-image-showing-a-fantasy-lady-with-a-sword.jpeg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1024\"><\/p>\n<p><img alt=\"Project Windless image showing a fantasy lady with a sword\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"Project-Windless-image-showing-a-fantasy-lady-with-a-sword.jpeg\" height=\"576\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1024\"><\/p>\n<\/figure><figcaption><span class=\"attribution\">Image credit: <cite>Krafton<\/cite><\/span><\/figcaption><\/figure>\n<p>You of course don&#8217;t need me to tell you how much of a hot topic AI is these days, and many studios have said they use the technology during development. Most prominently in recent months, <a href=\"https:\/\/www.eurogamer.net\/larian-is-using-generative-ai-confirms-ceo-but-divinity-wont-contain-anything-ai-generated\">Larian came under fire when founder Swen Vincke suggested the Divinity team was using gen-AI to develop concept art<\/a>.<\/p>\n<p>Following backlash to this statement, Vincke said &#8220;to ensure there is no room for doubt&#8221;, Larian had decided to &#8220;refrain from using gen-AI tools during concept art development&#8221; for its upcoming game.<\/p>\n<p>&#8220;That way there can be no discussion about the origin of the art,&#8221; <a href=\"https:\/\/www.eurogamer.net\/change-of-mind-larian-says-it-will-not-use-gen-ai-at-all-in-relation-to-divinity-concept-art\">Vincke said in January<\/a>.<\/p>\n<p>For more from last night, meanwhile, you can check out <a href=\"https:\/\/www.eurogamer.net\/sony-state-of-play-february-2026-everything-announced\">everything announced at the PlayStation State of Play in Connor&#8217;s handy roundup<\/a>.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>The Project Windless team isn&#8217;t using gen-AI for &#8220;content creation or narrative elements&#8221;, Krafton has confirmed.<\/p>\n<p>Last night, Krafton announced Project Windless, an open-world PlayStation 5 game based on an acclaimed series of South Korean high fantasy novels known as The Bird That Drinks Tears.<\/p>\n<p>Soon after its <a href=\"https:\/\/www.eurogamer.net\/open-world-ps5-game-project-windless\">trailer debuted at last night&#8217;s PlayStation State of Play<\/a>, many began to wonder if generative AI had been used during development. So, I decided to go to the source and find out, and while the Project Windless team has used AI &#8220;internally during exploratory phases&#8221; for efficiency&#8217;s sake, it is not &#8220;a central, player-facing feature&#8221; of the upcoming game.<\/p>\n<p>&#8220;Krafton&#8217;s studios operate with a high degree of creative independence, enabling each team to select the tools and methods that best suit their projects,&#8221; a Krafton spokesperson told Eurogamer. <\/p>\n<p>&#8220;For Project Windless, the Montreal team is taking a traditional, craftsmanship-driven approach to single-player development. The team primarily uses AI internally during exploratory phases to support iteration and efficiency rather than as a central, player-facing feature of the game. <\/p>\n<p>&#8220;Project Windless uses traditional game AI systems to drive NPC behaviour and bring the world and its characters to life beyond combat. These systems govern how characters react, move, and behave in the environment. We are not using generative AI for content creation or narrative elements.&#8221;<\/p>\n<p>So, there you have it. <\/p>\n<figure data-count=\"2\" role=\"group\">\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Project Windless image showing a large male glowing with a firey aura\" height=\"576\" src=\"https:\/\/assetsio.gnwcdn.com\/Project-Windless-image-showing-a-large-male-glowing-with-a-firey-aura.jpeg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1024\"><\/p>\n<p><img alt=\"Project Windless image showing a large male glowing with a firey aura\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"Project-Windless-image-showing-a-large-male-glowing-with-a-firey-aura.jpeg\" height=\"576\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1024\"><\/p>\n<\/figure>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Project Windless image showing a fantasy lady with a sword\" height=\"576\" src=\"https:\/\/assetsio.gnwcdn.com\/Project-Windless-image-showing-a-fantasy-lady-with-a-sword.jpeg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1024\"><\/p>\n<p><img alt=\"Project Windless image showing a fantasy lady with a sword\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"Project-Windless-image-showing-a-fantasy-lady-with-a-sword.jpeg\" height=\"576\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1024\"><\/p>\n<\/figure><figcaption><span class=\"attribution\">Image credit: <cite>Krafton<\/cite><\/span><\/figcaption><\/figure>\n<p>You of course don&#8217;t need me to tell you how much of a hot topic AI is these days, and many studios have said they use the technology during development. Most prominently in recent months, <a href=\"https:\/\/www.eurogamer.net\/larian-is-using-generative-ai-confirms-ceo-but-divinity-wont-contain-anything-ai-generated\">Larian came under fire when founder Swen Vincke suggested the Divinity team was using gen-AI to develop concept art<\/a>.<\/p>\n<p>Following backlash to this statement, Vincke said &#8220;to ensure there is no room for doubt&#8221;, Larian had decided to &#8220;refrain from using gen-AI tools during concept art development&#8221; for its upcoming game.<\/p>\n<p>&#8220;That way there can be no discussion about the origin of the art,&#8221; <a href=\"https:\/\/www.eurogamer.net\/change-of-mind-larian-says-it-will-not-use-gen-ai-at-all-in-relation-to-divinity-concept-art\">Vincke said in January<\/a>.<\/p>\n<p>For more from last night, meanwhile, you can check out <a href=\"https:\/\/www.eurogamer.net\/sony-state-of-play-february-2026-everything-announced\">everything announced at the PlayStation State of Play in Connor&#8217;s handy roundup<\/a>.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Project Windless Worried about Project Windless and generative AI? Don&#8217;t fret, Krafton says the game is not using &#8220;generative AI for content creation or narrative elements&#8221; &#8220;The Montreal team is taking a traditional, craftsmanship-driven approach to single-player development.&#8221; Image credit: Krafton News by Victoria Phillips Kennedy News Reporter Published on Feb. 13, 2026 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-1766537","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1766537","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1766537"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1766537\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1766537"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1766537"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1766537"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}